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Lucario Boricua

Earthworks Tutorial Lucario Boricua's Earthworks Tutorials M-2A: Basic Mountain Roadway Construction Techniques

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Thanks for sharing.  This is really useful.

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One thing I'd recommend with earthworks is to use the God-mode smooth terrain brush to file down those abrupt cliffs. The trick is to ensure there's at least a one-tile distance between the cliff and the highway (which admittedly creates a larger cliff) but from there the steepness can be diminished to something more realistic or even the terrain is restored to its grass textures.

If the cliffs aren't towering then there's also the option of retaining walls both orthogonal and diagonal.

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    I deliberately edited this terrain mod to get the cliffs visible with a comparatively low elevation difference, around 13m. I wanted the terraced slopes to reliably show the cliff texture when using 15m intervals, which itself is observed in real roadside benched slopes. My typical interchanges and overpasses normally use the 7.5m (L1) elevation difference, where the grass texture shows up with no problem.

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    1 hour ago, Lucario Boricua said:

    I deliberately edited this terrain mod to get the cliffs visible with a comparatively low elevation difference, around 13m. I wanted the terraced slopes to reliably show the cliff texture when using 15m intervals, which itself is observed in real roadside benched slopes. My typical interchanges and overpasses normally use the 7.5m (L1) elevation difference, where the grass texture shows up with no problem.

    I tend to avoid diagonal cliffs because of the diagonal jagged cliff issues I get with using HD terrain mods, though I think you're using an SD terrain mod. Even tweaking the necessary parameter still doesn't do the trick with the Sudden Valley terrain mod at least. But I can see what you're aiming for with set-back cliffs and/or retaining walls.

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    13 minutes ago, The British Sausage said:

    I tend to avoid diagonal cliffs because of the diagonal jagged cliff issues I get with using HD terrain mods, though I think you're using an SD terrain mod. Even tweaking the necessary parameter still doesn't do the trick with the Sudden Valley terrain mod at least. But I can see what you're aiming for with set-back cliffs and/or retaining walls.

    The terrain mod I'm using is the CPT Meadowshire, by cycledogg, which I suspect is standard definition.

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