Jump to content
chocolate_city

Looks like the Crown has been passed....

305 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

 

Yes, yes, there's a tree limit. I've been wondering if said limit takes into account the number of trees under buildings or if while the buildings are on the trees if they don't count. I remember seeing a mod that destroys trees when buildings grow on a piece of land and thinking perhaps that is why that mod was created.

 

It doesn't seem to, or there may be a separate cap for buildings/parks with trees on; I can still plop parks with trees even when I could no longer actually plant trees (got bulldozer happy to remove some excess in the end).

 

Oh, sorry, that's not what I was talking about. The trees on the map when a building is placed remain there so if you bulldoze or move a building the original trees are still there. It's those I'm wondering about counting toward the the limit. If those do count I'd imagine it would be a lot easier to come up against the limit than if the trees were destroyed before a building was placed or built on zoning.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    To those being disappointed, I spose so but with games like this, There are reasons for the limits in the game as what it does, needs a lot computing power to be able to achieve, what with every Cim in the game being simulated the traffic and even the water which is dynamic in C:SL which was never done before in any City building game (on one map that showed the sewage from the sewage outfalls go up the river a bit and then swirl and eddy around the tip of an island before flowing back downstream)..

     

    I remember when SC4 came out (January 2003) and all I had was a lowly Pentium based system (can't remember what one) but anyway I could never go above a medium size map less my machine slow to a crawl and even on a medium sized map with a lot going on it would slow down..

     

    In the end with SC4 you are playing a 12 year old game on, in most cases the latest systems which are very fast compared to back when the game was released..  And as with SC2013 and C:SL there have to be limits put on them so that everyone can play them with what hardware is available now without having too much hassle..

    Are you serious ..... "spose" so   do you mean "suppose so"???  lol smiley face :yes: 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Oh, sorry, that's not what I was talking about. The trees on the map when a building is placed remain there so if you bulldoze or move a building the original trees are still there. It's those I'm wondering about counting toward the the limit. If those do count I'd imagine it would be a lot easier to come up against the limit than if the trees were destroyed before a building was placed or built on zoning.

    I don't think those count either - zoned up a load of light residential and was able to place trees; though maybe trees are destroyed by roads, I'm not sure.

     

    I'm running a downloaded map (Miksatonic I think, based on the fictional area in the HP Lovecraft stories) which has quite heavy tree coverage to start ... and then I installed the Tree Brush mod; hit the + key a few times and you get a tree painter akin to that in SC4. Then go utterly OTT around the your highway system and you'll find the tree cap isn't that hard to hit :D

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've been playing simcity since I was a little kid starting with simcity 3000 (though I've played all of them) + I've played pretty much all the major city builders and Cities Skylines is the best by far. This game is insane and I honestly didn't expect it to be. Its way better than all the simcity games and I'm really happy it was released

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I still love SC4 but its too difficult to get running well on my newer computer. Also with the large amount of modds etc it takes awhile for the game to load up. Skylines I'm really enjoying but it could be a little more challenging budget wise, I miss the challenge of trying to provide services etc and keep a healthy budget. SC4 really made you consider your next step a little more rather than just placing anything and everything.

     

    Skylines is my favourite city builder now however, I enjoy the diversity of the roads, pedestrian walkways and the ease with with to add/create custom content :-).  

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I still love SC4 but its too difficult to get running well on my newer computer. Also with the large amount of modds etc it takes awhile for the game to load up. Skylines I'm really enjoying but it could be a little more challenging budget wise, I miss the challenge of trying to provide services etc and keep a healthy budget. SC4 really made you consider your next step a little more rather than just placing anything and everything.

     

    Skylines is my favourite city builder now however, I enjoy the diversity of the roads, pedestrian walkways and the ease with with to add/create custom content :-).  

     

    Odd thing with Skylines is that I'm having more problems balancing the budget now that my city is up to about 85k residents than I was when it was smaller... I suspect it's because I've now got some massive spawling 'burbs; they still need services even though the population density is lower and, therefore, generates less tax income.

     

    Every other city builder I've played (from the original SimCity on the Amiga) starts tricky(ish) but soon gets to a point where you could fill all the public swimming pools with cash, ya know, if the game engine permitted :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    On Simcity 4 I always struggled having enough money once my cities got bigger lol.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I love your assessment Mushy Mushy, but let's take a moment and really examine what is meant by 'taking the torch.'  Does it really mean anything to me? Should it? So what if someone else believes that--either now--or in the future C:S accomplishes this.  Does that mean that somehow upon such an occurrence I better congeal to the masses and follow along? I think not.  If you enjoy C:S more than SC4 GOOD FOR YOU!! Congratulations, I am thankful you've found something to enjoy, but for those that need to reconcile some kind of dissonance or group-approval/validation c'mon! Neither I nor anyone else need decide that the torch has passed unless we do so ourselves.  There isn't some sort of appointed "grand council" to ordain such (even if there was I wouldn't care) so enjoy whatever simulation you play (or both)...

    • Like 1

    nZDHRVm.jpg

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    When I started this thread, I should have mentioned some time along, what is meant by the :"crown being passed" is, will this game be that sets the standard for sim city games the way that Sim city 4 has done for the last 11 years... Not to be only sim city game played...where would be the fun in that.... besides.. even though I can no longer stand the sight of Sim City 4, I still play Cities XL and XXL,

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    No. There are still a lot of things to fix in this game and even when that's done, I doubt it'll be able to beat SC4. As a follow-up, sure. As an overtaker, no. I just can't get that creative in CSL. The maximum of four tiles makes me feel pretty restricted, especially when building farms. And what do you mean "can't stand the sight of SC4"?

    • Like 2


     1947 - 2016 

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well for me I'll be sticknig to SC4. I don't have an opnion on CSL as I've never tried it.. nor do I really intend to... I wasn't really hype with the overall announcement neither to be really honest as it appeared to be a spinoff SC2013 and simply took advantage of the situation. However if I wouldn't say CSL has stolen the crown yet. The game needs to mature.. and only when it live upon the test of time will I start to consider CSL a real successor. For now I shall see. Also CSL doesn't seem to fit my tastes at the moment anyway. I also think CSL will have a serious competitor in the future.. and that is already evident with a game that's currently under development of which is Citybound, which is backed up strongly by the community largely due to its approach of its development. So I think CSL will have some serious challenges before it will get its hand on the crown from SC4.
    It is a bit naive to assume that the baton has been passed before considering what challenges may have to be overcome in the future. But I don't think many will abandon and completely replace SC4 with CSL as much as many would want to or like.

    Part of what made SC4 got so far too was the amount of effort focused as well with the decent lack of competition IMO until now. At the moment we still have Simcity 2013 as well, its still living and breathing and there is an active community - there is still mods going for it too, My point is that competition will mean that potentially there is less effort or time directed in one game if there is multiple titles that have custom content going for it.

    Make no mistake, I don't hate CSL or anything. It looks like it has done the city building community justice. But the graphics feels and low poly models isn't my taste and there's alot of testing in the waters for only time can tell..

    • Like 4

    Annyeongseo!  몰랑-Imida!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    No. There are still a lot of things to fix in this game and even when that's done, I doubt it'll be able to beat SC4. As a follow-up, sure. As an overtaker, no. I just can't get that creative in CSL. The maximum of four tiles makes me feel pretty restricted, especially when building farms. And what do you mean "can't stand the sight of SC4"?

     

    Much as I like CSL - gotta admit both SC4 (SPAM) and C(X)XL have got it well and truly beat in the farms department (actually, the farms in CXL are probably one of its best features).

     

    This is one of the better farms I've managed in CSL:

    http://steamcommunity.com/sharedfiles/filedetails/?id=447312247

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    No. There are still a lot of things to fix in this game and even when that's done, I doubt it'll be able to beat SC4. As a follow-up, sure. As an overtaker, no. I just can't get that creative in CSL. The maximum of four tiles makes me feel pretty restricted, especially when building farms. And what do you mean "can't stand the sight of SC4"?

    Don't take that too seriously.... I mean that its ancient, and limited roadwise, and just doesn't look as nice now that so many other simulators have come around... Maxis and Electronic Arts had the ability to do what Cities XL and Cities Skylines has done and chose not to.  Look what thinking that they know whats best for city builders has cost them...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     Also CSL doesn't seem to fit my tastes at the moment anyway. I also think CSL will have a serious competitor in the future.. and that is already evident with a game that's currently under development of which is Citybound

     

    I'm not trying to have a go at Citybound, it's a really really nice little project, but this is just ridiculous. There's no comparison, sorry.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well for me I'll be sticknig to SC4. I don't have an opnion on CSL as I've never tried it.. nor do I really intend to... I wasn't really hype with the overall announcement neither to be really honest as it appeared to be a spinoff SC2013 and simply took advantage of the situation. However if I wouldn't say CSL has stolen the crown yet. The game needs to mature.. and only when it live upon the test of time will I start to consider CSL a real successor. For now I shall see. Also CSL doesn't seem to fit my tastes at the moment anyway. I also think CSL will have a serious competitor in the future.. and that is already evident with a game that's currently under development of which is Citybound, which is backed up strongly by the community largely due to its approach of its development. So I think CSL will have some serious challenges before it will get its hand on the crown from SC4.

    It is a bit naive to assume that the baton has been passed before considering what challenges may have to be overcome in the future. But I don't think many will abandon and completely replace SC4 with CSL as much as many would want to or like.

    As much as I admire the creator of Citybound and its supporters, I think if anything is in need of "maturation" its indeed this effort... You have to admit that with all the city simulations that have come out of late, CSL a spinoff of SC2013, maybe... If you take into account that it has none of the crap that doesn't work and duplicates the ones that do.   CSL is the one that delivered most of what the fans wanted ... in a relatively short amount of time and demanded less of fans money... So yes its got some maturing to do... and if things keep going the way they are now... Sim City 4 will just be "an honorable mention".   

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I totally agree with @Kimchii

    •  

    My Hometown:

    The coastal metropolitan city Madero-Tampico-Miramar-Altamira, Tamaulipas, México.

    65396a61dcfe8_3968f30b5aa468bc8fdf0ad48589fa77copy.jpg.e3f619655e9cda591aede0990bb670cf.jpg

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well for me I'll be sticknig to SC4. I don't have an opnion on CSL as I've never tried it.

     

    If you don't have the curiosity to even try CSL, that's good for you and it should be respected. Many of the older SC4 players are like you and will not even try CSL. Some still play SC4, most don't.

     

    However, the good thing with CSL is that we have now younger players, who actually never played SC4, and those finally have a game to discover and enjoy the city-building genre. In that regard, yes, the "crown" has been passed.

     

    Thanks to CSL, city builders are not dead. And we could only be grateful to Colossal Order for this.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Crown has passed. Cities Skylines is the ultimate successor of SC4.

    And I also enjoyed Cities XL there in the between.

    But truly, the future of Cities Skylines,,

    there's no question nor argue on that. 

     

    Long live Cities Skylines!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well for me I'll be sticknig to SC4. I don't have an opnion on CSL as I've never tried it.. nor do I really intend to... I wasn't really hype with the overall announcement neither to be really honest as it appeared to be a spinoff SC2013 and simply took advantage of the situation. However if I wouldn't say CSL has stolen the crown yet. The game needs to mature.. and only when it live upon the test of time will I start to consider CSL a real successor. For now I shall see. Also CSL doesn't seem to fit my tastes at the moment anyway. I also think CSL will have a serious competitor in the future.. and that is already evident with a game that's currently under development of which is Citybound, which is backed up strongly by the community largely due to its approach of its development. So I think CSL will have some serious challenges before it will get its hand on the crown from SC4.

    It is a bit naive to assume that the baton has been passed before considering what challenges may have to be overcome in the future. But I don't think many will abandon and completely replace SC4 with CSL as much as many would want to or like.

    Part of what made SC4 got so far too was the amount of effort focused as well with the decent lack of competition IMO until now. At the moment we still have Simcity 2013 as well, its still living and breathing and there is an active community - there is still mods going for it too, My point is that competition will mean that potentially there is less effort or time directed in one game if there is multiple titles that have custom content going for it.

    Make no mistake, I don't hate CSL or anything. It looks like it has done the city building community justice. But the graphics feels and low poly models isn't my taste and there's alot of testing in the waters for only time can tell..

    I stopped playing SC4 years ago due to many an issue main one being trying to get my computer to like it, and the other were the mods was so much trying to find specific assets for some mods was a right pain..  As for Citybound have yet to see anything really concrete past the conceptual ideas and not much more..  And to say that you thought Cities Skylines to be an offshoot / spinoff of EAXIS's SC2013 is what I would call an insult to Cities Skylines.. Because well Cities Skylines has done what SC2013 could not do such as having large maps, have better pathing, the ability for people to make maps and last but by no means least where EAXIS SC2013 failed big time was that Colossal Order listened to the player and gave people the ability to mod the game right from launch..  And the best thing about Cities Skylines launch was that it did not suffer, the huge fail that was EAXIS SC2013 launch..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    For me I think the only real 'problem' CSL has is that its a bit before its time. Having every citizen simulated individually is amazing, but there isn't a game engine a home PC around to handle it properly. Thats why there is an annoying object limit and 1Million population limit. Maybe in another 10 years it will be possible to do it properly!

     

    My only other gripe is, is it me or is the scale of roads Vs buildings a bit off? I don't have the game but when I look at screen shots they all seem to be huge roads everywhere and tiny houses scattered around etc.


    14+ Million sims! Things are even nicer in Sunset County!

    Sunset County - Check it out!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    For me I think the only real 'problem' CSL has is that its a bit before its time. Having every citizen simulated individually is amazing, but there isn't a game engine a home PC around to handle it properly. Thats why there is an annoying object limit and 1Million population limit. Maybe in another 10 years it will be possible to do it properly!

     

    My only other gripe is, is it me or is the scale of roads Vs buildings a bit off? I don't have the game but when I look at screen shots they all seem to be huge roads everywhere and tiny houses scattered around etc.

    That is the thing we as the average user have not gotten to the point where computers are powerful enough to do what we really want.. When folks want this and they want that in game the developers have to draw the line somewhere as they have to be able to cater for a large audience and not just a few, and considering what Colossal Order have been able to do in Cities Skylines it is pretty remarkable.. When the day comes that the average user has the computing power that, movie studios, government facilities and universities or what ever the future holds then things may change..

     

    Could be the angle of the picture I have never really taken any notice as I am too busy trying to keep my city from going down the drain so to speak.. :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Aye, computers can not do what we dream of. The crown has indeed passed, but to another pope, not to the 'kingdom of god' we envision.

    If I were a gambling man I would not bet CSL will be around in ten years time. Citybound I want to succeed but it is hard to tell how it will end up.


    Best signature ever

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Aye, computers can not do what we dream of. The crown has indeed passed, but to another pope, not to the 'kingdom of god' we envision.

    If I were a gambling man I would not bet CSL will be around in ten years time. Citybound I want to succeed but it is hard to tell how it will end up.

    Yeah that is the thing we don't know what will happen a decade from now with CSL, the longevity is up to both the community and the developer, but more so the community without that any game will fall by the wayside.. A true testment to that is SC4 (January 2003 PC June 2003 Mac) it has been 12 years since its release and and about the same amount of time when its xpac Rush Hour (September 2003 PC September 2004 Mac) was released and not long after that Maxis stopped all support for it.. Since then all support for the game has been community generated so the success of SC4 was due to the community, now we will see how we go with CSL it has a lot of potential and that will only last if the community embrace the game and that Colossal Order keep providing support which hopefully will last a long time until the time that it is not viable for them anymore..

     

    Citybound on the other hand is pretty much up in the air as seen nothing much more than what it is hoping to do, when we start to see actual ingame footage then I might think differently, otherwise what we have now with Simcity 2000, 3000, SC4, SC2013, Cities XL and CSL and so on is good enough for me at the moment..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yeah that is the thing we don't know what will happen a decade from now with CSL, the longevity is up to both the community and the developer, but more so the community without that any game will fall by the wayside.. A true testment to that is SC4 (January 2003 PC June 2003 Mac) it has been 12 years since its release and and about the same amount of time when its xpac Rush Hour (September 2003 PC September 2004 Mac) was released and not long after that Maxis stopped all support for it.. Since then all support for the game has been community generated so the success of SC4 was due to the community, now we will see how we go with CSL it has a lot of potential and that will only last if the community embrace the game and that Colossal Order keep providing support which hopefully will last a long time until the time that it is not viable for them anymore..

     

    Citybound on the other hand is pretty much up in the air as seen nothing much more than what it is hoping to do, when we start to see actual ingame footage then I might think differently, otherwise what we have now with Simcity 2000, 3000, SC4, SC2013, Cities XL and CSL and so on is good enough for me at the moment..

    Yeah, but let's face it: SC4 has been around for so long even because there really was no real alternative to it. How many of us would have abandoned the strict SC4 grid, the bugs, the CTDs... a lot sooner if another real alternative to it existed? I know you can name Cities XL and for a lot of people that was a SC4 alternative, but that game, even being visually astonishing (we gotta admit!) didn't (doesn't) just have all the depth of SC4.

     

    My point is: if a better simulator is gonna pop up in a couple years, there will go CSL (if the developers won't respond adeguately, of course); and that is good! Good for us, of course, that will be getting an even better city simulator anyway!


    For you music lovers out there:
    All the music from SimCity in Comprehensive SimCity Music Collection

    All my remixes of it in SimCity 2000 Music ReTexture

    Enjoy! ;)

    My CD is on iTunes. Check it out!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Is nobody considering that CO will eventually do what most successful franchises do and release a "Skylines 2" in a few years? Why would anybody consider whether it will last for 10 years when that is the most unlikely scenario? They already did two versions of Cities in Motion and that didn't sell nearly as well as C:SL. SC4 is an exception not a rule, and has been around for 10 years only because it was never surpassed. It was, after all, the fourth version.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Is nobody considering that CO will eventually do what most successful franchises do and release a "Skylines 2" in a few years? Why would anybody consider whether it will last for 10 years when that is the most unlikely scenario? They already did two versions of Cities in Motion and that didn't sell nearly as well as C:SL. SC4 is an exception not a rule, and has been around for 10 years only because it was never surpassed. It was, after all, the fourth version.

     

    Yeah honestly basing this whole discussion on whether or not we'll all still be playing C:S in ten years is a bit silly. If either CO or EA (obviously not likely at this point) or a 3rd or 4th party has not made an even better city building game by then it will be a major disappointment. And yes, I think C:S2 is without a doubt already in the works, especially considering Skylines has been a huge commercial success. Let's hope it's even bigger and better. 

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    ITT lots of SC4 fanboys who refuse to look to the future.

     

    Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    Is nobody considering that CO will eventually do what most successful franchises do and release a "Skylines 2" in a few years? Why would anybody consider whether it will last for 10 years when that is the most unlikely scenario? They already did two versions of Cities in Motion and that didn't sell nearly as well as C:SL. SC4 is an exception not a rule, and has been around for 10 years only because it was never surpassed. It was, after all, the fourth version.

     

    Yeah honestly basing this whole discussion on whether or not we'll all still be playing C:S in ten years is a bit silly. If either CO or EA (obviously not likely at this point) or a 3rd or 4th party has not made an even better city building game by then it will be a major disappointment. And yes, I think C:S2 is without a doubt already in the works, especially considering Skylines has been a huge commercial success. Let's hope it's even bigger and better. 

     

     

    Pinning the passage of the crown to a hypothetical "C:S2" in this context sort of implies a concession that C:S did not receive it.  Just saying.

     

    ITT lots of SC4 fanboys who refuse to look to the future.

     

    Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4

     

     

    I'm perfectly happy playing both.  Some people just can't seem to accept that.  Haters gonna hate, I suppose.


    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

    Visit my SC4 City Journal, Leicester County | Index | Street Map
    Buffalo and Upstate New York BATs

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    People here also seem to be letting their nostalgia cloud their memories of the early years of SC4.

     

    Oh, I remember rage-quitting SC4 a few weeks after it came out: for me the game was unplayable! Then RH was released... and I started playing agin! I remember that very well! :)

     

    I'm perfectly happy playing both.

     

    Exactly! ;)


    For you music lovers out there:
    All the music from SimCity in Comprehensive SimCity Music Collection

    All my remixes of it in SimCity 2000 Music ReTexture

    Enjoy! ;)

    My CD is on iTunes. Check it out!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't think it's a "nostalgia cloud", it's called different tastes, points of view and opinion.

     

    73051.png


    My Hometown:

    The coastal metropolitan city Madero-Tampico-Miramar-Altamira, Tamaulipas, México.

    65396a61dcfe8_3968f30b5aa468bc8fdf0ad48589fa77copy.jpg.e3f619655e9cda591aede0990bb670cf.jpg

     

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections