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    First Image of SimCity 5, from German magazine GameStar

    From German magazine GameStar: "Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities. Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love..."

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    Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

    Genre: Construction of cities.

    Publisher: Electronic Arts.

    Developer: Maxis (Darkspore, GS06/11: 60 points).

    Date: 2013.

    State: 30% of development.

    PROS

    New graphics engine and road round.

    Multiplayer mode.

    Buildings updatable.

    The various cities.

    Send infographics.

    The positioning of the camera …

    CONS

    Do … can cost scenarios.

    The Sims are sometimes shown without a head.

    Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

    Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

    SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

    Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

    Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

    Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

    By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

    The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

    Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

    Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

    Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

    Interview with Lucy Bradshaw

    GameStar: It’s been a while since the fourth installment of SimCity …

    Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.

    —-

    GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

    Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.

    —-

    GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

    Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

    Closing Comments by GameStar editor Roland Austinat

    According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.


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    Wow.......wow.

    I have no idea what to think. One part of me is saying: OOOOOOHHHHMYGODDDDDINEEEDNEEDNEEDNEED YESYESYES OHMYGOD THISISTHECOOLESTTHINGEVERY AAHHHHAHHAHAHAHAHAHHAHAHAHA

    But then another part is saying:

    This is far to good to be true. To be honest, there's just something about it that looks sub-par that it doesn't appear to be the real deal. It also looks like if it hit shelves the way it does now, there's going to be a lot of disappointed die-hard Simcity fans.

    Of course, I like everyone else, am all over this with great desire, but the pictures make it look....corny. SC4 was serious. It was real. And this had better be a step up from that. It has a hard act to follow, but there's no doubt in my mind that it can be pulled off. I can't wait, good or bad, I'll be first in line

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    You guys have to remember too. SimCity Societies was made by Tilted Mill, NOT Maxis. Plus they even have their whole crew back together since the Sims team is working on this with them. If it was SimCity Social, than why are they hiring XBOX and PS3 coders, and why haven't they mentioned Playfish?

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    Exactly, they need to make it look as realistic as possible, and if the transportation systems are not as pretty as NAM and RHW they are going to have some probs, haha.

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    Remember folks, this is concept art. Actual in-game screenshots have not been released.

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    I hope there is a viable game in the works, but the three complaints i have from the pics shown is:

    1. looks cartoon-y and a step backwards in graphic quality. Very bland in appearance.

    2. Having the "sims" in front of city hall with the thought balloons and complaints...too much clutter. I don't want "Sim City5" starring the Sims. I just want a city-builder. If I want to play my citizens' lives out, then I can buy the Sims. Keep it limited to city/world building please. I can see direct integration soon between the Sims franchise and SimCity, play the Sims (sims 4??) and they will work/live in your created city. I think it sucks, because it shows a further lack of support for this franchise. Like the franchise cannot survive without its more popular cousin.

    3. Multiplayer. While a huge region with fellow players is awesome in scope, I don't want to be tied into something where i must produce raw materials, or construct my urban areas a certain way, to satisfy the needs of the group. In real life, cities are born, grow with their populations, and enmesh with other urban areas through trade and commerce. The structure is supportive of the regions connected by it, not the other way around. If a particular "neighbor" is not online at a given time, does that preclude effective trade and growth in my city??? Please, please keep the solo play as a huge core part of the (possible) new game.

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    I've always been skeptical about that kind of announcement, especially from a company like EA. I'll believe and evaluate it when we will be able to play... without CTD every 15 minutes.

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    The only question I have is can this new SC be modded just like how we do it with SC4? What kind of files are compatible and can we still use our BAT?

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    Looks a little more promising than so many of the other rumours shown...

    It could turn out to be utter crap though. If it's at least as good as or surpasses SimCity 4 I will be very impressed, but I wouldn't doubt Farmville: SimCity Edition either..

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    Don't hold your breath. March 6 is still nearly a week away. I do not expect them to produce a PC game.

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    This sounds like junk, “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” what is this CityXL with multiplayer? ill keep my SC4 thank you

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    Let's assume the images are real, for now...

    Yes, the graphics are cartoony, as many have mentioned. And as a long time advocate of SC, I completely agree to that. Though it's part of their marketing strategy, that is to entice mainly new would-be SimCity mayors, and not just to the old-time minority connoisseur. Sad as it is, we have to face it if we still want to support SC. Reality check, the game is almost dead, and EA needs to make sure that this sequel look appealing to more people or else they might face poor sales in the end.

    And by the way, I say graphics since I believe that a couple of the screens are actual under development shots from the actual game. How so? Why would they put "grids" in art concepts? Art concepts should look good, photoshopped to the max, without a sinch of eye strain. This is similar to the very first screens released of SC4 which had: grids, markers, unpolished graphics, yet very similar to the final product.

    What worries me, aside from the fact that these might all be just a big circus act...

    Cartoony, already mentioned. This includes the very off scaling on many aspects.

    Grids, still present.

    Camera Angle. Yes it is 3d, but it looks like it doesn't have the freedom like CitiesXL has.

    Gameplay. Nothing mentioned about this yet, but it seems they would need to dumb the mechanics down to accomodate their new customers. And I hope they still make the game fun for us, and not take the SCS road where the game was too easy that it became boring.

    The texture details, reflections, lack of ground objects, atmosphere effects, modding don't worry me too much, as these can all be easily improved towards the game release, or added as an upgrade.

    On the good side, aside from the usual graphical enhancements any game sequel must have.. They mentioned that they improved the visual events. This makes the city more "alive" in my opinion. Seeing sims going to work, disasters, and crime actually happen is a trademark of SC afterall. Aside from that, it seems we will be seeing some nicely fit lots (and possibly buildings), like CXL's texture fillers -the fixed CXL lot sizes always frustrated me. A more dynamic approach for this would definitely be a plus.

    Overall, my initial conclusion: too early to be getting our hopes up, LOTS of things still need improvement. And BS is still a possibility, so let's take this with a grain of salt.

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    I don't think the art mock ups look too cartoony. I like the bright colors, but IF this is SC5 and they're doing it the right way, all that is going to change. It'll be like the box art to SC2K, only maybe backwards with the box art being a little cheesy-looking with the actual game being slammin'.

    I was originally NOT going to post, but then again, I think that a show of support from us needs to be in larger numbers, so here I am! I'm adding my voice! I'll withhold my hope until next Wednesday to see what the announcement was when I wake up.

    Also, considering that a German rag broke the story, it makes a bit of sense, because the GDC is in Germany, right? That's where it's taking place, so I suppose it's possible that a German magazine could get their hands on the announcement before it's made.

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