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The next DLC for Cities: Skylines has been announced and is called Campus. It releases the 21th of May and in the days to come we'll get a lot more information about it. 

 

0507-CS-Campus-Schedule-v2.jpg

 

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This looks very cool, love how they are now going to expand on the higher education part of the game and make it more interesting.. :)

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I am afraid that this dlc won't touch the default education system too much. Or at least I got that notion from reading the announcement and the first diary... Because otherwise the devs would not boast about the stuff like city policies, if there were much important changes to be made. I expect something like Parklife, although campuses might be a bit more interesting than parks.

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    I imagine you're right. Most changes will probably be another layer on top of what we already have more than anything else. There's only so much they can change without messing up a working balanced city. 


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    On 11.5.2019 at 12:24 PM, Strdate said:

    I am afraid that this dlc won't touch the default education system too much. Or at least I got that notion from reading the announcement and the first diary... Because otherwise the devs would not boast about the stuff like city policies, if there were much important changes to be made. I expect something like Parklife, although campuses might be a bit more interesting than parks.

    I heard that they plan to fix the current education system, which in itself isn't so bad (there are 3 (??) education levels). Not sure if the content of the fix is public yet, but I heard that it fixes an important issue.

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    My cities are always balanced, with the unlimited demand mod, that is.

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    Liking also what comes part of the free patch, industry gets a boost with a new city planning policy industry 4.0.. Also cims now have where they work as standard as well as a job title, be it employee, manager or CEO and so on..

    And as such work buildings can now be customized to have assigned job positions, so by the looks cims can now work their way up the ranks in which ever place they work at which is awesome..  Also there is now as standard bus line customizer so you can now assign what types of buses you want on that line, to which you will get a new school bus model as well.. Oh and to not forget you get a new public library and academic library as well..

    The more I see of this new dlc the more I am liking it..

    On 5/15/2019 at 1:53 AM, boformer said:

    I heard that they plan to fix the current education system, which in itself isn't so bad (there are 3 (??) education levels). Not sure if the content of the fix is public yet, but I heard that it fixes an important issue.

    The big change is that each level of school is now assigned an age range and will fix the over education problem.. The video I linked explains how it will now work..

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    Well, I did watch a few things and I have a few things to say:

    - Universities in real life (at least in America, which they kinda seem to be going for with the big football stadium, the kind of football that isn't a black and white ball) are enormous. Here's a bit from the KotCity thread I was commenting on.

    ...coming from a college town myself, universities, while they bring crushingly high traffic and crime while providing jobs, economic boosts, and increased housing demand, cities develop around universities, not the other way around. Many state land-grant universities (or private universities) built in the United States were built out in the middle of nowhere in the 1800s, and many included an agricultural component. As these grew, some of the land was used as commercial properties that were operated by third parties (as the land was exempt from taxes). The land of a university is practically its own cities as they take an enormous amount of land unfeasible even in the mid-1900s. Stanford University has a staggering 33 square kilometers in California. Rice University in Houston just has little more than a square kilometer, such space just can't be achieved in the urban area of Houston. Texas A&M University, a land-grant campus, has 20 square kilometers (not including separate farmland owned). Louisiana State is only 8 kilometers squared. But even Rice is massive to the tiny little "universities" SimCity 4 offers (I don't even want to know about C:S), which if I'm calculating right is so scaled down in that a Walmart with the parking lot (referring to the example earlier) is larger. The whole way a university can alter your city's character (lots and lots of younger people) and affect it is very interesting, but I'd rather wait for a fleshed-out expansion pack than some half-baked base implementation.

     

    This is a problem because the scale and traffic simulator in C:S is already a disaster.

    - Some of the things they're adding really should've been done years ago. Libraries were part of SC2k's base game, and bus routes were added soon after the release of Cities XL (remember that?)

    - The changes it makes to the city aren't what I'd consider to be realistic. In real life, campuses obviously operate on a seasonal schedule, so any restaurants and bars that do well next to campus will suffer during the off-season like a tourist town, especially if they have limited parking.

    - Worse, some universities integrate well with the surrounding neighborhoods (University of Michigan, Rice), so they often share an upscale shopping and dining area, but others don't, with only a few run-down strips and beyond that some pretty sketchy areas (LSU, John Hopkins, to a lesser extent A&M, though some of that is changing), which extends to the greater area. In real life, many college students will "get the hell out of dodge" because there's no high-paying industry to match their education. Again, speaking of my town, in the mid-1980s there was still a huge university with dozens and dozens of buildings, yet the surrounding area was so comparatively underbuilt that Red Lobster was considered to be top-tier dining.

    - The job titles for businesses is kinda cool (1:35) but job titles at businesses don't require education. You can start flipping burgers at McDonald's and later move up to manager without additional education, and likewise at whatever totally-not-a-chain-drugstore up there being manager has nothing to do with the amount of education you have. (Clearly, these people have never worked retail).

    - I found it funny in the video (2:41) they spelled it as "eductation", looks like someone needs to be, well, re-"eductated".

     

     

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