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TinySim

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    312
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    A long, long time ago...

Everything posted by TinySim

  1. The green stuff will return!

    p2h5: Yes, I know, that's where I took them. Is there any one who can help with this problem? (See my last post)
  2. The green stuff will return!

    I changed the file the way you said, however, now it doesn't work at all. ------------- SC3K Headline #1/247------------ a = create_advice_fluff(34444b00) a.mood = advice_moods.FLUFF a.priority = tuning_constants.ADVICE_PRIORITY_VERY_LOW a.title = [[text@34444b00 Today's Forecast: Cold, Cloudy, With Occasional Showers]] a.frequency = tuning_constants.ADVICE_FREQUENCY_LOW a.timeout = 30 a.trigger = game.random_chance(.3) a.once = 0 a.persist = 1
  3. The green stuff will return!

    Date: 7/27/2005 4:15:00 PM Author: ardecila OK - the LTEXTs have to have the same IID as their LUA message section. ------------- SC3K Headline #245/247------------ a = create_advice_fluff('34444bf4') a.mood = advice_moods.FLUFF a.priority = tuning_constants.ADVICE_PRIORITY_VERY_LOW a.title = [[text@34444cf4 Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better]] a.frequency = tuning_constants.ADVICE_FREQUENCY_LOW a.timeout = 30 a.trigger = 'game.random_chance(.3)' a.once = 0 a.persist = 1 --------------------------------------------------quote> The LTEXT file containing the string 'Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better' must have IID '34444bf4'.quote> Ok, I'll try that then. Hope it works.
  4. The green stuff will return!

    So, I have put each text message in a separate file, and batch imported all of them. It still does not work. (Yes, I remembered to put text@xxxxxxxx in front of the messages. Can someone take a look at the file, to see whats wrong? (It's attached to this post.) Since I auto-generate the script, you'll only have to check the first message creating code section (), if there is anything incorrect it has been duplicated through the whole script.
  5. The green stuff will return!

    Date: 7/26/2005 10:48:51 PM Author: ardecila Yes. Well, actually, you'd have to place the messages into LTEXT files, which some versions of Reader mistakenly identify as XA or Unknown files.quote> Yes, exactly as I thought. However, creating 247 text files will be a pain in the ***. Unless we use the magic of PHP here too. Edit: Exactly how does this TGI thingy work? Do I name the text file filename.txt.0xXXXXXXXX.0xXXXXXXXX.0xXXXXXXXX or what? Edit 2: prince_of_sims: Actually, the ticker doesn't get very cluttered. The messages don't appear very often, and it is very rare that they even appear two at the same time.
  6. The green stuff will return!

    Great! The messages show up in the game now. However, **_TEXT_NOT_IN_DATABASE_** is written in front of them. Do you really have to place a database reference in there? Because that would mean placing each text in a separate xa file, right? I don't want to do that 248 times. This is the string format i use: a.title = String is placed here Is there any other way?
  7. Reduce Terrain Brightness

    This is really cool! Great job finding this! Keep on messin' with those exemplars.
  8. The green stuff will return!

    Yes, I think that would be possible, however I don't know exactly how to do that. While browsing the lua script files, i found one that supposedly controls advisor animation. If you could tweak the file, you might be able to change the advisors to the sc3k petitioners.
  9. The green stuff will return!

    Oh, ok. Anyway I don't think that is possible. I think it's hard-coded into the exe. (If not, I don't have the knowledge to add petitioners)
  10. The green stuff will return!

    Petitioners? No. (They're the old advisors, or am I totally wrong?) Drop the dat: Of course. One file, no complicated setup.
  11. The green stuff will return!

    I have successfully coded the whole lua script (well, I made a PHP script that did it for me - http://tinyguy.no-ip.org/require/info.php ). I also added a debug entry at the top, wich is exactly like the other ones, except the trigger is set to 1. However, it does not work. When I start the game, and enter a city, the debug message does not appear. Is my code wrong or does it have something to do with the instance ID? Here's some info on the file ID's: Type: 0xCA63E2A3 Group: 0x4A5E8EF6 Instance: 0xFF34444B The .dat is attached so you can take a look at it if you can help.
  12. Official BAT Request Thread

    This one:
  13. Poly Trees

    Great!
  14. The problem is gone. Bunny attack!
  15. I've edited the bus overlay texture... but i can't get it back into the FSH file! I just get an error...
  16. Large Recreational Area

    Version 1.0

    788 Downloads

    This is a lot cloned from the original baseball lot. The big difference is that this one has parking lots, and a soccer field.
  17. Introduce Yourself Here!

    ---------------- On 10/6/2003 12:15:07 PM krossfire wrote: I hail from Kuala Lumpur, Malaysia. Home of the tallest building in the world. Well, not anymore... I think. I'm 19 years old and I'm currently studying at a local university.---------------- You'll have the record (for the tallest building in the world) for a year. In the autumn 2004 a new building opens up in Taipei, Taiwan, and it's 520 metres high!
  18. Finland Garden

    If it has yellow maybe you could make a Swedish one...
  19. Introduce Yourself Here!

    Where: A small town called Andersl
  20. Train Mods

    Yeah, it does'nt look good with those dirty railway tracks going through my high-wealt commercial area!
  21. Small Park

    Version 1.0

    655 Downloads

    This is a normal park, and my first creation ever. I thought it looked good with the potted trees, and the cherry trees looks good too. Sometime, I'm going to make some non-ploppable building too.
  22. How to: Make your own Mods

    Oh, I foun out that you can do exactly as if you edited a lot name or something, but you should edit hex numbers in ToolTip and some other value next to it instead.
  23. How to: Make your own Mods

    Hi, I find you tutorials very interesting. Now, I've made a ordinance, but how do I edit the name of it and the tooltip? I'll let you know when my ordinance is done
  24. Surveyors Monument

    Yeah, what does it do?
  25. European downtown

    It reminds ME of some downtown places in France.
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