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Cartographer29

Interchange Developments

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I remember a number of months ago there was development towards building some new interchange designs ...
 
-SPUI (Single-Point Urban Interchange)
 
 
-Single-Flyover Freeway Interchange
 
Anyone know if these are dead in the water or still being worked on?
 
Also, there was a different design for a Diamond-stack Interchange than the one put into the NAM which had 3 variations (elevated/ground, elevated/elevated, ground/ground). Does anyone know if this is going to replace the one in the NAM because it looks a lot more realistic and is a more flexible design too.
 
And one additional note ... has anyone attempted to make a Volleyball Interchange between two freeways?
 
Josh
-Ontario, Canada 

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1:  What is the Diamond Interchange?

2: What is the Volleyball Interchange?
 
I would love new interchanges in Sim City 4

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Date: 1/12/2006 7:36:08 PM Author: ICFan

1:  What is the Diamond Interchange?

2: What is the Volleyball Interchange?
I would love new interchanges in Sim City 4

quote>
 
the diamond interchange is the stack interchange already in the NAM.  I don't know what a volleyball interchange is.
maybe he could show us a pic.

20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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I'll admit I've been a bit MIA for some time now.  Those two interchanges (trumpet & Y-split) still stand at the point where you see them.

Even when I do get more time to start playing around in BAT again, there's only so far I'll be able to take them.  I'm going to need someone to jump in and cut/texture/skin/path them and get them into the game.
 
-Chris

Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

Visit my SC4 City Journal, Leicester County | Index | Street Map
Buffalo and Upstate New York BATs

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A Y-interchange would be really helpful right about now. One doesn't already exist somewhere?

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A volleyball interchange is also known as a roundabout interchange since the traffic changing directions need to use a roundabout. It's useful in that you can develop more zoning near the corners (good in dense areas), but it's still dangerous because of lane weaving around relatively sharp curves. They're also pointless if they use four intersections because it forces the driver to slow down or completely stop during continuous freeway travel. The diamond stack interchange can accomplish the same space-saving qualities as the roundabout but it makes turns softer and it makes maximum traffic speeds faster. Unless you want a unique appearance to your city I doubt anyone would ever use the volleyball.

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the site mentions the I-29 and HWY 77 for sioux city iowa as being an example of a volleyball interchange - it IS NOTHING OF THE SORT! - try driving it - it has no intersections..... it's a typical freeway interchange....

and calling it stupid - for some reason - it seems to work - so how is that stupid?

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I love the SPUI interchange for Highway/Road or Highway/Avenue, and I'd like to see a full 4-level stack interchange between highways. Probably could make the stack pretty tight and save some space that would otherwise be taken up by those massive loop ramps on the default cloverleaf. Those things are ugly.

The single-ramp flyover is a good idea, too, where one highway merges into another in one direction. Sort of like a Y-stack but one road remains straight.

I also feel the need for some kind of T-intersection between roads and highways, perhaps in the form of a trumpet. The standard diamond interchange looks ugly when you want to bring a road to an end at a highway. I use the highway/highway T-intersection for ending an avenue at a highway, myself.

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Date: 04/01/2006 02:57 PM Author: SamJam

    The diamond stack interchange can accomplish the same space-saving qualities as the roundabout but it makes turns softer and it makes maximum traffic speeds faster. Unless you want a unique appearance to your city I doubt anyone would ever use the volleyball.quote>

    A stack interchange is also hugely expensive compared to a volleyball, or any other interchange for that matter.  Also, you only need stacks for roads with very high usage.

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I am desiging a interchange not on the list, becase i know that no one has heard of it (unless you live in tampa) so i know that i wount be cppyin off anyone. It is called a tubine interchange and i have a thread for it here:

https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=75697&enterthread=y

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wasnt there a tutorial specifically about batting interchanges and making them function? what happened to it?

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yah - i want to know to if there's a TUTORIAL on how to BAT interchanges and make them work for the game - maybe i can put some to life eventually if my frustration doesn't overwhelm me ...lol

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i have for some reason saved the interchange tutorial on my computer, if u want it i can post it.

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If you make the trumpet interchange it would be so cool if you could include a working tollbooth into the design of the interchange (like the transit enabled toll plazas on NAM). Many trumpet interchanges are used on turnpikes which usually have toll booths.

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Some countries don't have tolls for motorways, unlike Italy and France. In Britain, motorways are predominantly free to use.

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The 407 Eletronic tool road is the only one in Canada I can think of. It scans your licence plate and sends a bill to your home, which is faster than wating in those long tool booth line ups.

There may also be one that heads west from Vancouver into the Rockies, but other than that, everything else is free.

Also an intresting note, the 407 is the only cement highway in Canada.  Even though cement lasts longer, it is so noisey and bumpy compared with quiet, smooth asphalt.  Every time I cross the boarder between Sarnia, Canada and Port Huron, United States, the nice smooth ride of the 400-series highways turns into a increadably noisey, bumpy ride of the interstate highways.

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Hi everyone, I am pretty much finished with the generic highway sign development project and I was just about to start on this one. My idea is to create custom transit enabled road interchange lots and I was curious if I could join this team.

Sincerely,

Artforce1 - Former team leader, GHSDP

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This is what we need - more people willing to step up and make these new, beautiful things that everyone else is clamoring for!

Art - do you mind if I learn with you? BATing road signs is fun and all, but I wouldn't mind stepping up.

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That's great to hear! I'm no modder myself, so I have great respect for those willing to learn the system and contribute.

I have heard some things about transit modding, though. In particular, that TE lots can't deal with path files beyond a certain complexity. They just stop working. Therefore, I would suggest that you work your ideas as actual interchanges, rather than as TE lots.

I did some more checking about the interchange tutorial. Believe it or not, the original source to download the tutorial is still valid. You can find the link and the instructions in this post. I do warn that it is nearly 4 MB, though. Hope it helps.

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I think that we could probably do both TE lots and interchanges. Since I want to make a tutorial, I would probably do lots first then interchanges. My first question would probably be how do you get an interchange you make with the BAT into the game? My secon question is who is the team leader? I do have a comment though, Ryan I would love to bring you on with this project provided we figure how to structure what. As you remember, with the GHSDP we had a team leader, European Ambassador, Batters, testers, and everything. I would love to come on board this crew but I dont want to be the team leader again.

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I'm voting for you as the team leader here, Art.  I've no idea how to path / RUL / etc interchanges.  It's what I'm trying to learn.

Also - if we are successful - we're using my road signs on them, right?  4.gif

( Sorry - that was a shameless self-plug. )

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Wouldn't mind getting involved myself.  I don't know how much I could really contribute though. I'm new to this like many of you, and have some RL stuff to deal with, as well as some other SC4 intersection modifications I may be starting on (provided I can figure out what on earth I'm actually doing).

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@ryanbsc4:    Well, it always struck me that the default traffic controls that SC4 places for intersections are totally unrealistic.  For example, traffic signals at every single road/road intersection.  Normally, it costs money to build/maintain traffic control devices like that, so it seems like it may be more realistic if signalized intersections like that were converted into a puzzle piece. 

Same could be done for two-way or four-way stops, perhaps different signal combinations as well (i.e. with/without left turn signals, etc).  Unfortunately, I only have a vague idea of how to do it.

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