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Saitama Prefecture V2 - Information + Region Map

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~ Welcome everyone to Saitama Prefecture. Here you will discover japan like never before ~

Saitama Prefecture is a prefecture of Japan located in the region of Honshu. Saitama has a population of around 5,377,631 and has a geographic area of 8,112 km2 (2,359 sq mi). Saitama Prefecture borders Okayama Prefecture and Osaka Prefecture.

Sakai is the capital and the largest city of Saitama Prefecture, with other major cities including Kawasaki, Hatsukaichi, Higashihiroshima, and many other great cities that together define the region and prefecture of Saitama.

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It is important to state and confirm that this project is not a recreation of any japanese city. I am simply taking some places and some names of the real Japan, as well I am using real cities as a blueprint and as inspiration for my own creation. But this is not a recreation.

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Information of interest:

A metropolis surrounded by nature:

The city and prefectural capital is a vibrant metropolis with more than three million inhabitants where nature, modernity and antiquity live side by side. The region has a young and modern culture that respects and strongly remembers its past. Religion is important and there are many temples scattered throughout the area which we will gradually visit and get to know. The city has a modern transport system, skyscrapers, ports and international airports, and is a metropolis surrounded by sea and mountains.

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- Economy:

The city has an economy based largely on the sea, its industrial ports and the movement of goods around the world make this region an economically positive place. Tourism, business, and Japanese culture are an added bonus that make this region a place with a more than assured future. In recent years, the regional government has made great efforts to bring the region up to the standards of Japan's major cities and regions.

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- Urban planning and architecture:

Large residential areas cover most of the prefecture's land. In fact, the whole region is connected by different villages and towns in which residential houses predominate. The region is heavily populated by old Japanese style houses, made of wood and mostly coloured in different colours. This is one of the characteristics and signs of this region. If you go to the centre of the prefectural capital, you will find modern skyscrapers and department stores. The region does have skyscrapers at the moment, although there are plans to build some more in the future.

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A Religious Culture:

Shinto is a religion originating in Japan, sometimes considered the indigenous religion of Japan. Along with Buddhism, it is one of the country's two main religions. The region is full of temples and shrines dedicated to these religions. Little by little we will visit and get to know all of them to discover this interesting culture which has motivated the construction of marvellous places all around the Prefecture.

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- Tourism:

Prefecture's tourism focuses mainly on the region's temples and shrines. The Prefecture is visited to enjoy these unique places, such as Sakai Castle or Itsukushima Shrine located on an island in the prefecture's bay. In general, most tourists visit the region for a couple of days, usually including the Prefecture as a stopover on their travels around Japan. Currently, tourism in the region is not comparable to that of cities such as Tokyo or Osaka, but the local government is making great efforts to change this and put Saitama in a higher place.

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- Transport:

The favourite word of Saitama's inhabitants is TRAIN ! The train is the biggest and most efficient transport in the region. You can practically go anywhere using the train. We will gradually get to know all the trains and models running around the Prefecture. The list is very long ! In addition, the city has two airports, a large number of ports, ferries, an excellent Highway system, two bullet train or shinkansen stations, last but not least, the region is also connected by an excellent bus system.

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- Ports and maritime economy:

The region's economy is based on the transport of goods by sea, and its ports are the fuel of this economy. The entire coastline of the Prefecture is full of industrial ports. There are large areas of land reclaimed from the sea dedicated to port areas and there are already plans and future projects to build new ports in the region. Among the ports we can find container areas, gas and fuel ports, ports dedicated to the export of vehicles, as well as a large number of small ports dedicated to food and fishing.

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- Airports and international connections:

The region has two airports, one for local use and one international airport built on an area reclaimed from the sea. Ana airlines and Japan airlines are the main airlines of the prefecture and the country. ANA airlines has one of its headquarters in the region as well. The International Airport is fully equipped to handle flights from all over the world. The city also has a small airport used to handle local flights, which is located in a densely populated area on Sakai's Bay. Little by little we will learn much more about these airports and their management.

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Welcome to Saitama Prefecture 

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100% following this! I love the idea behind it, and of course your skills for the game! Cant wait to see what you have in store for us amigo!

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Interesting project. I am certainly awaiting on how realistic you can make your region be. 

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As a creator of one of Japanese/Asian themed journals, I will give my two cents to that last one you had said.

If it's TLDR proceed below. 
 

Spoiler

 

If you were referring to my City Journal, it is Japanese inspired, but not a realistic representation. It is due to the severe limitations to the game and there is a tendency people would fail to imitate the urban planning, architecture and the innumerable nuances that the Asian culture had offered. Yes, you may and could create a carbon copy of something visual, you can lot edit as much as you want on your lots to show that visual experience, but 'region' and 'city' is more than just a visual that looks nice and real. Rather, it's more of the opposite. You must feel it, touch it, hear it, smell it, taste it, experience it and even be a part of it, and then you can visualize it; even that, you won't still capture the essence because the human brain cannot take all of the nuances at once. Asian style CJs reflect not of the country that they are trying to imitate, but rather their personality, their exposure, their experiences; their likes, dislikes and their biases. Hence, you will see varying degrees of variety of the so called 'Asian' forms, from @Skimbo's Dragon Islands Cities series to @TowerDude's Hong Kong/Okatabawashi series to @jmsepe's Teiko series to the Okaiken series. It can be disheartening to see someone claiming to be the most realistic without even realizing that they did not take on a full experience, sort of like claiming pyrite as real gold. And so, we deviate away from what the actual thing would look like in real life.

There is also a reason why I don't claim to be a realistic representation of it, and one that I would not recommend for anyone to claim, is that each and every one of us have different opinions, different backgrounds and different approaches. My approach to it and what my natural reaction would be really different from what your reaction to it. From the composition of images, to the story behind it, to the imagination of what people feel when events happen, it totals to something truly unique to what I had been creating for years.

Okaiken is not something that I had created overnight to represent the Oriental theme, but rather it was created and imagined for almost 13 years, starting when I was only 8 years of age. When I created my very first "roleplaying nation" and all it took was rough patches in the road pavement. Three 'islands' turned into regions, where there are cities, and I had to pinpoint them all by hand. I then imagine what life is at, what are the imagined transportation systems are, what the government is like, etc. Then, the visuals came. The flag, surprisingly, has stuck with me for over 13 years now with really minor changes. The names of places point back to when I first named them.  It acts as a reminder that no matter the circumstance, it is always your work. It also reminded me that my work does not equal to a representation of something that exists in the vernacular but rather of something else that nobody else can figure out and now exists as an entity. I don't know how others like JM approach it, but I can also sense their different approaches to the problems and limitations of the game, to create content that is agreeable to the so-called 'Asian'. I haven't seen your content yet aside from this un-rendered region view, but it would be nice to show how would you like to immerse people into what you think is 'realistic'.

You may never know that some may actually come from Asia and/or are still in Asia and had experienced the qualities that Asia had offered. Some of them may have actually communicated with an Asian person, had access to peer-reviewed journals, talked intimately with a professor of History and/or Languages, or have fond memories of the experience. Sure you may not agree with all that what's said, but sometimes, there are elements that you would need to consider every time you make something not just only for Asian CJs but for all CJs as well. 

 

TLDR Realism is subjective and has many ambiguous forms; careful with connotations.

Other than that, it looks interesting. Looking forward to it. :P

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   A new asian themed CJ . Awesome . The presentation is great and I really like that region it has much potential . I will definitely be following your work . Looking forward to more .

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Awesome work here. I am humbled by your dedication to making the perfect Japanese-inspired region.

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