-
Content Count
312 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by TinySim
-
p2h5: Yes, I know, that's where I took them. Is there any one who can help with this problem? (See my last post)
-
I changed the file the way you said, however, now it doesn't work at all. ------------- SC3K Headline #1/247------------ a = create_advice_fluff(34444b00) a.mood = advice_moods.FLUFF a.priority = tuning_constants.ADVICE_PRIORITY_VERY_LOW a.title = [[text@34444b00 Today's Forecast: Cold, Cloudy, With Occasional Showers]] a.frequency = tuning_constants.ADVICE_FREQUENCY_LOW a.timeout = 30 a.trigger = game.random_chance(.3) a.once = 0 a.persist = 1
-
Date: 7/27/2005 4:15:00 PM Author: ardecila OK - the LTEXTs have to have the same IID as their LUA message section. ------------- SC3K Headline #245/247------------ a = create_advice_fluff('34444bf4') a.mood = advice_moods.FLUFF a.priority = tuning_constants.ADVICE_PRIORITY_VERY_LOW a.title = [[text@34444cf4 Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better]] a.frequency = tuning_constants.ADVICE_FREQUENCY_LOW a.timeout = 30 a.trigger = 'game.random_chance(.3)' a.once = 0 a.persist = 1 --------------------------------------------------quote> The LTEXT file containing the string 'Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better' must have IID '34444bf4'.quote> Ok, I'll try that then. Hope it works.
-
So, I have put each text message in a separate file, and batch imported all of them. It still does not work. (Yes, I remembered to put text@xxxxxxxx in front of the messages. Can someone take a look at the file, to see whats wrong? (It's attached to this post.) Since I auto-generate the script, you'll only have to check the first message creating code section (), if there is anything incorrect it has been duplicated through the whole script.
-
Date: 7/26/2005 10:48:51 PM Author: ardecila Yes. Well, actually, you'd have to place the messages into LTEXT files, which some versions of Reader mistakenly identify as XA or Unknown files.quote> Yes, exactly as I thought. However, creating 247 text files will be a pain in the ***. Unless we use the magic of PHP here too. Edit: Exactly how does this TGI thingy work? Do I name the text file filename.txt.0xXXXXXXXX.0xXXXXXXXX.0xXXXXXXXX or what? Edit 2: prince_of_sims: Actually, the ticker doesn't get very cluttered. The messages don't appear very often, and it is very rare that they even appear two at the same time.
-
Great! The messages show up in the game now. However, **_TEXT_NOT_IN_DATABASE_** is written in front of them. Do you really have to place a database reference in there? Because that would mean placing each text in a separate xa file, right? I don't want to do that 248 times. This is the string format i use: a.title = String is placed here Is there any other way?
-
This is really cool! Great job finding this! Keep on messin' with those exemplars.
-
Yes, I think that would be possible, however I don't know exactly how to do that. While browsing the lua script files, i found one that supposedly controls advisor animation. If you could tweak the file, you might be able to change the advisors to the sc3k petitioners.
-
Oh, ok. Anyway I don't think that is possible. I think it's hard-coded into the exe. (If not, I don't have the knowledge to add petitioners)
-
Petitioners? No. (They're the old advisors, or am I totally wrong?) Drop the dat: Of course. One file, no complicated setup.
-
I have successfully coded the whole lua script (well, I made a PHP script that did it for me - http://tinyguy.no-ip.org/require/info.php ). I also added a debug entry at the top, wich is exactly like the other ones, except the trigger is set to 1. However, it does not work. When I start the game, and enter a city, the debug message does not appear. Is my code wrong or does it have something to do with the instance ID? Here's some info on the file ID's: Type: 0xCA63E2A3 Group: 0x4A5E8EF6 Instance: 0xFF34444B The .dat is attached so you can take a look at it if you can help.
-
This one:
-
FiSHMan: An FSH image management tool
TinySim replied to DarkMatter's topic in SC4 Modding - Open Discussion
The problem is gone. Bunny attack! -
FiSHMan: An FSH image management tool
TinySim replied to DarkMatter's topic in SC4 Modding - Open Discussion
I've edited the bus overlay texture... but i can't get it back into the FSH file! I just get an error... -
-
---------------- On 10/6/2003 12:15:07 PM krossfire wrote: I hail from Kuala Lumpur, Malaysia. Home of the tallest building in the world. Well, not anymore... I think. I'm 19 years old and I'm currently studying at a local university.---------------- You'll have the record (for the tallest building in the world) for a year. In the autumn 2004 a new building opens up in Taipei, Taiwan, and it's 520 metres high!
- 5,870 Replies
-
- simtropolis
- community
-
(and 5 more)
Tagged with:
-
-
Where: A small town called Andersl
- 5,870 Replies
-
- simtropolis
- community
-
(and 5 more)
Tagged with:
-
Yeah, it does'nt look good with those dirty railway tracks going through my high-wealt commercial area!
-
-
Oh, I foun out that you can do exactly as if you edited a lot name or something, but you should edit hex numbers in ToolTip and some other value next to it instead.
-
Hi, I find you tutorials very interesting. Now, I've made a ordinance, but how do I edit the name of it and the tooltip? I'll let you know when my ordinance is done
-
-
