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41 Rising StarAbout Monkee_boy
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They're kind of connected all as one building - I've lotted it on a 6 x 18 lot to match the real size of the railyard so it's not too bad! As you can see, I seem to be having a problem with props spontaneously disappearing (levitating cargo!) re-orientating themselves, and the trains 'disappearing' the tracks underneath... if it's not one thing, it's another... I'm about to install a different skin for the default carriages - British Rail pullman green...
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A couple more shots before I import it into the game: Oh, and a couple of shots of the original building (demolished about thirty years ago) to show how, erm, "creative" I've been with the design. It didn't really match the ground-plan I had (which was from 1888)...
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Just a quick update to prove I'm not dead - I've had a lot on my plate so not much time for BATing! People posted a whole bunch of pictures on the local history group on Facebook, so I gave in and finally made a start on Horncastle Station: There's a goods shed to go in, to the left.
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Ha, the other day I was worried to discover that when someone started talking to me about bats, I thought first of the building architect tool, and only after a while worked out they meant little furry flying creatures
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Haha, something else to figure out! I may be able to help you out with that..... There must be some good techniques out there for generating auto foliage... what do you suggest? (quoteception!)
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Haha, something else to figure out!
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Now, this one I should definitely be able to release if its nightlights work - it isn't a W2W. Enjoy: Horncastle Manor House. Hit me up with problems and suggestions! The nightlighting for the french windows, for example, is wrong, and there's some detail missing from the roof of the extension. How can I make my gables look less... abrupt... when there isn't any overhang?
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Jawdropping!
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Having had some problems (like that above) with only having a mental plan of the layout of these BATs, I decided I'd best work out once and for all how wide each building ought to be, to make the road layout match the real thing as closely as possible. Having the dimensions of all lots planned out ahead of time will mean I can skip around and BAT whatever buildings take my fancy, rather than working outwards from the marketplace as I was doing. I was holding all that info in my head, but thought you might be interested to see the process behind my BATs so far: Where possible, I attempt to expand or contract buildings so there will be as few as possible in a 'unit'. Each colour coded group will be lotted together, and then at a future date possibly separated, so the individual buildings can be lotted as discrete units for other people to use. The above picture is very simplistic, simply to work out the comparative scales before I go on to make the buildings in BAT. It uses the 1:1.5 scale. Off screen to the right (where the river disappears into the bright yellow squares) I've discovered I have no choice but to build some fractional angle canal! That'll be a fun problem to solve, and also pretty much commits me to building at least part of a one-tile-wide British Canal system. First, I'll have to learn how to make good looking water in Max (any good tutorials anyone?)
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Explain what you mean please, I don't believe I understand. Houses have a lot of shingles if that's what you are talking about. I think skyscraper's right - the tiles could do with being overscaled or more indistinct. They're maybe a bit sharper than you'd expect. It might not be realistic but as someone said to me before, it's how it looks...
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Lovely lighting on those bungalows!
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Merci monsieur. I may release this as a standalone test-case in the next few days. Is there anything I should read before uploading to the STEX? One more for the album... Unfortunately, I've mucked up again - these BATs were to fill a 2x4 space and I've made them conform to 2x5. Which explains why they seemed a bit stretched, and means I'll have to shuffle things around again. Also, as you can see, I have now set back all buildings from the edge of the lot, and none of them now overhang. Still no nightlights in these ones though. P.S - this thread hasn't been about the theatre BAT for a long time. How can I change the thread name to "Monkee_Boy's BATS" or something?
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No progress on working out the nightlighting issue yet, but here's another shop for your delectation (these are getting faster and faster to finish - this would have taken me about a week once upon a time!) Mortons is now one of the largest printers in the UK, publishing hundreds of niche magazines. They started out here, however, in a printers-stationers in Horncastle Market Place. They now occupy a large complex on an out of town industrial estate - a job for another day. This old shop was also occupied by Curry's and WH Smith at various dates, but fell down one dramatic day in the 70s when the building to its right was being demolished (needless to say, incompetently). Nobody was hurt in the collapse but the town lost another much-loved landmark. To add insult to injury, the building that replaced it is about as attractive as a builder's bum. These two buildings - HSBC to the left and this one - demonstrate exactly the point someone made earlier about scales. Damn, I've just noticed that ridge of tiles on top of the roof. Better go back and add those on...
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NAM 31.1 Technical Support and Bug Report Thread
Monkee_boy replied to Ganaram Inukshuk's topic in NAM & Transit Networks
Thanks. I went very carefully through every option looking for it and couldn't see it - there was a left hand drive option but that didn't seem to include it. I'll uninstall and try again UPDATE Okay I'm an idiot, feel free to delete these posts or whatever to protect my precious reputation as a monster of intellect- 331 Replies
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NAM 31.1 Technical Support and Bug Report Thread
Monkee_boy replied to Ganaram Inukshuk's topic in NAM & Transit Networks
Erm, I'm probably being incredibly dense, but how do I get the NAM with euro textures? I installed, then uninstalled and did a custom installation, but I didn't see the option anywhere during the process, and now I have US road textures. The documentation doesn't explain where I can get the euro textures to replace the US ones. *cringes in anticipation of inevitable backlash*- 331 Replies
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