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Miccrosshill

Mic has a question about adding walkways to an quay asset

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hi there,

 

i am still missing some quays that support my piers (lower deck) so i started to model a serie. I took the quays @ barcelona as example .. there is a part with stairs - a full block - start and end parts. I will add a 45° and a 90° part too. But my question is .. can i add pathways for citizens? i want that the animated People from CS use this instead to be "empty&dead". If possible i will update my piers too.

 

so thats what i have @themoment:

 

preview.thumb.jpg.80505127b14078cfd189d9f238a893b0.jpg

 

as always .. thank you for your help and suggestion :)

 

 

btw. have a nice weekend

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  • Original Poster
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    Me again,

    i searched for an solution .. and i got more network stuff & advanced building editor mod .. i tried to add pedestrain connections - but i failed .. i found no howto so i had to guess how this runs.

    So i.g. is it possible to add paths for Buildingassets like this quay ??

    I tried also the PPG (people Generator) but it stucks to the ground and is placed under my asset. any help is appreciated.

     

    preview01.jpg.7dfafc6b891bec751e590d9a6928e4c6.jpgpreview02.jpg.2de43b1ad37138f28b89d65e08610efb.jpg

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    There are some building elevators and pedestrian bridges on the workshop, I think people actually use them. You may want to look into those.

    The problem with this is, even if the paths saved correctly, I don't think people will use them because going on this quay never seems like the shortest route to anything, it's always a detour off the road.

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    1 hour ago, Ronyx69 said:

    The problem with this is, even if the paths saved correctly, I don't think people will use them because going on this quay never seems like the shortest route to anything, it's always a detour off the road.

     

    You could try to give the "building" an entrance path and use the attraction values of a park. Then people might not use it as path to somewhere but there is a chance they at least visit it.

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    thx both of you for your suggestion .. i will try to get it as attraction and also look how the other used the path in their assets :)

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    I've tried laying paths across the vanilla quays with no success. Hope you manage to get it working somehow, but even if you don't, I'll definitely use these assets because they look really nice!

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  • Original Poster
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    Statussupdate:

    Walkways are ok on Parks (under the BuildingTab) - only when i use this template citizens use the paths. I had to model my quay for the height ingame (3/6/9m) because when i use moveit or Fineroadtools i am getting errors ingame (changing the heights in 1m steps). Also the hangout place works just with the parks. Unfortunatly i am getting with parks the flood icon ..

    Does anybody know :

    the difference between the Pedestrian Connection and Pedestrain Connection Surface?

    why i cant add spawnpoints to the model it says cannot create any more objects of this type.

    preview3.jpg.5dcf03eb1a82b81a4698a6f273e40d28.jpg

    thx

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    Posted:
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    What kind of spawnpoints?

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    I have the more Network stuff mod/Advanced Buildings Editor from Bloodypenguin. This adds the pedestrian paths, hangouts and also spawnpoint & targets for assets.

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    Yeah I know, but you can't use all spawnpoints for all AI types I think.

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    ok .. i just wanted to add some spawns for citizens on the quay .. thx for your answer dwarf :)

     

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    last update .. pedestrian pathways works only on Parks for me .. and they are not really accuratly .. citizens jump from one lane to another and enter also the model at places where no connection is .. but .. there is life on the quay :)

    i designed them to suits my piers and imho it looks fine .. only issue that stays is the flooding icon but i have one more idea to try .. setting the pivotpoint higher and let going the model deeper .. as i noticed - when the pivot point is under the waterline the icon appears ..

     

    thats how it looks now :

    preview4.jpg.4cd92cddd907cbc452c27def260dd973.jpg

     

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