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mntoes

Mntoes Skylines Productions

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When you are publishing, there's a folder icon, that's where the steam preview image is, you can change it to whatever, I recommend using 512x512 as that's the largest steam will resize it to.

After typing that I realized it's a pack, which requires opening the folder, so not sure how it's possible to miss it...


Ronyx rhymes with electronics...  

Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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4 hours ago, Ronyx69 said:

When you are publishing, there's a folder icon, that's where the steam preview image is, you can change it to whatever, I recommend using 512x512 as that's the largest steam will resize it to.

After typing that I realized it's a pack, which requires opening the folder, so not sure how it's possible to miss it...

The simple answer is: By uploading a square image.

Judging by Pack 1, he already knows how to replace the default PreviewImage :P (or any other default image)


ekCYJKD.pngTim The Terrible's Steam Workshop

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    Thank you both. I guess it was the 512 x 512 that I needed to know. *:thumb:

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    Problem. I have uploaded the housing pack now to Steam. When I uploaded the file I included five lot files and one prop file (a garden wall) all in the same folder. The only problem is that the garden wall does not show on the lot when I plop it with Rico?. The content manager shows that I am subscribed to all six files and they are enabled. Is this a problem with Rico.? I wanted to plop them to take extra screen shots. Is this a problem with Rico? Will subscribers see the prop ok?

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    The ID changes when you upload. You need to subscribe to the pack, remove all the files from your local folder and place the fence again, then save, then update. The game is looking for the local version of the fence and doesn't recognize it now it has a workshop ID.


    My workshop items

    Catch my latest project and future plans on my Patreon page

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    4 hours ago, mntoes said:

    Problem. I have uploaded the housing pack now to Steam. When I uploaded the file I included five lot files and one prop file (a garden wall) all in the same folder. The only problem is that the garden wall does not show on the lot when I plop it with Rico?. The content manager shows that I am subscribed to all six files and they are enabled. Is this a problem with Rico.? I wanted to plop them to take extra screen shots. Is this a problem with Rico? Will subscribers see the prop ok?

    What Avanya said, also it's fully explained and shown in this video https://www.youtube.com/watch?v=iSe-AmFP1KM

     

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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    Thank you both. That makes sense.

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    Problem solved thanks againto Ronyx69 & Avanya .  Art deco pack 2 now uploaded.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1384510246

    Picture gallery in order Houses 6-10 :-

    ADsix.thumb.jpg.6f58b2e5abff76d272fd0a66c7e0a75e.jpg

    5afaa7c24c3c4_AD7.thumb.jpg.0b84c5b3261ea2a0d849063dd5452be9.jpg

    AD8.thumb.jpg.e2a561b90e12c147c9fff78e765139ed.jpg

    5afaa80791c85_HouseNine.png.5c78a39515d9ebadbaa8ed89957fa7e0.png

    AD10.thumb.jpg.189d8d63924f69d1a0d6e122c29451c7.jpg

    While I am still working on further Art Deco (now and again) I have now moved onto a pack of UK detached housed as I feel to have done nothing but Art Deco for ages..lol

    First one up is from Leeds UK, a four bed detached.

     

    Cookridge.JPG.8c796aea859246774f54e424632c079e.JPG

     

     

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    Ok small problem on my latest project. 

    I am trying to use mod tools with the rotor shader to produce some glass. I have had this working before but don't know what I am doing wrong now and I'm pulling my hair out!

     

    When I try to run the script in mod tools I get this error:-

     

    5b8321acdfb91_rotorshare.JPG.3c1560bb4d7c5218c5928a5a9a5a7b9b.JPG

     

    My object is names is "Mesh" and the diffuse texture is named "Mesh_d" . I have re-installed mod tools but no joy. 

    Any Ideas? It must be something simple?

    Work so far:-

    Mcdproject.thumb.JPG.ad34385319e0017e571173724e18039f.JPG

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    Wow, that's a pretty building! Can't help you, though... 


    When do we get underground tram stations? CO pls.

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    Could you post the script you are using?

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    Sure this is the one.

    //building rotors (cube)
    var shader = Shader.Find("Custom/Vehicles/Vehicle/Rotors");
    var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo;
    if(asset.m_material != null) asset.m_material.shader = shader;
    if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader;
    var w = new Color(255f / 255, 255f / 255, 255f / 255, 1f);
    asset.m_material.SetColor("_ColorV0", w);
    asset.m_material.SetColor("_ColorV1", w);
    asset.m_material.SetColor("_ColorV2", w);
    asset.m_material.SetColor("_ColorV3", w);
     

    It has worked fo me before?

    Thanks

     

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    You are using the building script on a prop.

    Quote

     

    var shader = Shader.Find("Custom/Vehicles/Vehicle/Rotors");

    var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;

    if(asset.m_material != null) asset.m_material.shader = shader;

     

    Is for props.

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    Ah thank you. New it had to be something simple. :thumb:

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    Free Layers of Fear Steam key for the first taker- (spare Humble bundle key as I own it already)

    8RATW-NY036-9D8Z4

     

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    Great job on the McDonalds, didn't even know one like that existed never mind in Australia! Learnt something new. Very unique building. 

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    Next Art Deco building..  WIP...

    Centennial Milk Bar Ranfurly, New Zealand.5bc50cd560ae1_Centennialtest_1.thumb.jpg.0d3c8bcac5ea6ffab9ae467643d07ec4.jpg

    Basic model done, more textures/lot to work on.

     

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    Been a while since I last posted so I thought I would show you my current work coming soon.

    The Beresford Hotel Glasgow. (an Art Deco Classic)

    5d6901ba61e63_Beresfordhotelsnapshot.PNG.9d92ab1958f1c54aeca6b7194d66e06a.PNG

    What I would really like to do is create my own custom made animated flag to sit on top of the building. As suggested by Bad Peanut I have asked Ronyx  if  he could attach a sample mesh and textures to his excellent web site but I guess he has gone Awol. I think that I need to learn vertex painting in order to be able to do this.  Other than this I have no clue how to go about it. Anyone able to post some files or point me in the right direction?

    Thanks

    Mntoes

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    Hi.

    That one looks great ! :)

    Regarding vertex painting: That might sound like a difficult task but it isn't. ;)

    If you're using blender then this might help you: 

    I did post a youtube video there, which explains the vertex painting process in blender.

     

    Wbr

     

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    Thanks i'll study that video. I guess it's just a case of me not being lazy. Lol*:kitty:

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    Ok I'm going to ask a question I should have asked a long time ago. how do I prevent the error "asset name" has no base or Lod has no base?. Does the game create the bases for me or do I have to make them as I have done for some of my assets? If the game creates them what do I have to do to make sure it will? 

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