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BlackJackal

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About BlackJackal

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  1. As the two sides of a RHW are technically two different roads, I don't think they can be on the same bridge. Either they'd have to be seperate bridges, or you could consolidate the two sides into a regular highway for the bridge section.
  2. High Speed Rail Project

    Originally posted by: Resender if you take plopale pieces you're still going to need the converted monorail rail for the stations and to get from city to cityquote> Oh of course, I never disputed that. Though I imagine ground level stations are also possible, the same way GLR stations are made. I don't think you can do neighbour connections with puzzle pieces though, so all city to city connections will have to be elevated.
  3. High Speed Rail Project

    There were discussions earlier about how this is going to be draggable elevared (replacing the monorail) but that there would be ploppable puzzle pieces for on the ground, like GLR. If that's the case, then we can just have one track go under the other using a HSR-over-HSR puzzle piece, and use the elevated to ground transition pieces that will be made at some point. If we want to keep the slope realistic, we can just make longer transition pieces than the ones for elevated rail or regular rail. It's also my understanding that passenger trains, being relatively light, can handle grades steeper than that of heavier freight trains, which they would share regular rail lines with. But these lines are dedacated passenger-only lines. That's just my 2 cents.
  4. Airports, traffic and pollution

    Okay, three things to tackle here. 1. No. The airports only have the demand-cap relief on the city in which they are placed. Neighbour cities are not affected. 2. There's no real solution to this problem, I'm afraid. I mean, parks and trees and such will reduce pollution, sure, but that will take land area away from your downtown, and the effect is pretty minimal. 3. You need to provide more possible routes for MT, bypassing congested ones. Also, using multiple forms of MT (Subway, bus, rail) can help, as it gives sims more choice.
  5. Subway

    That's a pretty decent layout to start off with. I'd suggest getting some road-top mass transit stations from the STEX somewhere so you can place your stations directly on the streets.
  6. how to Build rails

    You also need to have multiple stations, obviously. Some in residential areas where people can get on, and some in industrial/commercial areas where they can get off.
  7. The broadest road and highway?

    Quarter of a mile across? That's like 1320 feet!
  8. The broadest road and highway?

    The Katy Freeway (Interstate 10) in Houston is going to be the widest freeway in the world from what I remember about it. The 401 is 18 lanes wide at its widest point, but this stretch of I-10 is apparently going to be 24 lanes across.
  9. The broadest road and highway?

    The design standards for the 400 series highways are pretty consistent. Most interchanges with arterial roads are the Parclo A4 type (shown earlier), all ramps (with a few exceptions) are from the right. Basically, if you're driivng around Toronto, you stick to the collector lanes (3-4 lanes wide each side) and if you are passing right through Toronto you stick to the express lanes (similar in size). It's like two regular freeways, one inside the other, and you can think of them as seperate. That, combined with good sinage (exit signs at 2km, 1km, and 500m before the interchange) makes the freeways fairly easy to navigate. This is in opposition to some other areas (Los Angeles, for example) where ramps exit from the left, or the right, and there are all sorts of different interchange types, like the parclo, diamond, SPUI. What would be REALLY confusing is if there was no seperation between collector and express, and it was like 8-9 lanes in each direction. It's not excessive. It was built to handle the traffic needs of a city of five million people, which is a LOT bigger than Edmonton
  10. The broadest road and highway?

    Originally posted by: beebs That Toronto highway is sick. How are you supposed to navigate through that?!quote> Simple. The outer collector lanes handle all interchanges with local arterial roads, while the express lanes are for through traffic only, and generally to not have ramps at interchanges, unless it's with another freeway. Every so often there will be a "basketweave" where braided ramps will interchange between the collector and express sections. This is done because the 401 is both a major through freeway for traffic crossing southern Ontario, and a commuter freeway for people working and living in and around Toronto. The express lanes are for traffic that is mostly just passing through the city, seperating it from local commuting traffic.
  11. The broadest road and highway?

    There is a stretch of Highway 401 in Mississauga, Ontatio, Canada that is 18 lanes across. It's a collector/express setup.
  12. Originally posted by: wgb24 i need help finding the RHW mod thank youquote> http://koti.mbnet.fi/heka33/RHW-public-v012.zip
  13. This is really cool stuff. I have a couple questions and a couple suggestions. First, I don't think ANT is strictly one-way, is it? I mean, if you have a stretch of RHW and there are two ajacent non-grade-seperated intersections with two way roads, would it be possible for vehicles to turn the wrong way down the RHW and backtrack to the next road? The other thing is something I'd like to see. I've noticed in NAM that they have custom cloverleaf interchanges for elevated highways. IE: Cloverleafs with ramps in only 3 quadrants, 2 quadrants (ajacent and opposite) and 1 quadrant. These would be useful if they could be incorporated into the RHW project for when a RHW intersects another RHW or a regular highway. Unless the advice would be to just have the RHW merge into a regular highway for the interchange. Another good idea might be the single sided paralell ramps that a lot of people use for sunken highways to join with paralell one-way roads.This would make it possible to do a sunken RHW with something (like a railway) running between them. The existing road-over-rail (or GLR) and road-over-RHW puzzle pieces would make overpasses easy, since we can't do overpasses with two halves of a regular highway (if it was set up like a multi-highway for example, with a 1 tile gap between the roadbeds).
  14. High Speed Rail Project

    Originally posted by: jglei701 So will the regular monorail stations work for this...? I just found (and scanned through) the entire thread, but I missed that detail. Does this just modify the rail textures, speeds, and trains, yet, essentially, still BE the monorail?quote> You will still be able to use the monorail stations, sure. But because the textures and models for the HSR are so different, they will look very out of place.
  15. Garbage issue

    I think this is a known and unsolveable issue. I know you can't demolish that, and it won't go away on it's own. Try raising or lowering the terrain or something and see if that works. This is one of the reasons I never use landfills.
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