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18 FavourableAbout ExtraNoise
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Seattle, Washington, USA (Update 19: Seattle Municipal Tower)
ExtraNoise replied to Roadman20's topic in Cities: Skylines City Journals
I did the math on this (it's one of the buildings on my list of Seattle buildings to make) and it came out to approximately 30 tiles by 30 tiles. I'm still iffy on whether I wanted to explore the use of mods to make a single seamless asset or instead do something like six 10x15 assets. What route would you take if you continue this? Or rather: what would you prefer if/when I get to it?- 194 Replies
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- city journal
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Was there any resolution here? I am using 3DS Max 2013 and also having this issue come up. It didn't appear to be any response from this post on Page 12?
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Sorry for the lack of updates everyone. Work projects have been keeping me busy and for the last week I've been trying to wrap up updates to Quandary, a Minecraft texture pack I do. And my weekends have been consumed with building a new fence! Just really busy. But if you're good, the Easter bunny may bring you a treat...
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Fantastic work, Jason! This is great stuff. You gotta tell us next how you get the finer intricacies of that groundplane texture. I'm having a hard time getting the road to wrap around my model, messing with proportions and skewing and rotating in-game screenshots to align with the center of my groundplane texture. Any advice would be super-appreciated!
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Continuing baby-steps: - Added facade structure to the crown. - Added railing to the helipad. - Added window-washer tracks (but not rungs). - Adjusted window color/opacity/reflection. - Added early internal lights to test lighting. - Finished adding floors to all levels of the tower. - Adjusted color of "piller" membranes.
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Thanks for the kind words Kelly. I wouldn't be anywhere near this point without your help! For the textures, I'm planning to use a combination of the two techniques you described. I will be using a very large texture that is specifically intended to be mapped in a cylindrical manner.
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I'm going to need the geometry in place to control night lighting on each floor, so I don't mind having some simple polygons in place to act as floors. Walls will be going in next, along with textures on the floors to give the illusion of desks/office junk. As for the lobby...
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Some updates during the downtime:
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No textures have been applied yet. Just flat materials. Don't worry, I'm getting there!
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Some preview renders.
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You guys are absolutely no fun.
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Ahh, but you didn't even comment on the last one I made!
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That is some fantastic work, Aaron! Really well done. It's absolutely come to life!
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WOW Heblem! That is amazing! I can't wait to see some preview renders. Good to see you back in action. Edit: For some reason that mall looks REALLY familiar. Something about that entrance facade. That store-in-progress on the end there doesn't happen to be a Sears, does it?
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A little bit of work tonight! I added some floors to the bottom floors, to help make things more solid. Notice that the reflective windows look a lot less annoying without all that inside-scattered light bouncing around (the top floors of this image are still hollow): And I took SimFox's advice and played a little with the crown's night lighting: Think it needs to be a tad bit brighter.
