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  • Original Poster
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    3 months ago @alborzka made some paid requests on reddit.

    I thought the Azadi Tower looked pretty cool so I streamed for about 3.5 hours today and started modeling:

    DVUWt3r.jpg

    JiEMTdN.jpg

    IauwgcT.jpg

    Texturing, uv mapping and doing model adjustments for that will take much longer though.

    • Like 7

    Ronyx rhymes with electronics...  

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  • Original Poster
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    I released the japan post signs and roof props for the japanese post office, which will be up sunday:

    nue3oOt.png

    http://steamcommunity.com/sharedfiles/filedetails/?id=948086186

     

    heICUWV.png

    http://steamcommunity.com/sharedfiles/filedetails/?id=948088230

     

     

    Streamed 3.5 hours again continuing the Azadi Tower, modeling the inner underside was messy:

    S3NGzdT.jpg

    gPCQ1M7.jpg

    E0xnYgj.jpg

     

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    Ronyx rhymes with electronics...  

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    Very well done! It somehow reminds me of SimCity 4.

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    You preview pictures look so photo real it's crazy ! I mean.. look at those Japan post signs! It's mind blowing ! Good job as usual :) 

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    You preview pictures look so photo real it's crazy ! I mean.. look at those Japan post signs! It's mind blowing ! Good job as usual :) 

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    22 hours ago, boformer said:

    Very well done! It somehow reminds me of SimCity 4.

    Thanks!

    15 minutes ago, Bolduck91 said:

    You preview pictures look so photo real it's crazy ! I mean.. look at those Japan post signs! It's mind blowing ! Good job as usual :) 

    Thanks! Thanks!

    13 minutes ago, Bolduck91 said:

    You preview pictures look so photo real it's crazy ! I mean.. look at those Japan post signs! It's mind blowing ! Good job as usual :) 

    Thanks! Thanks!

    Quote

    Thanks!

    Thanks! :D

    :rofl:

     

    It's approaching the vanilla carousel triangle count territory:

    EVCCjzk.jpg

    wxWoLrv.jpg

     

     

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    Ronyx rhymes with electronics...  

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    I think, like BloodyPenguin, you should specify that your mods on the workshop are for modders...

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    3 hours ago, Dezelles said:

    I think, like BloodyPenguin, you should specify that your mods on the workshop are for modders...

    None of my mods are specifically for modders.

     

     

    A while ago somebody wanted a rotating light for a lighthouse, at that point I did enough experimentation to get a light rotating, but didn't continue.

    Recently vasimr22 contacted me on steam and brought up the light effect mod idea again.

    So we made a script/mod to add custom light effects to props, save and load the data. I think it's done but we haven't done extensive testing.

    You can try it out - here's the mod, and here are some scripts.

    You can customize point/spot lights, color, intensity, range, bloom, spotlight angle, blink/fade/pulse, rotation axis and speed, color variations, position, direction, how long the light is off during the day.

    It's probably going to be released next friday.

     

    Also I released the PropRotating mod/script/video, but posted it on the other thread.
    Sometimes not sure what to post in which thread because some things fit both.

     

    Streamed for 3 hours, doesn't like like much is done but the UV mapping for that pattern is a mess...

    MFBOHKo.jpg

     


      Edited by Ronyx69  
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    Ronyx rhymes with electronics...  

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    Amazing work with the script ! i watched your video - so it´s now possible to have a runnig lighthouse?!

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    1 minute ago, Miccrosshill said:

    Amazing work with the script ! i watched your video - so it´s now possible to have a runnig lighthouse?!

    Yeah, can combine the light effect with a rotating prop, not sure if the rotations can get mismatched though.

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    Ronyx rhymes with electronics...  

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    Noice! I'm guessing the tile lines (the black lines) will be faded a bit so they're less immediately visible? Sorry, no idea how texturing and etc work :P

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  • Original Poster
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    On 6/30/2017 at 4:31 PM, alborzka said:

    Noice! I'm guessing the tile lines (the black lines) will be faded a bit so they're less immediately visible? Sorry, no idea how texturing and etc work :P

    Yeah it's just temporary black on gray to figure out some uv mapping and shapes.

     

     

    Starting a set of japanese rural shops using a lot of street view for textures: loses resolution up close but it's ok from a distance

    tu3WHBl.jpg

    Z7uylgO.jpg

     

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    Ronyx rhymes with electronics...  

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    4 hours ago, Robban040 said:

    Give papa one of those warehouses! ;)

    People voted for the warehouse, so I started it today. I think I'll be able to get away with 3 buildings. These are the 2 buildings in the back.

    mzclpxM.jpg

    VID3t7L.jpg

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    Ronyx rhymes with electronics...  

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    Some great looking stacks! Not better to release them as props? Or are you supposed to add them as sub buildings?

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    32 minutes ago, Darf said:

    Some great looking stacks! Not better to release them as props? Or are you supposed to add them as sub buildings?

    I think they are too big to be props, don't want to mess around with complaints about bad render distance either.

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    Ronyx rhymes with electronics...  

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    They look awesome! And I guess with subbuildings we can use them for other buildings pretty easily while having the benefits of buildings. :)


    My workshop items

    Catch my latest project and future plans on my Patreon page

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    10 minutes ago, Avanya said:

    They look awesome! And I guess with subbuildings we can use them for other buildings pretty easily while having the benefits of buildings. :)

    Only using the sub-buildings enabler mod.

    Unless you're fine with inflating your asset size.
    Vanilla sub-building implementation actually puts the sub-building inside the main asset.


    Ronyx rhymes with electronics...  

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