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Buildings, roads & population limits - time to lift?

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16 minutes ago, KillerChicken said:

Sorry for necro'ing again. I now have a Ryzen 9 7950x @ 5.70Ghz, 64GB DDR5-5200, an RTX 2080TI, and C:SI seems to move at the speed of a cement truck drag-race after getting 1 million cims in it. I think the engine will need a massive re-write to achieve modern computer powers/specs. I would love to see Colossal Order remove these limits and make the game SMT-capable. Cities Skylines II does utilise up to 64 cores of processing power, but I rather play SimCity 4 as my RTX runs at 110c on C:SII and I am afraid that I could reduce my neighbourhood to molten slag due to the 96c 16-cores/32-threads maxed out and my GPU at 110c maxed out. My DRAM even gets up there with heat generating which I thought was only possible on Factorio due to the raster-based DRAM use. I have never had issues with the more vehicles, more citizen units, and more path units mods, so I do not know what you mean. Oh yea, and about Rust, I had a sever with ~1 million agents on it (foliage, being the most, animals, being the second most, zombies, dozens of patrol helicopters, scientists by the tonnes, and lootables, being the 3rd most). Problem is that My dual-xeon server slows to a cement truck race speed as they are slow and old processors (2013).

 

The population is just  a number.  I find it has no effect on the game itself.  I find slowdowns come from reaching the active agent limits (16,384 vehicles and/or 65,536 pedestrians).  I notice about half of either one will slow down the game roughly in half.  I usually try to stay in this range while going my city.   The vehicles are the toughest as there are only 16k worth of vehicles available.  so keeping traffic below 8k on a mostly full large 25-tile city will be impossible.

Also, the game is limited to an 8-core/8-thread CPU.  But the slowdown will always still be the vehicle limits.

You can try to build only a office/residential city and see how far you can get, as there will be no freight traffic, so the vehicle limit will be much harder to reach.  Your new limit will be with buildings.  The game raised the building limit from 32k to 48k, so it is a little better, but it will be a challenge even filling 25-tiles completely full of buildings (depending on water).

CS1 is basically done.  I don't see them remaking the game all over again.  CS2 was suppose to do this, and they dropped the ball big time.  They just got too over-ambitious and added way too much to the CS2 engine and released too soon.  They should have definitely had early access for those who wanted to play with a pre-order key and not subject everyone to this nightmare of a beta game release, and getting all of the hate mail in the mean time.

A side note, if your GPU is running over 100C, you need to find better cooling, better case, lots of fans, to keep things cool.  Make sure you have a more than adequate PSU as well.  I see too many people just buying a cheaper PSU and having issues.  Make sure to check out the Cultist PSU tier list:

https://cultists.network/140/psu-tier-list/
 

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On 13/02/2024 at 3:28 PM, rmjohnson144 said:

The population is just  a number.  I find it has no effect on the game itself.  I find slowdowns come from reaching the active agent limits (16,384 vehicles and/or 65,536 pedestrians).  I notice about half of either one will slow down the game roughly in half.  I usually try to stay in this range while going my city.   The vehicles are the toughest as there are only 16k worth of vehicles available.  so keeping traffic below 8k on a mostly full large 25-tile city will be impossible.

Also, the game is limited to an 8-core/8-thread CPU.  But the slowdown will always still be the vehicle limits.

You can try to build only a office/residential city and see how far you can get, as there will be no freight traffic, so the vehicle limit will be much harder to reach.  Your new limit will be with buildings.  The game raised the building limit from 32k to 48k, so it is a little better, but it will be a challenge even filling 25-tiles completely full of buildings (depending on water).

CS1 is basically done.  I don't see them remaking the game all over again.  CS2 was suppose to do this, and they dropped the ball big time.  They just got too over-ambitious and added way too much to the CS2 engine and released too soon.  They should have definitely had early access for those who wanted to play with a pre-order key and not subject everyone to this nightmare of a beta game release, and getting all of the hate mail in the mean time.

A side note, if your GPU is running over 100C, you need to find better cooling, better case, lots of fans, to keep things cool.  Make sure you have a more than adequate PSU as well.  I see too many people just buying a cheaper PSU and having issues.  Make sure to check out the Cultist PSU tier list:

https://cultists.network/140/psu-tier-list/

My GPU is an OEM with a cyntrifical blower fan. I set it to 100% speed and it hovers around 90c, but only with this game. Rust, which is even more graphically intensive runs about 50-60c. My chassis is not the best, however as I have 2x SAS RAID controllers in there as well as my RTX and those said SAS controllers run hot as well. My windows 98se computer is occupying the chassis I need, but it has support for risers so I need it for my GeForce FX5500 PCI. I plan to update my win98se machine with a 19-slot franken industrial computer soon. My Power Supply Unit is an EVGA SuperNova 80+ Platinum 2 1.2 kilowatts.

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Could a city-building game like SimCity or Cities: Skylines benefit from incorporating elements and mechanics inspired by popular video games like Super Mario, such as power-ups, boss battles, and platforming challenges, to create a more engaging and immersive gameplay experience?

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On 13/02/2024 at 3:34 PM, KillerChicken said:

My GPU is an OEM with a cyntrifical blower fan. I set it to 100% speed and it hovers around 90c, but only with this game. Rust, which is even more graphically intensive runs about 50-60c. My chassis is not the best, however as I have 2x SAS RAID controllers in there as well as my RTX and those said SAS controllers run hot as well. My windows 98se computer is occupying the chassis I need, but it has support for risers so I need it for my GeForce FX5500 PCI. I plan to update my win98se machine with a 19-slot franken industrial computer soon. My Power Supply Unit is an EVGA SuperNova 80+ Platinum 2 1.2 kilowatts.

It sounds like your system may just need a good cleaning and repasting components?

Dust can kill your components over time from the the extra heat the dust causes.  It essentially chokes your system to death.

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As cities evolve, the balance between infrastructure expansion, population growth, and the need for sustainable development becomes crucial. Lifting restrictions on buildings, roads, and population can spur economic growth and urban vibrancy but must be managed responsibly to avoid strain on resources and maintain quality of life.

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