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[2010] Lot Editor and Plug-in Manager - Forum Archive

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I solved the problem: it's Windows Vista that caused the problem.

To solve it: right click on the LE-Icon and choose "Properties". In the Tab "Compatibility" activate the Windows XP service pack 2.

Now I have the button and I was able to insert my building!

Soon you'll find my first Bat 2.gif


Follow my Belgian Bat Thread

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How do I plug lots into the game

How do I plug lots into the game? I downloaded some swedish houses and plugged them into the SC4 Plug-in Manager under lowest income houses, but they does'nt show up when i build those houses.

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Lot Editor Help Needed

On some buildings such as the nuclear power plant when I am modifying them, It wont let me choose a new building ore even replace the family of buildings when I want to replance it with a thing i made with gmax in the BAT. In the plug in manager i set it to be a nuclear power plant. Any suggestions?

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Hinky base textures

I downloaded a few lots that looked good and had the properties I wanted, but when used in game, the base textures would show transparent sometimes, then show solid black, or the blue background color. These color changes were random. Could not get an answer from the author of the lots, so went into LE and decided to change the base textures myself. Some of them worked, some didn't. Any idea why some turned out OK, and others didn't (just transparent)?

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Firstly, you probably didn't download the necessary dependencies for the lot you downloaded. Check the description and readme if the lot has one to see if the creator has said what they are. If not use SC4Tool  to see if it can tell you what the dependencies are (see the help file if you aren't sure how).

Secondly, when you altered the base textures in the lot editor I'm guessing you probably just looked at them and put on the ones you thought looked good. But you have to do two things: first remove any base textures already on the lot. Even if you can't see them the game still knows they are there and will randomly show the new one or the old one. Secondly some of the textures you put on were probably wealth dependent, meaning that for different wealth lots a different texture will show (not necessarily the one you thought you put on it). To see if something is wealth dependent you need to check the fifth digit of the iid. See this post here for details: BSC Texture Index.

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Yea, I had all the dependencies. Thanks for the help, getting it now. How do you change the properties of the lot so it shows up under a different name in the game menu or a different plop cost?  Would like to start making my own lots and eventually do some BATs (when I figure it out).

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In the lot of 2x2, you can be furious by any prop in same hehehehe lots. Sorry my language is very broken. Sorry in before is wrong. Just say anything without remind. Bye!

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A request for instructions on modifying the UninSpire.

Good evening Simtropolites.

Recently I downloaded the BLaM UninSpire. Unfortunately, despite having a capacity of 1200 and a 3x3 footprint, it is a stage 1 building. Naturally this does tend to make my suburbs and small towns look a trifle strange. From comments on the upload this problem was noticed back in 2006, but no fix seems to have been made.

What I would like are instructions on how to make this building at least stage 4, if not higher, so that my towns can remain at the density I wish them to be. Your assistance in this matter is much appreciated.

Yours lot-modifyingly,

Astronelson.


To search for the ideal city today is useless. For all cities are different. Each one has its own spirit, its own problems, and its own pattern of life. As long as the city lives, these aspects continue to change. Thus to look for the ideal city is not only a waste of time but may be seriously detrimental. In fact, the concept is obsolete; there is no such thing.

-Steen Eiler Rasmussen, 1898-1990 (SimCity 2000 User Manual).

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Texture in Game Confusion

Hello all,

I am currently editing the Diggis Ponds Grass Base Set to have a grass base texture much to match the maxis default grass plaza for my own personal enjoyment.

Here is my problem.

In the lot editor, i simply insert the correct texture and everything seems fine.

LE.jpg?t=1275760175

The problem is that in the game, my green grass turns yellow and does not match the maxis grass.

Florence-Apr1001275759785.png?t=12757603

Does anyone have a solution?

Thanks,

Kurtvedder

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As the lots are in a .dat file you are actually making a duplicate file that is not overriding the original so if you have the original set in plugins that is what is showing in game. You would need to make a completely new set of lots using the props and ensure that the original lots file is removed.

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Lot Editor - FYI

In "Lot Editor: Beginner's Tutorial" it states "Shift + Arrow Keys - Push selected object 8x how far it would go w/out shift "

However, this is not correct, it is 10x (or 1/10 of a game meter).

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Ploppable office building?

How do i get my landmarks to have jobs or housing and still be plopable

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Location of model files?

I have been using the PIM for a couple of weeks to take Models and create new Desc files for them.  When I would open PIM the models would show under the Models in the tray on the left.  The plugins folder started to get filled with files so I decided to start organizing them in a folder structure within the Users\....\Plugins folder.  I made a "Lots and Models" subfolder and created a structure similar to what you see in the PIM under the Descriptors section. 

After completing the organization task, I opened the PIM and none of the Models and Descriptors were there any more.  I tried moving a model out of the subfolder structure back to the Plugins, and the Model appeared again.  I've been perusing the forum for a couple weeks picking up useful pieces of info, and I was under the impression that, as long as the files are in the Users\...\Plugins folder, you could create your own subfolder structure to organize your plugins. 

So, do model/desc files actually have to be in the Plugins root in order to show up in the Models/Descriptors sections of the PIM?  Or, can they be in any subfolder of Plugins, and something is going wrong?

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This tutorial should explain the process.

-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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How to put a road under a bridge??

Ive posted this question in another thread and was directed here by a mod, Im trying to build roads that go under my bridges and elevated highways, any help?

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sc4k.jpg

This is my problem, I have tried every type of road street ave everything, I need the road to go under neath this bridge.  Also I tried to resize the pic, don't know if its right or not But if its not right plz let me know and I will try and fix it.

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You cannot build under any of the draggable bridges. You can build a tunnel under the bridge using digging tools to lower the ground either side of the bridge then drag through.


i_cant_dance_sig.gif

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How can I get bridges to where I can build under them then? Ive seen lots of pictures of people have built under what looks like draggable bridges and they dont have tunnels.

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I dont know if this works, but you could try making a tunnel underneath. That's not exactly what you want, but its similar.

-They photoshop them and/or its eyecandy and not functional.

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Originally posted by: esclade.01

How can I get bridges to where I can build under them then? Ive seen lots of pictures of people have built under what looks like draggable bridges and they dont have tunnels.quote>

Ah, yes.  This was raised quite recently, you're referring to some pieces that make it look like  road has been dragged under a bridge.  In reality, they actually cover a tunnel that goes under the bridge.  I'll have to dig around for the pieces.

Hdre's a Highway under bridge: https://www.simtropolis.com/stex/details.cfm?id=17166


i_cant_dance_sig.gif

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Actually, I once had the same problem. It was because there were 2 sets of the same grass base textures but with different ID. Check your Lot editor base texture menu. If there are 2 sets of the same grass textures, use the ones closer to the top of the menu. They are the default maxis ones. The set that is further from the top is bad! They all turn back into yellow grass. This helped me and it should help you, as it sure looks like the same problem! 4.gif


-- Sepen77

~Forging the future of the future~

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Disappearing props ?

Getting the hang of LE and making afew lots for fun and practice. Started my first serious lot, spent a lot of time putting parking lot lights in a large parking lot. Only 75-80% of the lights appeared in the game, although they were all there in LE on the last save. Is there a limit to how many props can be placed on one lot? Or did I do something wrong?

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