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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Posted:
Last Online: A long, long time ago... 
 

Sorry but i have absolutely no idea what you are talking about?!?

Please post a pic if possible, so i can see what the problem is.quote>

Sorry for the confusion. I attached a picture this time, so hopefully that should help clear things up. To reiterate what I was trying to communicate before, the problem that appears in the attached picture only exists at this particular zoom level (Zoom 3), and only from this particular view/perspective (if the camera is rotated to any of the other 3 views, the bug disappears). I was able to reproduce this on both of my computers.

post-185466-1298507563172_thumb.jpg

post-188362-12985075634594_thumb.jpg

post-9406-12985075642919_thumb.jpg

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Posted:
Last Online: A long, long time ago... 
 

Just downloaded it. looks great but the only problem is that as it replaces the current monorail system, it is unable to follow the same path as the already placed monorail. example, where you could connect monorail lines running on squares that are side-by-side, with the high speed rail you need an extra square between them, as well as other placement problems. you will need to make it follow the existing monorail paths otherwise existing citys will have to be dramaically altered inorder to run your rails. looking forward to the modification!!

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: buzzupt Just downloaded it. looks great but the only problem is that as it replaces the current monorail system, it is unable to follow the same path as the already placed monorail. example, where you could connect monorail lines running on squares that are side-by-side, with the high speed rail you need an extra square between them, as well as other placement problems. you will need to make it follow the existing monorail paths otherwise existing citys will have to be dramaically altered inorder to run your rails. looking forward to the modification!!quote>
 

This will definitely not be changed since thats is one elementary feature of this project that the track folows a much smoother line and can not be so curvy like the monorail since its absolutely

unrealistic to have a train go at 400km/h on a zig zag track!

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Is this where I should post problems I found (I'm assuming yes), when dragging a road/rail under an existing HSR section, it costs $1000 for the tile of road/rail/highway/ that is crossing the rail.  (it shouldonly cost $10)

Also, when a diagonal section of heavy rail is layed underneath an existing HSR section, the brown dirt textureon the heavy rail turns black.  I'll post a pic later if you need me to.

Otherwise this is absolutely brilliant!  I love it already!

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Originally posted by: jj88 I just tried the mod in a test city it was great 4.gif

Thinking about it, it doesn't really matter if it replaces monorail as monorail is used that muchquote>

 

Some people are real "mono-holics" 4.gif  For those people who like to use monorail or who want to add HSR to thier "arsenal" yet also play old cities that have monorail, they should investigate the SC4 Startup Manager (I think that is what it's called.. it loads plugin files depending on a "configuraton file" that you build up for each city/region.

Originally posted by: rodent1989 Is this where I should post problems I found (I'm assuming yes), when dragging a road/rail under an existing HSR section, it costs $1000 for the tile of road/rail/highway/ that is crossing the rail.  (it shouldonly cost $10)

Also, when a diagonal section of heavy rail is layed underneath an existing HSR section, the brown dirt textureon the heavy rail turns black.  I'll post a pic later if you need me to.!quote>

 

This reminds me of a general habit which is (I think) a general problem with the NAM.. anytime you overdrag a section of something, even if it is not new construction, you get charged the FULL BUILDING COST of the elements even tho it was already there.. As I recall the standard SC4 program only charges for replacement items and any terraforming that gets done.. This probably isn't quite the right spot to post this, but it relates to what you are saying. Whether this is "fixable" or not, I don't know... 

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Posted:
Last Online: A long, long time ago... 
 

I'm one of those people who have just tested the High Speed Rail, and I'd like to say thank you all! You've done a great job with this44.gif

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Posted:
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Originally posted by: Fraz86
Sorry but i have absolutely no idea what you are talking about?!?

Please post a pic if possible, so i can see what the problem is.quote>

Sorry for the confusion. I attached a picture this time, so hopefully that should help clear things up. To reiterate what I was trying to communicate before, the problem that appears in the attached picture only exists at this particular zoom level (Zoom 3), and only from this particular view/perspective (if the camera is rotated to any of the other 3 views, the bug disappears). I was able to reproduce this on both of my computers.quote>

It looks like you have a texture conflict there, and it looks like some kind of train skin MOD. Do you  have any of those installed?

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Posted:
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Franzeus, the station is a great idea, nice and modern 4.gif

But wouldn't it be a bit hard to BAT42.gif

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Posted:
Last Online: A long, long time ago... 
 

Heya everyone. For my first post i'd like to send a big thankyou to all involved in this project. Amazing work!<br /><br />And secondly ask if anyone has had this problem with hsr;<br /><br /> I have 2 hsr transit hubs one in a CBD of a city (about 200 000 pop) and another one in a neighbouring city with loads of new residential areas. I linked the two, and made sure there were no roads around the track entrances of the hub because i heard there is a bug with that. But no hsr traffic between the two.<br /><br /> I checked all the track etc....seems fine. Then added smaller stations bit by bit so see where the problem was. It never seems to get past the corners. Only will hsr work in straight lines. <br /><br /> Am i being stupid, or something? <br /> Thanks  flobo

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Posted:
Last Online: A long, long time ago... 
 

Originally posted by: jj88 Franzeus, the station is a great idea, nice and modern 4.gif

But wouldn't it be a bit hard to BAT42.gifquote>

That´s why I didn´t make one in the first place 10.gif

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Does the old monorail station works as a station to this high speed train or must i use the big hub that is made for it? The big station you've made is excellent but i want something smaller for "fast-stops" in places where i don't have too much space.

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Originally posted by: KeanoManu Does the old monorail station works as a station to this high speed train or must i use the big hub that is made for it? The big station you've made is excellent but i want something smaller for "fast-stops" in places where i don't have too much space.quote>
 

Didn't you look at what you downloaded? There is a replacement station ...In fact you shouldn't be able to build an "old" one since it is (and is labeled to be) the HSR station..

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Posted:
Last Online: A long, long time ago... 
 

@KeanoManu / SC4BOY: You can use the original monorail station, technically it works for the HSR, but the track visually didnt fit with the HSR track. And for realism isues the station is way to

short/small for the HSR Network, even the big transit Hub is often to short for the trains. Its just completely unrealistic to use such a small station for high speed rail. And its only called HSRP 

station because i changed the name of the monorail network so the old station is renamed automatically. But when u use the old station beware that i will replace it completely with the

tansit hub in the final release so you could get problems if you use it now and then install the final release.

@Franzeus: The station is pretty cool, but i dont have the time to bat another station in the near future...

@flobo: dont know what causes your problems, since for me it works fine even on curves are you eventually missing the HSRP Path file ?

@Fraz86: That looks really strange, as said above it might be a texture conflict with an other mod, or maybe your HSRP.zip is corrupt, try redownloading it and see if that helps. 

Otherwise check for the any installed train reskin mods if there is a conflict?

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Tropod provided me with a hint how to fix the doubled menu icons. All copies of the related exemplar file cause additional icons, so we have to make the original one invalid and add another one (the instance ID doesn't matter, only the button ID). Attached is a new HSRP dat, where I also extracted the Traffic Simulator exemplar file and put it into a separate DAT. You can easily load this one in Traffic Cop and adjust the values to your liking. Just download the attached ZIP file, extract it to your HSRP folder and overwrite the original hsrp.dat.

hsrp_fixed.zip

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Posted:
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This is a great idea, I have downloaded the beta version that was recently released. I just started a large map with 177,000 sims or so. I added this to cope with the long commute times unfortunately either its used little or none at all, between the average of 0-700. Is there a reason why so few sims are using this? My guess it could be a bug in the beta of this release. Please reply with some feedback thanks!

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Posted:
Last Online: A long, long time ago... 
 

@Andreas Roth: many thanks for your help with this! Eventually if you have some time you can help me with an other problem im having? Im tryin to fix this for a long time with no sucess...

The props for the overhead wires dont alwasy show up, for example on the bend pieces they show up only on two of the 4 possible rotations and i just cant figure out how to fix this.

@djlee1999: I think this is rather a bug than a track design issue. Since i hanvent changed the network characteristics of the monorail expect the speed. And monorail is mainly used by rich 

and some med wealth sims not by low wealth sims as far as i know. So you should eventually check your HSRP lines if they are atractive to the above mentioned group of sims.

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Posted:
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Originally posted by: Andreas Roth Tropod provided me with a hint how to fix the doubled menu icons. All copies of the related exemplar file cause additional icons, so we have to make the original one invalid and add another one (the instance ID doesn't matter, only the button ID). Attached is a new HSRP dat, where I also extracted the Traffic Simulator exemplar file and put it into a separate DAT. You can easily load this one in Traffic Cop and adjust the values to your liking. Just download the attached ZIP file, extract it to your HSRP folder and overwrite the original hsrp.dat.quote>
 

Hmm.. I dl'd it and went to overwrite the old files.. problem is my system indicates hsrp.dat is password protected (but not the traffic file). Did you intend this for only the team or for the general users of the beta release?

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Posted:
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I've been having serious problems with the High Speed Rail, epecially when building diagonal lines, as you can see in the image below:

santaeufrasia31jan101153843511ow2.jpg

Any help as to what I could do to solve this would be appreciated.

Thanks 4.gif

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Posted:
Last Online: A long, long time ago... 
 

@Jerebannus XVI: Your image is not showing, only whwn quoting your message. The picture looks like if you have installed an other monorail replacement mod. You have to remove that

modd for the hsrp to work.

Edit: hm now the image is there...

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Posted:
Last Online: A long, long time ago... 
 

That isnt this mod, that is a japanese mod to replace the el rail with a differant model.

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Posted:
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Sorry i dont know the name of that modd only that its a repalcement of el rail and that its japanese.

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Posted:
Last Online: A long, long time ago... 
 

Weird, I have both mods installed (the elrail mod for the models with wires) as well as the HSR and both work well.

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Posted:
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Thanks guys. I found out the name of the japanese mod and I removed it. But I still get this:

santaeufrasia31jan101153846187pl3.jpg

santaeufrasia31jan101153846204tw6.jpg

Thanks in advance 2.gif

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Posted:
Last Online: A long, long time ago... 
 

Ah now i see whats wrong, the track you show was plopped before installing the hsrp modd so get track layouts not supportet by hspr. This is no bug you have to redrag the track when you install

the hspr modd theres no way arround this...

but you can put the el rail modd back in.

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Posted:
Last Online: A long, long time ago... 
 

Jerbannus,

What I would suggest is to empty your entire plugins folder and check if the problem still exists. If yes ... the perhaps the file you installed has been corrupted. If it does work correctly it proves there is a compatability problem, which you can solve by the half-half methode.

I have the HSR working correctly and still have a HUGE plugins folder.

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