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What Does This Community Need?

  

12 members have voted

  1. 1. What do you want for SimCity?

  2. 2. Would you support this so called, "SimCity Lexicon"?



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So SimCity 2013 community, does anyone know what would make their day in SimCity? Tell me what you want most right now, whether it is a mod or something you want to see in a city.

 

I'm only asking this because I would love to see the SimCity 2013 forums to be as vibrant as the 10 year old SimCity 4 community. ;)

 

Remember, some want new instructions for modding, others want something like a wiki where all of the information for the game is.

 

Personally, I would like a place where all of the technical parts of the game are located, like a SimCity Lexicon of sorts. There, information for RCI and traffic mechanics could be! Maybe this could be a place where mod information, in depth, could be found! What about modding tutorials? We need those!

 

Would the SimCity Lexicon make sense?

 

Most importantly, what do you feel like the community is lacking?

 

Please tell me! :D


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I'd love it, if someone the other arcologies from Simcity 2000 into mods for Simcity 2013.

 

Maybe a mod to fix the tourism and transport bug.

 

To be fair, the Simcity 4 community has a core set of users who do most of the posting.

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Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

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 This game needs a do-over or a re-release. I have no horribly strong grudges against Simcity 2013, but soooooo many people really, really hate this game. EA/Maxis needs to come out with a new Simcity, and TAKE THEIR TIME! I don't think mods can fix everything (no offense, I love mods), only developers of the game that know EVERYTHING, have the big bucks, and the huge compters and servers, can fix the game. Like I said, Simcity was a fine enough game. In fact, It took me a year to see the problem with it (though I was younger, and I did keep failing nontheless, which made me think there was something wrong with me.), and even then, I didn't hate the game. I think the main problem with Simcity was

a): EA rushed it

b): they followed a recent model for online, patchable games, where you skip playtesting and just patch the game after launch, ergo launching a broken and incomplete game.

I'm getting off topic. To recap:

  •  Too many people hate Simicty 2013 for it to live on
  •  Mods aren't the secret medicine for the game (again, sorry guys)
  •  We need a simcity 2017, or 18, or however long it takes to make a great new simcity.

And I do like the idea of a Simcity 2013 Lexicon.

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Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

 

Project Orion allows you to do that to an extent. However, a map editor would still be nice in order to allow cities to function closer to one another.


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Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

 

 

I don't want the cities by each other as much as I would like to use a map editor be able to make a TOTALLY FLAT MAP to make up for the small city size, maybe with some water on one edge.  So tired of using the handful of flat maps in regions.  Oh, and it would be nice to place the oil/coal/ore deposits downwind of my residential.

 

Honestly - I know this is a dead horse - but they gave us curved roads and in the same sweep made them inefficient to use with the small city sizes.

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    Well, thank you everyone for the responses! I'll just respond to some to keep the conversation going.

     

    I'd love it, if someone the other arcologies from Simcity 2000 into mods for Simcity 2013.

     

    Maybe a mod to fix the tourism and transport bug.

     

    To be fair, the Simcity 4 community has a core set of users who do most of the posting.

     

    True, but this is community is newer and prone to more curiosity. I hope people who always complain about how there isn't a mod for something will actually make their own mods once they have the resources, time, and knowledge to do so.

     

    I'm not even sure how to patch a bug with a mod. There was one for a streetcar avenue tunnel bug, but I think most of the bugs lay in some of the json file scripting.

     

    Moving/copying some other Arcologies from SimCity 2000 into this rendition of the game would take someone with skill with modeling and lot creation, ie., Danny50205 (who is working on a city simulator project).

     

    It'll come in a while; I just know it!

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

     

    Limits bring creativity. That's all I can say; however, the number of maps isn't going to change unless someone like you cares a whole heck of a lot, nothing's going to get better, it's not. :)

     

     This game needs a do-over or a re-release. I have no horribly strong grudges against Simcity 2013, but soooooo many people really, really hate this game. EA/Maxis needs to come out with a new Simcity, and TAKE THEIR TIME! I don't think mods can fix everything (no offense, I love mods), only developers of the game that know EVERYTHING, have the big bucks, and the huge compters and servers, can fix the game. Like I said, Simcity was a fine enough game. In fact, It took me a year to see the problem with it (though I was younger, and I did keep failing nontheless, which made me think there was something wrong with me.), and even then, I didn't hate the game. I think the main problem with Simcity was

    a): EA rushed it

    b): they followed a recent model for online, patchable games, where you skip playtesting and just patch the game after launch, ergo launching a broken and incomplete game.

    I'm getting off topic. To recap:

    •  Too many people hate Simicty 2013 for it to live on
    •  Mods aren't the secret medicine for the game (again, sorry guys)
    •  We need a simcity 2017, or 18, or however long it takes to make a great new simcity.

    And I do like the idea of a Simcity 2013 Lexicon.

     

    Well, thank you!

     

    I do like the logic used in this post, and yes, I would agree that mods wouldn't actually fix everything, but for right now, I don't want to wait another two, three, or ten years for another awesome SimCity. Even if I did, that would have to be one freaking awesome game; it actually would probably be pretty awesome, considering what was learned from this game, but EA just wouldn't allow that experimentation unless they had a change of heart, or the industry is just "suddenly" changing its ways.

     

    I'm glad you do like the game and actually acknowledge its weak points. I'm just like you when it comes to finding the flaws in things: I have to really look and dig into the mechanics

     

    Besides, I'm presuming that this community will eventually get as advanced as the SC4 community. They fixed most of their bugs! :D

     

    Due to community feedback, I'm currently setting up the SimCity Lexicon on a wikia page until someone wants to host a server for a massive website or something, but at that point, I wouldn't know what to do. 

     

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

    I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

     

     

    Yes, but that always goes against the developers' game theme of having multiple cities interacting with each other. Project Orion does let you, in many circumstances, have a city plot which lines up with another city plot, allowing you to have some overlap in making a sprawling mega-city.

     

    One word:Military mod

     

    1) That's two words.

    2) That's more along the lines of an Expansion Pack or DLC, not not a simple mod. The main difference lies in the amount of work: mods can be whipped up in a couple hours/days. DLC or EPs take weeks to months. Military is a broad topic, and it's more suited to something like a Cities of Today Expansion Pack. :)

     

     

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

    I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

     

     

    I don't want the cities by each other as much as I would like to use a map editor be able to make a TOTALLY FLAT MAP to make up for the small city size, maybe with some water on one edge.  So tired of using the handful of flat maps in regions.  Oh, and it would be nice to place the oil/coal/ore deposits downwind of my residential.

     

    Honestly - I know this is a dead horse - but they gave us curved roads and in the same sweep made them inefficient to use with the small city sizes.

     

     

    That's an interesting perspective. I've heard that one during the beginning of the SimCity controversy; however, I think having totally flat maps can be pretty boring in terms of character and variety. The cities would either look like big blocks of high-density cities, or something that looks pretty bland.

    As mentioned, the devs had a plan in mind with the game including real-life trade-offs that usually happen when natural resources don't mix with peoples' preferences.


    - No need to fear; TheCraftKid was here.
     
    I'm a proud member of SUGC!

    Check out my

     

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    Great topic! As someone who came to SimCity 2013 pretty late in the game, after all the patches and expansions, I know the thing that really bothered me was trying to recapture abandoned cities and not being able to do so. It always said I was missing some DLC that the existing city used, so I bought it ALL (to the tune of like... I don't know how much money but I'm sure it was at least half the cost of the damn game over again...) and STILL couldn't recapture those cities. Okay, EA, you GOT me, I'm the reason DLC exists and I should be ashamed. But that's some pretty awful abuse of the system.

     

    I found out through some digging that apparently there's some REGION-SPECIFIC DLC that I can't get without having to mess with VPNs... that's too much IT nonsense for a layman like myself. Pretty frustrating.

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    I think the only way to save this game is fix all of the bugs and misc. issues.  They've already admitted the glassbox is too broken to fix, so it would need a rewrite as AidanA28 has pointed out.

     

    Other than that.  It need a real MOD interface with the game.  One that can separate from regular game as it is too hard keeping track of mods and if you installed any offline mods by mistake.  Civilization has the mod data in the save game and stops you from loading mods into regular games.

     

    ​I'm hoping skylines is everything simcity should have been, otherwise we'll have to wait until about 2018 for the next release.  It seems to be about 5 years between major releases.

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    Posted:
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    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

    I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

     

     

    I don't want the cities by each other as much as I would like to use a map editor be able to make a TOTALLY FLAT MAP to make up for the small city size, maybe with some water on one edge.  So tired of using the handful of flat maps in regions.  Oh, and it would be nice to place the oil/coal/ore deposits downwind of my residential.

     

    Honestly - I know this is a dead horse - but they gave us curved roads and in the same sweep made them inefficient to use with the small city sizes.

     

     

    That's an interesting perspective. I've heard that one during the beginning of the SimCity controversy; however, I think having totally flat maps can be pretty boring in terms of character and variety. The cities would either look like big blocks of high-density cities, or something that looks pretty bland.

    As mentioned, the devs had a plan in mind with the game including real-life trade-offs that usually happen when natural resources don't mix with peoples' preferences.

     

    You're right - flat is boring.  However the small city size means wasted space for hills, etc.  I like making low density towns - row after row of normal houses - like my childhood home of Toledo, Ohio.  This game caps you out at about 40,000 population with low density spread out flat - no more space to grow.  Eventually (pretty fast, actually) you run out of workers for jobs.  It's painfully apparent the game was designed for players who wanted to build up high populations (or were playing with a bunch of other people multiplayer, live).

     

    Hilly areas look great, but you HAVE to go medium to high density in them.  You have no other option. 

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    Hey, here's another random idea (sorry if it doesn't seem to fit).

    So we have the ability to plop buildings over water, because the height of the road was fixed or whatever, and it looks cool!

    Anyway we can get roads set to heights above land at other points? I'm not imagining some crazy skye-like idea where floating buildings would be built on top of each other or something like that ... rather, I'm thinking about those stubborn terrain corners on hills and cliffs. You know, the ones where you build a road box, measured out perfectly ... the land underneath it looks flat ... but because the land had a slight slope, it can't be built on! I hate that man!

    So yeah, I imagine the same code behind ploping on water can also be used to plop on hillsides, right?

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    Posted:
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    Well, thank you everyone for the responses! I'll just respond to some to keep the conversation going.

     

    I'd love it, if someone the other arcologies from Simcity 2000 into mods for Simcity 2013.

     

    Maybe a mod to fix the tourism and transport bug.

     

    To be fair, the Simcity 4 community has a core set of users who do most of the posting.

     

    True, but this is community is newer and prone to more curiosity. I hope people who always complain about how there isn't a mod for something will actually make their own mods once they have the resources, time, and knowledge to do so.

     

    I'm not even sure how to patch a bug with a mod. There was one for a streetcar avenue tunnel bug, but I think most of the bugs lay in some of the json file scripting.

     

    Moving/copying some other Arcologies from SimCity 2000 into this rendition of the game would take someone with skill with modeling and lot creation, ie., Danny50205 (who is working on a city simulator project).

     

    It'll come in a while; I just know it!

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

     

    Limits bring creativity. That's all I can say; however, the number of maps isn't going to change unless someone like you cares a whole heck of a lot, nothing's going to get better, it's not. :)

     

     This game needs a do-over or a re-release. I have no horribly strong grudges against Simcity 2013, but soooooo many people really, really hate this game. EA/Maxis needs to come out with a new Simcity, and TAKE THEIR TIME! I don't think mods can fix everything (no offense, I love mods), only developers of the game that know EVERYTHING, have the big bucks, and the huge compters and servers, can fix the game. Like I said, Simcity was a fine enough game. In fact, It took me a year to see the problem with it (though I was younger, and I did keep failing nontheless, which made me think there was something wrong with me.), and even then, I didn't hate the game. I think the main problem with Simcity was

    a): EA rushed it

    b): they followed a recent model for online, patchable games, where you skip playtesting and just patch the game after launch, ergo launching a broken and incomplete game.

    I'm getting off topic. To recap:

    •  Too many people hate Simicty 2013 for it to live on
    •  Mods aren't the secret medicine for the game (again, sorry guys)
    •  We need a simcity 2017, or 18, or however long it takes to make a great new simcity.

    And I do like the idea of a Simcity 2013 Lexicon.

     

    Well, thank you!

     

    I do like the logic used in this post, and yes, I would agree that mods wouldn't actually fix everything, but for right now, I don't want to wait another two, three, or ten years for another awesome SimCity. Even if I did, that would have to be one freaking awesome game; it actually would probably be pretty awesome, considering what was learned from this game, but EA just wouldn't allow that experimentation unless they had a change of heart, or the industry is just "suddenly" changing its ways.

     

    I'm glad you do like the game and actually acknowledge its weak points. I'm just like you when it comes to finding the flaws in things: I have to really look and dig into the mechanics

     

    Besides, I'm presuming that this community will eventually get as advanced as the SC4 community. They fixed most of their bugs! :D

     

    Due to community feedback, I'm currently setting up the SimCity Lexicon on a wikia page until someone wants to host a server for a massive website or something, but at that point, I wouldn't know what to do. 

     

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

    I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

     

     

    Yes, but that always goes against the developers' game theme of having multiple cities interacting with each other. Project Orion does let you, in many circumstances, have a city plot which lines up with another city plot, allowing you to have some overlap in making a sprawling mega-city.

     

    One word:Military mod

     

    1) That's two words.

    2) That's more along the lines of an Expansion Pack or DLC, not not a simple mod. The main difference lies in the amount of work: mods can be whipped up in a couple hours/days. DLC or EPs take weeks to months. Military is a broad topic, and it's more suited to something like a Cities of Today Expansion Pack. :)

     

     

     

    Man, a map editor or creator would be AWESOME! Not sure how feasible this is, but the limit of # of maps kinda sucks. plus it always bothered me that cities weren't direct side by side neighbors

    I totally agree.  It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side.  That is one of my biggest complaints about SC2013.

     

     

    I don't want the cities by each other as much as I would like to use a map editor be able to make a TOTALLY FLAT MAP to make up for the small city size, maybe with some water on one edge.  So tired of using the handful of flat maps in regions.  Oh, and it would be nice to place the oil/coal/ore deposits downwind of my residential.

     

    Honestly - I know this is a dead horse - but they gave us curved roads and in the same sweep made them inefficient to use with the small city sizes.

     

     

    That's an interesting perspective. I've heard that one during the beginning of the SimCity controversy; however, I think having totally flat maps can be pretty boring in terms of character and variety. The cities would either look like big blocks of high-density cities, or something that looks pretty bland.

    As mentioned, the devs had a plan in mind with the game including real-life trade-offs that usually happen when natural resources don't mix with peoples' preferences.

    About the simcity lexicon- Do you want any help?

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