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Welcome to Aeroes City: Part I

Kieren Barnett

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A long overdue update to The Flatlands, I welcome you all to Aeroes City. The last few weeks have had me busy, wrapping up big assignments for end of semester, and life in general limiting my time to SimCity 4. The last couple of days, I have started fleshing out some inner city and southern suburbs of Aeroes City, so before I get much further, I figured it's finally time for the long awaited tour of Aeroes City. This update will be long, so I can bring you all up to speed with the mess of a city I've created. Firstly, an overview. the Greater Aeroes City has passed 180,000 population, as I move to open up the Eastern and Southern districts [map], formally connecting them to the city. You can already see in the region overview that the suburbs of Southern are creeping up to Central, and Eastern to Northern.

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Teaser alert: I have also done some work on the Promethius Agricultural community, with the farmlands overtaking Demeter Valley and Hermes Connection. There's also a new township in the area, which I will explore in a future update. I am taking to naming my cities after Greek gods, where the name suits. Coincidentally, Athena Straight was named because I like the name, but I guess Athena is the god of war, and there was a battle between the industrialists and the agriculturalists in the area, so the name fits. Demeter and Hermes were more researched, and fittingly for agriculture and the traveler/merchant subsequently.

Back in Aeroes City, I have also started adding the arteries connecting Southern, Western, and Central. Suburbs in this area are not far off, but there's lots of work to do. Now we're up to speed, lets take a closer look at the distinct regions in the city.

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Part I: Dirty Money

Home to 10,000 jobs, mostly low-income dirty industry, Athena Straight is often considered names such as the power house, the dump, smog city, and boom town. All these names are equally accurate. Athena Straight is the gold mine (or oil, more accurately), that Aeroes was founded on. Before the business expansion, Aeroes City was an industrialists paradise. Oil, smog, pollution. Factories as far as the eye can see have damaged the landscape to line the pockets of a few greedy investors.

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A ferry comes into dock, bringing a boat load of factory workers with it.

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When the factory workers get hungry, lunch isn't far away. The orange trim retail stores actually have similar architecture to a local fry up near where I live.

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Athena tried recycling.

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Tickets please. Rail is a popular transport in Athena Straight.

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Across the other side of Aeroes City lies the 'port city' of Cobbers Harbour. Home to 4,000 industrial jobs, the city acts as the gateway of materials and goods in and out of Aeroes City. It is conveniently located nearby the city center, and has road and rail connections to the other industrial districts located throughout the city and the region. The port is slated to undergo further development as the Southern District is developed. The industrial hub is on the road to becoming a satellite city to Aeroes City.

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The Port City is nestled between the slopes at the eastern end of the Ridge Valley National Park.

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The 'gateway' to the Port City.

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Anchors aweigh: A ship leaves port after unloading an import of goods.

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The lighthouse provides clear way for ships at night, as well as security throughout the industrial estate.

Part II, and more, to come.

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We don't see many Vanilla cities (= pure Maxis default content) these days - an interesting change of pace!

I'd recommend hiding the game's UI by clicking on that little [ _ ] button in the bottom right corner when you take screenshots. If you don't mind downloading a little thing, there's also a lightweight little mod that will hide the yellow pause frame, allowing for clutter-free screenshots even when the game is paused: the yellow pause thingy remover. *:)

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Yeah, I just do so much mayor work any moment I have to go on. Whenever I take a screenshot, I always forget that button. Mostly I wanted to create a region using the game terrain tools, which I've never seen a decent one made from them alone.

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