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I'm currently investigating one of my stations. The reason why I did not think before this could be the issue is that it worked until MT.

In the Asset editor UI it seems to be fine, but I will now look into again using od tools. Might be, there is some reference to another network left.

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Well, I'm creating a new version which will log the nullable type. This will help to find the broken depot.

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@Klyte45

Thanks. That's what I imagined.
In the last update, was a similar setting added?

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In the base game now you can change the line budget, but it's ignored by TLM. The formula still the same.

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OK, it was my station. Sorry for the confusion, but it worked with the old version like a charm.

Depots showing after removing the station.

 

Anybody having an idea why, a metro station shows "Allow local & outside connection" ??

 

Oh, and btw. thanks for your great work.

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11 hours ago, Klyte45 said:

 How this time is configured in IPT? (per depot, per line...) I have an idea of implementation of it inside TLM

It is configured per depot, but also it would be nice to have configured per line too

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On 2017-5-23 at 0:27 PM, bornatoviski said:

@Klyte45 the integration with IPT ? Canceled?

In the descripition of IPT report your mod  incompatible.

Keep calm guys! The penguin is still working in IPT2 and the code wasn't released yet for integration. This will done after it (but I don't know when).
Anyway, the mod as whole isn't incompatible with IPT2, only few features, as I wrote on description:
 

Quote
NOTE ABOUT IMPROVED PUBLIC TRANSPORT 2 [IPT2]

The TLM Team is working to bring some functions from IPT to the TLM. Stay tuned!
Also, Bloody Penguin is working in IPT and some incompatibilities shall vanish soon

[...]

- Due the overriding done in the Tram, Ship, Bus and Passenger Train system, the IPT enqueue for these categories will fail: the model of the bus enqueued could not be the selected in IPT. Use the compatibility mode for IPT to avoid it.

 

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Version 6.0.2 released:

- Fixed null pointer on invalid depot category, now logs error
- Fixed some misspelling in English file
- German language updated
- Fixed sorting on line listing
- Added dutch support (thanks bas_dehaan!)
- Added polish support (thanks woj2012!)
- Added partial chinese support (thanks Laoweek!)

The next version with fixes shall be released in two weeks

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There is an issue with TLM and IPT2.

I installed TLM AFTER creating my MOM and train lines. So the depots where already assigned with IPT2. Everything works fine.

Now I was trying to create a new tram line and got a "depot not found" error in IPT even the depot was next to the starting point of the line. To further investigate I even build a test line with only vanilla components and to stops on a shoprt street part with only a depot connect but still "No Depot" in IPT2 and no chance to choose a vehicle..

After turning of TLM I suddenly could select the depots again (the same, that was not there with TLM) and everything works like a charm.

I've not tested so far if the lines continue to work if I turn on TLM again, but will do later.

 

So as the issue within IPT2 disappears when unsubscribing TLM it should be something that messes up when both mods are used.

I have reported the issue as well on the IPT2 WS page.

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27 minutes ago, j4lambert said:

Please remove TLM before using IPT2.

?? - Thats what I said fixes the issue.

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    Thank you for reporting this @rovapasi1. Currently, TLM2 is incompatible with IPT2 despite there being a "IPT compatability" option in the TLM2 options page. This is something we are working on and hope to release a fix for it soon :)

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    On 20/05/2017 at 1:06 AM, alborzka said:

    Here's a list of as many TLM features as I could think of (unless @Klyte45 knows of others that I've missed?); in no particular order (numbered for easier reference I guess; we can subsequently number other features from TLM, IPT, and new features as 13, 14, etc.):

    1. Vehicle asset choice for each line (...)

    Hi

     

    Can i get some help on this bit - Ive got that lovely TLM mod (reborn version 6.0.2) but i cannot see anywhere the option to assign specific vehicles to specific lines (apart from creating seperate prefixes for each bus line for example). Is there any simpler way of doing it - like clicking on each line and adding bus/trains/trams models for each one of them, without creating new line numbers (as in changing bus line 1 to a-1 and the next one to b-2)?

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    Well, as I told before, I'm not having sufficient free time to maintain the Transport Lines Manager. 
    Now, I'm officially "abandoning" the mod due lack of time. I hope someone can continue the work, once the mod code is now public.

    I will try to reply any doubt about the code, just tag me or send me a PM.

    I hope also I can come back someday and help to making mods to the game...

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    Almost one month later, I'm back!

    Transport Lines Manager Reborn 7 - Changelog:

    • Updated methods hooking
    • Updated Linear Map UI
    • Added drag'n'drop for vehicles - on vehicle monitor, drag a vehicle into a stop label and then the vehicle will target there as next stop (Manual Unbunching)
    • Added budget control sliders to the Line Info Panel (now is possible to edit per hour budget viewing a line info)
    • Added options for show near ferry and blimp lines in the options
    • Fixed cable car icon in near lines panel (and linear map intersections)
    • Removed IPT compatibility mode option - is automatic now (IPT2)
    • Added MOM compatibility to hide depots which doesn't shall spawn metro trains
    • Added support for multi-service stations hub which are depot also (like the monorail/rail/metro hub)
    • Fixed evacuation route bug
    • Fixed depot naming bug
    • Fixed fare = 100 bug
    • New default palettes:
      • Rainbow
      • Rainbow Short
      • World Metro
      • MS Metro Design UI
      • Material Design Default Colors
      • Material Design 100
      • Material Design 500
      • Material Design 900
      • Material Design A200
      • Material Design A400
      • Material Design A700
      • São Paulo CPTM 2000
      • São Paulo Bus Area 2000

    And, the TLM is compatible with the IPT2! The IPT2 functions overrides the TLM related function. More details at the compatibility table at end of the mod description at Steam.

    On 19/07/2017 at 10:14 AM, lukm80 said:

    Hi

     

    Can i get some help on this bit - Ive got that lovely TLM mod (reborn version 6.0.2) but i cannot see anywhere the option to assign specific vehicles to specific lines (apart from creating seperate prefixes for each bus line for example). Is there any simpler way of doing it - like clicking on each line and adding bus/trains/trams models for each one of them, without creating new line numbers (as in changing bus line 1 to a-1 and the next one to b-2)?

    You can assign the line to prefix, and use only one line there (type "0" in the line number text field when a prefix is selected). After it, you will need to go at prefix editor tab (gear button on main list), find the prefix and choose the models.... Well, I expect until the Green Cities release to add the asset selection to the Line Info Window (where shows the line stats and linear map)

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    I wish there was a love reaction, thanks Klyte!!!

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    First I would like to thank you for your work. I realy love this mod - but I still can't use it as throws an error when loading a save.

    I have saved the log file so let me know if you need it.

     

    The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\929654063 [0Harmony.dll, UIHelperExtended.dll, TransportLinesManager.dll] has caused an error [ModException]

    Details:
    System.TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'.
      at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0

     

    Also it reports multiple times following error in the log file:

    TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'.
      at Klyte.TransportLinesManager.TransportLinesManagerThreadMod.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
      at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
      at SimulationManager.Update () [0x00000] in <filename unknown>:0

     

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    5 hours ago, rovapasi1 said:

    First I would like to thank you for your work. I realy love this mod - but I still can't use it as throws an error when loading a save.

    I have saved the log file so let me know if you need it.

     

    The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\929654063 [0Harmony.dll, UIHelperExtended.dll, TransportLinesManager.dll] has caused an error [ModException]

    Details:
    System.TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'.
      at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0

     

    Also it reports multiple times following error in the log file:

    TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'.
      at Klyte.TransportLinesManager.TransportLinesManagerThreadMod.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
      at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
      at SimulationManager.Update () [0x00000] in <filename unknown>:0

     

    I think I know what it can be... I will check today and I expect release a fix for it soon

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    IDK if you can do it now, but you can try to subscribe the ipt2 (not activate it, but only get it listed on subscribed items at mods panel list). I think can be something related to it.

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    Oouch...

    Now it gets weird. I will need to see at the code what it's doing

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    Of course. I also deleted all leftover *.cgs files from the old installation.

     

    Also tried to disable the previously incompatible Service Vehicle Selector, but that did not help.

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    Updated to 7.0.1. Appearently was a Harmony conflict with others mods. Please test

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