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DabblerNL

Is the map based theme a missed chance?

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One of the things high on my wishlist is to be able to assign certain grouped buildings to districts. In this way it becomes possible to create districts with different looks and feels. I thought that this was being worked on, but this patch seems to imply that it is hard, if not impossible, to assign buildings to a smaller scope than the entire map?

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I would absolutely be nice, but I don't think it will come soon. You will have to do with the 'ban highrises' button for now.


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Yeah building sets should definitely be a district thing. People should also be able to make their own building sets because no predetermined building sets could possibly cover everything everyone would make and because of that, there should also be the ability to give a district multiple building sets.

 

I actually thought it was going to be like that. I wish Paradox would've discussed it a bit before releasing the update.

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I totally agree with you. When first districts came out, I thought how powerful a tool it could be to design exatcly the city you wanted; but if they allow no city planning other than "highrise ban" and "hitech housing", then I think they're gonna be a little underpowered. Hope CO or modders find a way to make districts more powerful.


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Search for "Control Building Level Up", it is in the workshop on Steam, and allows you to control the stages, which lets you have a quite nice flexibility what to grow in a district :)

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Well it's already in place for industry so I doubt it's completely impossible to apply to residential - but the residential buildings would need to know what "type" they are. However, the fact that European buildings are assigned to the Euro-themed maps implies, to me anyway, that residential buildings must hold information that could be used for that somewhere... I doubt it would be a simple fix but I'm pretty sure it must be possible.

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There were many people talking about making themes district-based would be great, and I know CO reps commented on some of those. It came as quite a surprise to me when they were made map based instead of district based. There must be some kind of reason for it?

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Search for "Control Building Level Up", it is in the workshop on Steam, and allows you to control the stages, which lets you have a quite nice flexibility what to grow in a district :)

 

Nice! Thanks! :) It's a start...


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It is a good idea, and one that I personally like too!

 

Some reasoning from CO behind it is because they believe that European buildings should have been in the base game, and available for everyone. However, making all of those new assets available on every biome would place a heavier load on the required specs, which may have made the game unplayable for some people. That would be morally wrong (and possibly legally wrong too), to tell people they can play our game, but then patch it so they no longer can.

 

I've also heard that programming district functionality is tricky and more difficult than one might expect. So that could have something to do with it for right now.

 

However, we have been watching feedback closely, and reserve the right to change things. Mods may change this. We may make things easier to mod or change. We also are continually looking at ways to make the game better! Also, paid DLC follows different rules since they are optional purchases.

 

European buildings are in the game like this for now, but please don't think that this is a "this is how it is, the end." thing. CO does have reasons for why it was implemented this way, but we're still flexible and open to adjustments!

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It is a good idea, and one that I personally like too!

 

Some reasoning from CO behind it is because they believe that European buildings should have been in the base game, and available for everyone. However, making all of those new assets available on every biome would place a heavier load on the required specs, which may have made the game unplayable for some people. That would be morally wrong (and possibly legally wrong too), to tell people they can play our game, but then patch it so they no longer can.

 

I've also heard that programming district functionality is tricky and more difficult than one might expect. So that could have something to do with it for right now.

 

However, we have been watching feedback closely, and reserve the right to change things. Mods may change this. We may make things easier to mod or change. We also are continually looking at ways to make the game better! Also, paid DLC follows different rules since they are optional purchases.

 

European buildings are in the game like this for now, but please don't think that this is a "this is how it is, the end." thing. CO does have reasons for why it was implemented this way, but we're still flexible and open to adjustments!

Good to hear, I was extremely disappointed in the way this was implemented also.  I felt it showed a base-level misunderstanding of what fans of the genre wanted with the feature.  I hope I am wrong!

If this game was a bit more realistic (ie: harder), allowed me to build cities with tilesets enabled/disabled by date and district.  And allowed chronological progression through the tilesets such as in SC4.  And if it also fixed farms to be realistic and allowed for larger growables then 4x4 I think this would be an insta-buy for ALL DLC and would never be rivaled by another city-builder.  Hope they can do it all!

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For me it's not so much about districts but W2W functionality. Every big city should have this. I thought the European buildings were just a bonus to showcase this functionality. I didn't expect W2W to be married to just one type of building style. What about row houses and brownstones. And even apartment buildings like the ones found in NYC or any major city in the world. I can't imagine a large metropolis without W2W situations. A W2W zonining tool is what I vote for. W2W buildings can be a custom content thing via modders if system resources is an issue for CO.

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I am looking into building sets per district right now.

The main problem is the mod GUI which is quite complicated.

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It is a good idea, and one that I personally like too!

 

Some reasoning from CO behind it is because they believe that European buildings should have been in the base game, and available for everyone. However, making all of those new assets available on every biome would place a heavier load on the required specs, which may have made the game unplayable for some people. That would be morally wrong (and possibly legally wrong too), to tell people they can play our game, but then patch it so they no longer can.

 

I've also heard that programming district functionality is tricky and more difficult than one might expect. So that could have something to do with it for right now.

 

However, we have been watching feedback closely, and reserve the right to change things. Mods may change this. We may make things easier to mod or change. We also are continually looking at ways to make the game better! Also, paid DLC follows different rules since they are optional purchases.

 

European buildings are in the game like this for now, but please don't think that this is a "this is how it is, the end." thing. CO does have reasons for why it was implemented this way, but we're still flexible and open to adjustments!

Good to hear, I was extremely disappointed in the way this was implemented also.  I felt it showed a base-level misunderstanding of what fans of the genre wanted with the feature.  I hope I am wrong!

If this game was a bit more realistic (ie: harder), allowed me to build cities with tilesets enabled/disabled by date and district.  And allowed chronological progression through the tilesets such as in SC4.  And if it also fixed farms to be realistic and allowed for larger growables then 4x4 I think this would be an insta-buy for ALL DLC and would never be rivaled by another city-builder.  Hope they can do it all!

 

 

+1 , except for me it's to buy it at all.

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For me it's not so much about districts but W2W functionality. Every big city should have this. I thought the European buildings were just a bonus to showcase this functionality. I didn't expect W2W to be married to just one type of building style. What about row houses and brownstones. And even apartment buildings like the ones found in NYC or any major city in the world. I can't imagine a large metropolis without W2W situations. A W2W zonining tool is what I vote for. W2W buildings can be a custom content thing via modders if system resources is an issue for CO.

 

 

I think we would all be willing to leave our jobs for a month to come model endless amounts of buildings for CO to give us full W2W capabitlity...all-expense paid trip to Finland? :D

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Can we get showcase pictures of these 3 new "european" biome maps :) ?

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