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Entry 64: Developing Travis City

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Replies:

Silur: Thank you! Success and health to you too!

reg: Thanks! I know all the tricks to fill each type of area and make it blend together. I'm getting at spacing out buildings too...

bladeberkman: Thank you! I clicked the transparent textures option for RRW in Rivit's RRW mod.

JulioC: The trick is texture themes and unification. It has taken more than six years to master but the grassy textures and concrete textures merge better, while the contrast between them is sharper. It also helps to have most of the grass textures themed to the terrain mod.

ChristineReaddon: I've been posting City Journal entries for more than six years now! So it just comes with experience: better pictures, better cities and a better idea of how to create realistic areas. With each year I pick up some new skills and new techniques.

 

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Entry 64: Developing Travis City

So I intend for Travis City to be a source of CJ pictures for the next two and a half months as I work on finish on some longstanding projects: Cindersville, The Big Mango and others in the works... This Sunday I'll whip my lazy ass into shape and continue on work with Cindersville and to finally finish off the rural areas.

But for today I have new things to show, new techniques and new experiments!

 

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The core of Travis City has been complete. I need to complete the south-western suburbs and a lightly developed north-western suburb beyond the railway line and around the power lines.

 

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The concrete is greyer and the grass is greener...

 

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One of the beautiful things about Bipin's grungy roads is how they blend in with other concrete and tarmac textures, thus making the green grass textures stand out some more.

 

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Making use of C.P.'s medium density R$ residential!

 

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These BATs and LOTs are more than a decade old I believe but still hold up amazingly well!

 

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And these low-wealth W2W tenements work well placed close to industrial areas.

 

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This isn't the first time I've placed a power station within a city.

 

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But building the suburbs and areas around the electricity pylons is slightly different.

 

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God bless rsc204's texture extenders...

 

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A rural ring road around a hill... Roads often circumambulate around hills by using valleys and gently sloping areas.

 

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The outskirts were an excuse to splurge out on diagonal rows!

 

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Who needs MMPs when I have a tree controller that do the job <like that>?

 

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The first rural village I built. This will be the larger one as I plan to build two more.

 

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Exploring FA RHW-2...

 

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And seeing how well it works on slopes.

 

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Well that's it for today! My next entry will be a week this Sunday (on the 26th of April) which will give me some time to work on Cindersville.

Have a great weekend and stay safe!

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Great planning and excellent details!

One question, how did you manage to control the growth of these buildings (if they weren't plopped)? It seems like they grow in a well-organized pattern.

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