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O' Riley Auto Parts?? Because we don't have it in SimCity4 yet.


 SimCity 4 City Journals coming soon:

The fictional US state of Calizona (includes the cities of Townsville, Craterville, Hill Valley, Metropolis, Dimmsdale, Retroville, Power Line City, Brightburg, etc.)

Cities XXL City Journals coming soon:

Townsville

Craterville

Volcanopolis

Van Nuys

Power Line City

Cities: Skylines City Journals coming soon:

TBA

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    Nicely done on AutoZone. Though admittedly it wasn't too hard to figure out.

    @citybuilder234 I'm aware of the lack of an O'Reilly's as well as a ton of other businesses or businesses that are way out of scale. I'm planning to work my way there.  AutoZone is far more common than O'Reilly's, at least it is here in PA, so AutoZone comes first. O'Reilly's will come next.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    Just now, Evanjs said:

    @RRetail like next next? 

    Patience. All will be revealed with time.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    @Jasoncw I was under the impression that was what I was doing. When it came to frame making, I would use .3 mesh frames and then hide it, put the window 'glass' in and then unhide the frame. Do you mean for me to make that .3 setting higher or something else?


    Slowly bringing new retail to life because we can never have enough strip malls....

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    @Jasoncw Never mind. I see what you mean:D

    And wow does that look so much better. I'm redoing AutoZone from scratch.  

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    Thanks @Jasoncw very much. 

    While it didn't matter so much for past BATs, this greatly improves AutoZone's look.

    Untitled.jpg

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    Yup, lookin' good. *:)

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Thank you for the feedback. If there is something I can do better, just let me know. I'll try my best to take the advice.

    I will be taking a few days hiatus while the floor in the computer area is redone starting tommorow. 


    Slowly bringing new retail to life because we can never have enough strip malls....

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    Why is the 3D snap tool now only snapping to grid boxes? I didn't change it to do so.

    More importantly, how do I change it back to the way it was? Thanks!

    Untitled.jpg

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    Wow, I feel like an idiot. That was a simple fix. lol


    Slowly bringing new retail to life because we can never have enough strip malls....

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    Enjoy!

    This will be the last BAT I make for a few days. I will be inactive for the next few days as well because the floor in the computer room is getting redone. 

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    On 4/22/2018 at 10:47 AM, RRetail said:

    Nicely done on AutoZone. Though admittedly it wasn't too hard to figure out.

    @citybuilder234 I'm aware of the lack of an O'Reilly's as well as a ton of other businesses or businesses that are way out of scale. I'm planning to work my way there.  AutoZone is far more common than O'Reilly's, at least it is here in PA, so AutoZone comes first. O'Reilly's will come next.

    Looking forward to it. *:thumb:


     SimCity 4 City Journals coming soon:

    The fictional US state of Calizona (includes the cities of Townsville, Craterville, Hill Valley, Metropolis, Dimmsdale, Retroville, Power Line City, Brightburg, etc.)

    Cities XXL City Journals coming soon:

    Townsville

    Craterville

    Volcanopolis

    Van Nuys

    Power Line City

    Cities: Skylines City Journals coming soon:

    TBA

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    I promised a certain historical chain for @DavidDHetzel when I got back. Here's the progress so far.

    Untitled.jpg

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    18 minutes ago, RRetail said:

    I promised a certain historical chain for @DavidDHetzel when I got back. Here's the progress so far.

    Untitled.jpg

    Ummm

     

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    12 minutes ago, Evanjs said:

    Ummm

    What's this Ummm for?


    Slowly bringing new retail to life because we can never have enough strip malls....

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    3 minutes ago, RRetail said:

    What's this Ummm for?

    More like a Thinking of what it is UMMM. lol

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    So @DavidDHetzel, how is this?

    Untitled.jpg

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    Whoops. That's what exactly what I've NOT been doing up to this point. While it personally doesn't bother me all that much, I'll be sure to keep that in mind moving forward. This will be interesting challenge for some things such as automatic doors. 


    Slowly bringing new retail to life because we can never have enough strip malls....

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    Another thing to watch out for is obvious pattern repetition on textures. The roof texture that you have here doesn't look bad by all means, but it's pretty obvious that it repeats. It's just too small for that roof.

    The awning could use some more defined texturing IMO - so far it looks a bit like an untextured, solid grey slab. I could imagine that some dirt would eventually accumulate on top, and maybe rain water running down the sides would also leave some streaks behind. If it's made of metal plates, there'd be some seams... anything that could help the eye make out what the awning is supposed to be would greatly enhance this part of your BAT.

    In any case, this is shaping up to become a really nice little building and a very useful and realistic addition to the game. *:)

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    I took your feedback and here you go!


    Slowly bringing new retail to life because we can never have enough strip malls....

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    On the hunt to find a good roof texture for this one.

    Would a brownish tint work better here? Because I'm leaning towards it.

    Untitled.jpg

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    many (if not most) buildings like that have asphalt or tar roofs which are usually black

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    After seeing the render with gray, its hard to distinguish it from the building's walls. Black would seem off to me personally.

     


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