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G'day guys,

While I am currently working on my first BAT, how does one go about making curved walls?

I have been reading up about this and it appears that there are ways of achieving this.

Unfortunately, it seems that the Philippo Tutorial doesn't highlight this aspect.

What is the best way please?

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My way of making curved walls and things alike is by using the Bend modifier in Gmax.

So basically what you do is increase the height segments of the object in the direction you want too bend and apply the bend modifier.

Ygz3A15.jpg

So as you can see there are a few options.

You can also combine it with different parametric modifiers to further enhance your model.

I hope that helps.

-eggman121

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Depending on the effect and what you are going for, there are lots of different ways of achieving this.

The following picture is something I created in gmax in a minute.  Originally it was a rectangular spline drawn in the top view with dimensions of 8.0 by 10.0, with the corner radius adjusted to 1.5.  Then I added an edit spline modifier, selected "spline" under the rollout, highlighted the entire spline in the top view window, then scrolled down on the menu panel on the right and typed in 0.3 in the outline window.  From there, I added an extrude modifier and typed in 6.

 

roundy.jpg

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GOOD TEXTURES ARE MADE, NOT FOUND.
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"Never keep up with the Joneses. Drag them down to your level." - Quentin Crisp
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    Thanks guys!

    Thanks madhatter106, in the case of a corner only, would I have to "slice" it somehow to only what i need as opposed to the whole spline?

    Cheers :-)

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    Yeah, so you'd leave a gap when modeling the building, and then would fill in the curved corners using this technique separately. Just make sure you make things the same dimensions so that it fits in seamlessly. 

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    Yep will do.

    Thanks guys!

    Now, back to my first BAT of many buildings in Queensland! :-)

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    On ‎6‎/‎1‎/‎2017 at 5:04 PM, Jasoncw said:

    Yeah, so you'd leave a gap when modeling the building, and then would fill in the curved corners using this technique separately. Just make sure you make things the same dimensions so that it fits in seamlessly. 

    That's probably the easiest way.  You would indeed need to be careful about "the seams" where one object ends and another begins.  A lot of checking the preview renders will be in order.  I was also thinking this sort of thing would be tricky with textures, but if you grouped all the objects together and then applied the UVW map and texture, it would be fine I think.

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    ldrxcth.jpg

    GOOD TEXTURES ARE MADE, NOT FOUND.
    (I get tired of saying that in BAT threads.)

    "Never keep up with the Joneses. Drag them down to your level." - Quentin Crisp
    "I believe in talking behind peoples' backs. That way, they hear it more than once." - Fran Lebowitz
    "Ordinary morality is for ordinary people." - Aleister Crowley
    "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' " - Dani Bunten Berry

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