solarpunk Planning ahead
@Kuba138, @Golan0, @sejr99999, @Girafarig, @CaptCity, @hugues aroux and @juguesal: Thank you for your likes and comments
I know, this is just a small entry, but hopefully the next one (which most likely will be about regional transportation and city layouts) will be more interesting. Today we'll be naming our sectors and making plans and ideas about how Fairview may (or may not) look like. The new Fairview region has 4 large tiles instead of lots of mini ones, so we could treat them as sectors. Each sector has a unique name: Green Eden, Arcosanti-3000, Venus City and Lys. Of course if you feel you have better names to suggest, fell free to do it. I'm always open to new ideas
If you're looking at the Green Eden sector and for some reason you feel familiar with it, that's because it's the area which originally contained all of our tiny villages, such as Dawnville and Coriville. Now that we have more building space, the plan is to construct a bigger eco-friendly city with everything the citizens need, while keeping its environmental and carbon footprint as low as possible. So, instead of highways, heavy polluting industries, huge airports and fossil fuel power plants, expect a lot of green zones, natural preserved areas like the hills and the lakes, and minimum disruption to the local environment, while using cutting-edge futuristic technologies such as synthetic phyto-mining and nano-recyclying. I named it Green Eden as a reference to my very first CJ experience, Eden: The New Frontier.
Named after Arcosanti, an experimental town in central Arizona which aims to demonstrate how urban conditions could be improved while minimizing the destructive impact on the Earth, Arcosanti-3000 will most likely be a little more futuristic and technological than Green Eden (that means slightly less solarpunk and slightly more post-cyberpunk), while still keeping its environmental footprint as low as possible. This could be possible with the introduction of one or more arcologies, larger buildings that can house an entire city with all its citizens and necessary amenities under the same roof.
Hmm, a seaport could be useful here. But that would require some heavy terraforming and disruption to the environment. Maybe I'll come up with something better and more both futuristic and environmental friendly.
For Venus City I'm thinking about building a circular city on the large landmass with a central tower in it, just like what I did in Hazelfield but in a larger scale. i can also imagine some smaller development at the other site of the river. I wonder if I can build an observatory too. The name of the sector is a homage to The Venus Project and the man behind it, Jacque Fresco. It's also a reference to a city I used to play with in SimCity 3000 named... Britney City. No joke. I still have it, saved and well
Because of the river, the abundance of hills, and the limited amount of flat enough building space, I think that Lys will most likely be the least populated sector in Fairview. In fact, it's more likely to have a cluster of mini cities connected to each other instead of a bigger one. This sector has been named after one of the two cities that managed to pass the test of time (the other is the highly technological advanced Diaspar) in The City and the Stars, a novel written by Sir Arthur C. Clarke in 1956. In this book, Lys has chosen to reject Diaspar's reliance on high technology in favor of a more pastoral lifestyle, believing that over-reliance on technology cheapens human relationships.
One lesson that all mayors have to know is that if you want to build something nice, first you'll need to plan it ahead instead of just building it randomly, because that would safe you and your cities from a lot of trouble. So here is a very crud plan of what I'm going to do and how Fairview may eventually look like, with gray color being the developed areas, blue the monorail, and black the main road. Of course we can't predict what ideas, challenges and solutions would emerge into the future, so keep in mind that this plan and this map are subject to changes and final results may vary.
Suggestions and ideas are always welcomed, but remember that this is not going to be a "realistic" region with "realistic" cities and "realistic" designs. We're going futuristic, "utopic" and solarpunk. So, expect magnetic trains and flying cars with ion engines instead of highways, vertiports instead of airports, wind turbines instead of coal power plants, AIs instead of mayors, vertical farms instead of ordinary ones, and nano-tech recycling centers instead of landfills. We're going to the future, babe. And this future is going to be awesome because we're going to make it awesome
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