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I downloaded the Busan map and one of the cities has a river that extends inland into the next city. I want to extend it even further through a valley to connect to another river to simulate a shipping canal for barges carrying agricultural goods, sort of like how the Erie Canal connected the Hudson River to the Great Lakes. When I began looking into canal pieces, mods, etc here I started to learn that you can't really connect a canal to another "natural" waterway (basically, the canal can't connect to open water, it has to be a self contained network). Is this really the case? If so, I guess my only option is to actually extend the river itself. I wanted to use this river to create a canal with a shopping/medium density residential district, sort of like in Amsterdam, and then of course also have facilities for delivering and processing the raw agricultural materials that are being barged in. If I do it as a river, though, what mods/downloads/etc should I be considering to line the river?

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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Both SG's originals and CAL's replacement canals have a lock piece which can interface with waterways.

PEG's content has the advantage of being compatible with ploppable MMP water (Tahoe), in addition to the possibility to blend with Brigantine game water. I like using a combination of CSK (Channel Stream Kit), Ponds, Streams and MMP water together, they do combine to make a great system that compliments each other and transitions perfectly. It's a bit of work to find all the pieces and setup your plugins folder, but there is no set that offers the same flexibility IMO.

 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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you use the digger tool and the peg concrete waterfront pieces to create a canal from a river. I've done an explanation before for somebody else when I was making my Klatskanee city. The only problem is that the canal isn't functional for water traffic because the height of the bridges are too low. There is a way, if you wish, to use the concrete blank squares on a hillside to raise the height of the city however it doesn't  look very good in my opinion. 

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    I am looking to have canal bridge heights, and (correct me if I'm wrong) I won't actually see ships traveling the river between ports so I guess functionality is moot. So perhaps the canals are a suitable solution, especially since I saw a CJ where the canal transitioned seamlessly into the game water. Do you have a link to the explanation you previously showed? Also, I thought the canals had automata and functional ferries (whose terminals were connected by subway), or was I wrong? Sorry if this all sounds ridiculous, I'm very new to doing mods like this. 

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    I rescue this topic. Can any member of this forum make a manual on how to join the canal and the river without locks, directly? Some member of this forum did. Greetings and thanks.

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    1 hour ago, juguesal said:

    I rescue this topic. Can any member of this forum make a manual on how to join the canal and the river without locks, directly? Some member of this forum did. Greetings and thanks.

    There are several tricks you can try. Drain the tile of real water, and use paint water or matching plop tiles. Or use assorted vegetation mmp's to disguise the transition. There are also useful tools in this- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3077  such as waterfalls and water dyes that will help achieve the effect.

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