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    2 more Belgian rural houses:

    iQq0NgL.jpg

    HQLFZ0s.jpg

     

    Updated salutolive's 12 Place Vendome asset. Mainly mesh optimization, addition of nightlights and custom LOD. I'm planning on updating his 3 south of France houses as well.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1104329732

    eUBNMbY.jpg

     

    Made the pharmacy from Conwy, Wales as a small clinic with 1 ambulance. It shold be enough as it's meant for small towns and the game wiki states that sick people will try to walk to healthcare buildings if no ambulance is available.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1105401461

    h59qlBR.jpg

     

    And finally, just finished a half-timbered house from Lavenham, England that I started some time ago. I'll try and finish other buildings also waiting for a long time.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1109285713

    6HiPBVv.jpg

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    Hello, long time no see! I've expanded my list of growables of different categories (Belgian, French, contemporary). After mostly rual stuff I'm slowly switching to denser densities...

    Belgian collection for the Feluy and Nivelles houses:

    http://steamcommunity.com/workshop/filedetails/?id=951738766

    Rouen half-timbered house:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1121444675

    And Lübeck Corner shop:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1119054009

    J4kHHSF.jpg

    Also some assets created for PugGaming's The Walking Dead and Skibbith and two dollars twenty's Osahra YoTube series:

    Alexandria Church:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1117631889

    Alexandria Burnt Tower:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1117637868

    Osahra Castle Walls:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1139641439

    DEVI1zZ.jpg

     

    And finally, I released yesterday a pack of 6 generic European suburban/rural houses of French inspiration. There really isn't much European suburban stuff on the Workshop so these are basic fillers that share the same texture. It's more of a placeholder than anything else.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1145810789

    0FgtTI6.jpg

     

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    Love them, especially the polytunnel in the generic pack.

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    I would love to have that road. Is it possible to give the cobblestones in the middle a normalmap so that they look kinda 3d?

     

    The quays looks great too :thumb:

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    2 hours ago, AmiPolizeiFunk said:

    I would love to have that road. Is it possible to give the cobblestones in the middle a normalmap so that they look kinda 3d?

     

    The quays looks great too :thumb:

    Thanks. As I said this is more of an experiment than an actual serious project. I just made a diffuse to test things quickly but yeah when (if) I get to make such a road I would give it a normal map :)

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    Two hands up for the cobblestone road and the narrow canals :bunny: ... The latter one would be wonderful for city streams and narrow rivers *:thumb: .

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  • Original Poster
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    As usual I'm all over the place (and cities) with 2 new growables:

     

    Brussels house (level 3 high-density residential): http://steamcommunity.com/sharedfiles/filedetails/?id=1216753063

    Qtqjgsz.jpg

     

    York corner restaurants owned by 2 CS content creators... (level 2 low-density commercial): http://steamcommunity.com/sharedfiles/filedetails/?id=1228245347

    2psJbdR.jpg

     

    Instead of using Street View textures like I did for most of my last old buildings I took the time to mostly create them from scratch and it's worth it! I also put more detail than usual into them, so the tris count is a bit higher than usual as well. I personally think the overall better quality is worth it!

     

    I would like to be able to say I'll be focusing more on one single style instead of changing all the time but I just can't help it, so who knows what the next ones will be... Not to mentions there's also a lot of monuments, trees, props and networks in a corner of my head...

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    Really nice. You can see the work in the textures.:bunny:

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    France now with this corner house from Le Mans. I decided to go with the back/side garden so it works best between 2 roads spaced by 3 tiles but as a result it's not very versatile... I might make a more standad 1x2 version with the building only, and a non-corner version while we're at it.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1254775963

    z2RxzQv.png

     

    My unfocused Starting-1-New-Project-Every-Day rampage has been worse than ever recently so there are a looot of new projects waiting to be completed... I won't even try to make a New Year resolution for being more focused, but I'll still try to finish as many as possible before starting new ones. So normally there should be (mostly) a number of French growables coming in the near (?) future.

     

    EDIT: Made a 2-storeys Level 3 and 3-storeys Level 4 wall-to-wall version.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1262518350

    S0c49pd.png


      Edited by Lost_Gecko  

    new asset
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    Another house from Le Mans, France. 2x2 level 4 low-density residential. I think I'll make RICO free-placement individual variants of each house with irregular footprints for gaps and weird angles. Not sure what's next, either those, some belgian houses I started recently or something else entirely like trees or draggable walls... :)

    http://steamcommunity.com/sharedfiles/filedetails/?id=1273465168

    9atQVNy.png

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    Wow I hadn't realized it has been such a long time since the last post... A certain amount of stuff has been released since then but at the same time nothing out of the ordinary...

    I have mostly made a number of houses from Nivelles which benefit from custom pictures used as textures... We're still very far from an entire building style but rather a small town block, which is a start... Many more are planned and I do have plenty of texture material for them at least! The most noticeable one is a tiny free-placement RICO filler that is thiner in the fron than back (so works well to fill gapes on the outside of street curves). I'd like to make more of such irregular fillers which add a lot to the organic feel.

    https://steamcommunity.com/workshop/filedetails/?id=951738766

    8HYcBGC.jpg

    We also have a generic wall-to-wall French city shop which hopefully is only the first of a small series, but as usual my lack of focus can be in the way of achieving that quick...

    https://steamcommunity.com/sharedfiles/filedetails/?id=1335918515

    M9kpNck.jpg

    ... And a generic modern shop based on and compatible with @Jerenable's Modular Buildings. Which means it's wall-to-wall and RICO. It uses a Green Cities growable texture because growables from that DLC look fairly nice and it makes the asset so much faster to create. Again, I hope to make a bunch of them as well as top parts based on residential assets. I know that in a way it is free redistribution of paid DLC content, but the meshes are either custom or heavily modified, and the assets are RICO and only for a specific use (in a modular setting). I'm making sure not to re-use DLC content in a way that would make it a very similar replacement to the original paid content, which would make buying the dlc redundant to some.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1341869223

    Xs26NL7.jpg

    Other stuff includes some Monaco balustrade props made for PugGaming's YouTube series (possibly network variants coming? Not sure yet) and an old stone wall network.

    kdcZcKp.jpg

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1357762231

    2zDGVrU.jpg

     

    Plans for the future? More Belgian and French houses, a number of sustainable buildings for Yuttho's Astergea YouTube series (to be released as the same time as his episode, there are some teasers on his Twitter account), a former convent from Nivelles (with personal pictures too of course!), getting back to the canals I briefly experimented with directly after the Green Cities update,... I recently went to Paris so I now have a bit of good texture material for French stuff!

    cR6YRJN.jpg

    So that was long... That's what happens when you forget to post regularly :D Thanks for your attention!

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    More growables, and still so many more to create before reaching fully fledged building style level! This time a town shop (storefront desaturated a bit since the screenshots were taken!) and a couple of narrow houses sitting on a 1 cell wide plot. Those are from Mons in Belgium, which has architecture I really like, so I'm planning to make many more from there! As always, that's the plan at least...

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1368920804

    Tpahj3r.jpg

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1375157863

    ndt0fZ9.jpg

    (front and rear)

    DDeoATb.jpg

     

    I've also been messing with custom "pavement" and "asphalt" textures that I both turned into cobblestone. This is just for my personal use (since I'm not making an entire map theme), but when I'm satisfied with the textures I'll share them for those who are interested :) . However I've also started making custom "old town" cobblestone streets that will be released when ready (a lot of testing and tweaking needed to prevent issues!). This one is a very simple one-way low-intensity "shared" street. It's designed to be 8m wide, but the vanilla zoning system only supports widths that are multiples of 2 cells. Maybe a mod will someday take car of this like NExt2 is doing with tiny roads, but it will have to be 16m wide for now. Fully pedestrian (only with service and emergency vehicles) streets are planned too. Also depending on how the Parklife DLC and the mods developed for it turn out, it might even be possible to keep those vehicles off those streets! Which would of course be less realistic functionally but way more visually since the game simulation creates a constant flow of those vehicles on all streets...

    AxOAhKT.png

     

    Here is also a quick preview of some tests for medieval wall networks. It's pretty hard to work around the stretching of segments with such crenelated walls, but it's possible to make them kinda work with a bit of messing around. However walls with a simple parapet will be much easier to work with. And of course some destroyed parts are planned too... I'm also making some towers and gates to go with them. It's high time I finally made a decent replacement to my first medieval walls, which are completely obsolete after almost 2 years of creating assets...

    eJwFTDZ.png


      Edited by Lost_Gecko  

    + medieval wall network
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    Made 2 other houses from Mons, Belgium sharing the same textures, and another one is slowly on its way!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1385738555

    https://steamcommunity.com/sharedfiles/filedetails/?id=1386540957

    LT5DYzG.jpg

     

    2 French half-timbered RICO filler houses:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1388621913

    ebMuca6.jpg

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1400734458

    j6Rlndt.jpg

     

    More houses from Troyes are coming:

    AYwu8mK.jpg

     

    Shop from Cork, Ireland to go with a more unique pub to be published very soon, made for vokepasa's awesome Cork recreation!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1416547300

    SVaiJxZ.jpg

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