Jump to content

96 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Wow. Actually I'm rather surprised how much depth that sunken part - in combination with the antenna mast - added to the roof. There seem to be some dark smudges under the railing in some places, though - could this be the consequence of overlapping geometry? I also think the ladder is too wide - it looks as if it was a good metre wide in reality. Half the width would do, I guess.

The railing looks great, however, and so does the antenna mast! *:) You could even add some guy ropes to it, and you'll already have even more detail. This image could serve as a general inspiration. Then again, such a lattice structure could also do without maybe.

Regarding the modding, I guess I could do that. It's been a while, but I won't have forgotten everything. *;)


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Gn: thank you!

    Tahvontorni / Metrobank Offices are now finished. Don't mind missing textures and that gray box.

    taff1_zpsoueqcpt4.jpg

    Not my best, but good face lift for older bat.

    • Like 6

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well, it's easy to fix but too...lazy...zzz

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Finally back in BAT. Red arrows show what are missing, upper floors from the sides, the penthouse floor and lower backside. Also lighting of course.

    kodaj_zpsriupawtb.png

     

    Other news, going to export more bats and do landmark and growable versions, because I can't get updates to PIM-X from BSC's site. 

    • Like 7

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Great to see you back again ... am having some problems over at my site so am going to send you a PM with a dropbox link to the files you had over there, also PIM-X was last updated back in Sep 2010 so if you still have the program it hasn't changed.

    -catty

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    4 hours ago, DavidDHetzel said:

    Like where this is going. I assume it's still not finished?

    I think this is an optical Illusion but the doors and windows on the HBL building look bigger than the rest of the building.

    They are actually like that on that building, where I based that. Well might little smaller, but a little. And its quite finished, because it has beend 10 years in making and I dissed skylight on SimPeg. 

    But good points, I must check those because its so damn old and hard to handle.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    20 hours ago, Krio said:

    Well some reason it doesn't work. Needs updates I guess ...

    you must have a WIN7 or WIN8 computer as they need the PIM_X_Win7SP1_Patch.zip to work, according to this post here

    https://www.sc4devotion.com/forums/index.php?topic=14216.msg408710#msg408710

    Quote

    Install Instructions
    1. Unzip the attached file
    2. Place the file named 'multiarray.pyd' in your C:\Program Files\SC4PIM directory (or C:\Program Files (x86)\SC4PIM if you're on a 64-bit system)
    3. If it asks to overwrite the old file, click YES.
    4. That's it, you should be able to run SC4PIM flawlessly now!

    hope that helps  :LlamaLeap:

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Has it been 0,5 years since I last touched updated? What the : D anyways, here is something new. 172 meters tall highrise, though I'vent made the base yet. 

    embar_zpsblaaxmhf.png

    Dunno will I ever finish this like other projects, though I'm trying to finish everything like Kojak Building. Modding is the biggest problem though, so I won't export and when no exporting, no BATting. 

    • Like 4

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Again months since last done anything really. Well during christmas I started making a church in old Karelian style, but dunno. It looks somewhat boxy so it gave me inspiration to do this:

    14664294.jpg

    Based on Fortum HQ, built as Neste Tower for Finnish national oil company, then largest energy company in the country and was first highrise building in the country since 1930's when finished in the 70's. Currently being transformed as apartment buildings because Fortum apparently moved to old Nokia House and is planning new headquarters near that old one. 

    • Like 5

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Almost ready, but few things to do: green smudge area in the back will house one floor high wing. In real life's Fortum HQ wing houses cafeteria and auditorium. Green arrow will show the place for roof entrance which will be either "hole" like in Roxxon Tower or basic additional room, which would mean that wall goes a little taller so it would fit better in the building. 

    14664631.jpg

    As said, this is only based on Fortum HQ and actually its residental conversion plans, that lower roof with gray door holds observation deck with views to Helsinki city and the Baltic sea. And gave it Helsingin Energia's logos (while company is Helsingin Energia, they use name HELEN in advertising). Actually was planning to give it some old, defunct energy company logo but couldn't find any from Wikipedia so maybe I do some googling.

    • Like 4

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Now I just need to make nightlights and then this is done. Started to think how many hours I spent this and less than five. Not bad, not bad. Only if I could BAT always this fast. And one minor thing to fix when doing lights is that texture glitch near skylights.

    14664878.jpg

    Any opinions?

    • Like 8

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 hours ago, catty-cb said:

    I think I need new glasses as it looked OK to me

    Hope you'll like more after lighting is done!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    And now for something different!

    14665426.jpg

    Won't be total re-creation of the tower, but. Dunno if this ever gets done, it has as much detailing to do as Kojak Tower has.

    • Like 5

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    So I exported Helsingin Energia HQ, updated PIM-X with catty's link but I guess it doesn't work with W10. So it will be plain growable and static landmark. Here is what PIM-X says (actually it says check PIM.exe so)

    Traceback (most recent call last):
      File "SC4PIM.py", line 1, in ?
      File "SC4PIMApp.pyo", line 93, in ?
      File "wx\__init__.pyo", line 45, in ?
      File "wx\_core.pyo", line 4, in ?
      File "wx\_core_.pyo", line 12, in ?
      File "wx\_core_.pyo", line 10, in __load
    ImportError: DLL load failed: The specified module could not be found.
    Traceback (most recent call last):
      File "SC4PIM.py", line 1, in ?
      File "SC4PIMApp.pyo", line 93, in ?
      File "wx\__init__.pyo", line 45, in ?
      File "wx\_core.pyo", line 4, in ?
      File "wx\_core_.pyo", line 12, in ?
      File "wx\_core_.pyo", line 10, in __load
    ImportError: DLL load failed: The specified module could not be found.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi Krio

    Had a rummage over at SC4 Devotion and in the PIMX Support topic it says to try this if the patch doesn't work

    Quote

    If you have a problem running SC4PIM:
    -Download the GLU32.dll and GLUT32.dll from http://www.dll-files.com/ and put them in SC4PIM folder
    -Download the GDIPLUS.dll from http://www.dll-files.com/ and put it in SC4PIM folder
    -Download the MSVCP71.DLL  from http://www.dll-files.com/ and put it in SC4PIM folder

    :read:

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Indeed, you must not only have those .dll files installed, but they must be somewhere PIM-X is able to find them. Most likely, you already have these files on your PC, just in a location where PIM-X doesn't know they are. Do a search for each file on your computer, for those you find, do one of the following:

    • Copy the .dlls into the PIM-X install folder
    • Copy them into a system folder:
      • for 32-bit systems that's "C:\Windows\System32"
      • for 64-bit systems, use "C:\Windows\SysWOW64"

    The benefit of the latter method, is that all programs on your system will find .dlls here, not just PIM-X. The whole idea of .dlls was supposed to be that only one would ever need to exist, regardless of how many apps used them. DLL = Dynamic Linked Library, a small chuck of code that applications can call and re-use. However, it's rare such files are released on their own, they come with larger suites such as C++ runtime libraries. When installed from the correct package, they will be placed in the system folders correctly.

    Of course if one or two is missing, you may need to manually download/install them.

    • Like 2
    • Yes 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    4 hours ago, catty-cb said:

    Hi Krio

    Had a rummage over at SC4 Devotion and in the PIMX Support topic it says to try this if the patch doesn't work

    :read:

    The last one is only for 32 bit-systems, I downloaded first two for 64 bit and doesn't work. Should I dl the third one as 32 bit and put it System32 folder?

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    All of these are 32-bit .dll files, so if you've downloaded the 64-bit versions, you'll still need the 32-bit ones for this to work. As such, on a 64-bit OS, such 32-bit .dlls must always go in the SysWOW64 folder.

    • Like 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    2 hours ago, rsc204 said:

    All of these are 32-bit .dll files, so if you've downloaded the 64-bit versions, you'll still need the 32-bit ones for this to work. As such, on a 64-bit OS, such 32-bit .dlls must always go in the SysWOW64 folder.

    I'll do that. Hopefully it works so I can once again flood the STEX.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Didn't do anything for PIM-X thanks to hangover but I whipped up something new again in couple of hours. Based on tallest tower of plan Trigoni, to build mixed use highrises to Central Pasila, Helsinki. About 180 metres tall as the towers have these kind of weird designs of different "boxes" just piled on each other. 

    14667323.jpg

    This is shopping mall -> offices -> residental floors and observation deck with a bar. 

    • Like 7

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well Civilization 6's latest add-on was released and been busy with it. But update on that one building. Making roofjunk to it and those curvy pipes need to go. After looking the pic several times they don't look as good as they do in the gmax.

    14671783.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 11.2.2019 at 2:37 AM, Krio said:

    Didn't do anything for PIM-X thanks to hangover but I whipped up something new again in couple of hours. Based on tallest tower of plan Trigoni, to build mixed use highrises to Central Pasila, Helsinki. About 180 metres tall as the towers have these kind of weird designs of different "boxes" just piled on each other. 

    14667323.jpg

    This is shopping mall -> offices -> residental floors and observation deck with a bar. 

    This one looks like a great candidate for a diagonal lot! You should make an option for a diagonal road. I can help you with that if you want.

     

    7 hours ago, Krio said:

    Well Civilization 6's latest add-on was released and been busy with it. But update on that one building. Making roofjunk to it and those curvy pipes need to go. After looking the pic several times they don't look as good as they do in the gmax.

    14671783.jpg


    I would suggest look up photos of real-life rooftops and what stuff looks like up there and emulat that in your models. Takes a bit more time but looks great. I have a whole folder of images of roofs for reference save on my computer for that purpose

    • Like 1

    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Oh great Andisart comments my works! I am not worthy! (Though not sure did you comment my stuff when I was active years ago here). 

    1. Didn't thought about making it diagonal, though I'm most familiar with diagonal stuff. I mean, it's why I became "famous" years ago. Usually I just do a blank lot but I could do flowers etc. 

    2. Yeah actually I did for that, if people did guess its based on Embarcadecrosgorosogof-building complex in San Fransisco and Google Earth showed it has a sunken area for large AC-machinery and then pipes there and there, but I need to rise that sunken part up, its sunken 5 metres actually and it looks too deep. 

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections