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Not sure whether my game glitched out, but I got this during rain when I tried it out:

EB086A442AD68E18A57DE659327C5E38C7A01DD9

I should probably try it again though.

It looked very nice when dry.

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    49 minutes ago, Turjan said:

    Not sure whether my game glitched out, but I got this during rain when I tried it out:

    That's what happens to the ruined texture when it gets wet. It's just that the ruined texture for this theme is pretty much the same as the grass but with some dirt and rocks. Nothing I can do about that.


    Ronyx rhymes with electronics...  

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    Ah, okay. It's better not to use it on my mountain map then.

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    On 12/5/2017 at 8:21 PM, Ronyx69 said:

    Now @Judazzz would you make the ultimate eyecandy fog slider go below 0? Down exactly to -0.49 (because -0.5 is glitchy)
    If not I will need to make a mod that constantly checks if the fog is this right value and changes it, or something like that I guess.

     

    Sorry about the late response, but I'll try to have it done by the end of the weekend.

    Love your Relight mod, btw!
    One thing, though: I'm not really overly enthused by the UI. The small size, use of transparency and white font (visually, it blends remarkably well with the city in the background) makes it pretty hard on the eyes - or perhaps it's just my aging eyeballs talking? *:D  I'm aware that the UI I use for my mods is pretty Lego-y and simplistic, but personally I find it easier to use. Would you be interested in using my UI for your mod?

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    5 minutes ago, Judazzz said:

    Sorry about the late response, but I'll try to have it done by the end of the weekend.

    Love your Relight mod, btw!
    One thing, though: I'm not really overly enthused by the UI. The small size, use of transparency and white font (visually, it blends remarkably well with the city in the background) makes it pretty hard on the eyes - or perhaps it's just my aging eyeballs talking? *:D  I'm aware that the UI I use for my mods is pretty Lego-y and simplistic, but personally I find it easier to use. Would you be interested in using my UI for your mod?

    Cool.

    I don't really care about changing the UI since this one seems fine to me and I haven't received any complaints. But either way I didn't make the UI, Simon made the UI and I don't think he did any design, it's just some built in UI system right? I'm not touching it since it works and I'm too lazy, but if Simon agrees with that change and wants to implement it, I will update it.

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    Ronyx rhymes with electronics...  

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    1 minute ago, Ronyx69 said:

    Cool.

    I don't really care about changing the UI since this one seems fine to me and I haven't received any complaints. But either way I didn't make the UI, Simon made the UI and I don't think he did any design, it's just some built in UI system right? I'm not touching it since it works and I'm too lazy, but if Simon agrees with that change and wants to implement it, I will update it.

    Fair enough *:D

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    @Ronyx69 maybe I’m looking at the wrong ones but it seems your expressway pillars are too short to provide for a full fourth-level, 24m height :(

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    27 minutes ago, Koesj said:

    @Ronyx69 maybe I’m looking at the wrong ones but it seems your expressway pillars are too short to provide for a full fourth-level, 24m height :(

    Yeah the height might be limited, it's not the same for all pillars either.
    I guess you can add a vertical piece from the pillar prop pack, but I don't think the sizes match exactly, then you would need to put 2 of those side by side.

    Maybe I should extend it underground even more so it could handle higher roads.
    My pillars are made with the 8m+16m stack in mind and not much more.
    Maybe I'll update them.

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    Ronyx rhymes with electronics...  

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    7 hours ago, Ronyx69 said:

    Maybe I'll update them.

    That'd be really cool. Right now I'm doing a project that can only be labelled as megalomaniacal and it'd really help if there were some handy long pillars around:

     

    20171218203753_1.jpg

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    Ronyx rhymes with electronics...  

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    @Ronyx69 T 3 2 L is missing its LOD and IIRC there's another one floating around that's incomplete:

    20180107220523_1.thumb.jpg.d26fd1ea82fa1b305fa20a3ee46f9368.jpg

     

    e: I'd do unspeakable thing for these highways to have a ground mode btw *:D

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    2 minutes ago, Koesj said:

    @Ronyx69 T 3 2 L is missing its LOD and IIRC there's another one floating around that's incomplete:

    Yeah somebody reported it this morning already, I doubt I will fix it.

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    Ronyx rhymes with electronics...  

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    So I've started multiple projects, so I don't get bored with grinding the same one all the time:

     

    Odaiba Time24 Building, not sure if I should have started this, usually don't do tall buildings:

    REjCFQn.jpg

     

     

    Japanese Low Residential: planning to make 3 packs of 4 buildings each

    OZKIkCn.jpg

     

     

    Bikes: there don't seem to be any custom bikes at all, so I decided to make some, thinking this sporty one, a simpler one, 1 old timey and 1 kids bike, vehicle & prop versions
    this is the first test import as a prop, ignore the incorrectly lit looking tire (mistake with normals)

    e7L0nxR.jpg

    It's definitely overdetailed for a bike, but I'm bored of making blurry and boxy stuff so I'm keeping it.
    Here's vanilla (596 tris, 32x32) vs mine (990 tris, 512x256)

    eWNoVMk.jpg

     

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    I'm very interested to see how the larger building turns out :thumb:Looks great so far!

    7 hours ago, Ronyx69 said:

    Here's vanilla (596 tris, 32x32) vs mine (990 tris, 512x256)

    wait wait wait, how the heck did they manage to squander nearly 600 tris on that?! Excellent opportunity for improvements there, looks like yours is off to a great start

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    17 hours ago, Ronyx69 said:

    Bikes: there don't seem to be any custom bikes at all, so I decided to make some, (...)

    Actually there are some bikes for C:S already made. You have to search for "bicycle" in the workshop.

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    11 hours ago, Badi_Dea said:

    I'm very interested to see how the larger building turns out :thumb:Looks great so far!

    wait wait wait, how the heck did they manage to squander nearly 600 tris on that?! Excellent opportunity for improvements there, looks like yours is off to a great start

    It seems they wasted a lot of tris for the fenders, both for the top and underside, also the rim cylinder faces have some useless subdivisions...QCyoK0B.jpg

     

     

    1 hour ago, schokoladeneis 1 said:

    Actually there are some bikes for C:S already made. You have to search for "bicycle" in the workshop.

    Yeah now I found a couple, one has very weird normals and twice the tris and the other is some electric colorful thing.

     

     

    Released the japanese fire station: http://steamcommunity.com/sharedfiles/filedetails/?id=1266433381

    FbBrBsE.jpg

    y56aAeS.jpg

     

    Also made some antennas for it, which can be useful for any building:

    fodJgkE.jpg

     


      Edited by Ronyx69  
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    Ronyx rhymes with electronics...  

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    Started a new project with @Jerenable - steelworks.

    Coincidentally @Badi_Dea also started a blast surface recently, we started planning ours literally a day before that happened. I hope our releases will be different enough to have their own uses.

    WhTuMEp.png

    Currently the triangle count is sitting at one vanilla carousel, but I am guessing the blast furnace will end up being like 80k...

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    Ronyx rhymes with electronics...  

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    excuse my language but that looks $%&^!ing sick

     

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    well, rock me Amadeus.

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    @Ronix69 Very very good work, I am grateful, and very anxious for the arrival of the steel industry, do not forget the access of the trains of coal and ore that will supply it rsrsrs

     

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    Is it a mod that corrects this shadow or is it part of Relight? I hate this in the game.

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    2 minutes ago, willham said:

     

    Is it a mod that corrects this shadow or is it part of Relight? I hate this in the game.

    Not sure what the question is, we thought we fixed it but it's still bad or just another problem pops up while you're trying to fix the first one, so no there is no fix i guess.

    The attempted fix is in relight currently, but it's kinda pointless, it's either ok from a far distance or you need to enable force low shadow bias when up close which basically is as bad as vanilla.


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    Em 30/04/2018 às 13:21, Ronyx69 disse:

     

    MU8v74L.png

     

     Sorry if the question was not well understood, but it's about the shadow, so 
    the vanilla provides the shadow that makes me very frustrated and wanted to fix it like the picture above.

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