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I never noticed that before... the fillers use a larger texture, that black part is the Alpha channel, which shouldn't be showing. I've never had such problems myself, but then I've also been using custom textures for these pieces. I'll double-check the originals for you later if no one else comes up with a solution. In the meantime, can you tell me if this black texture problem occurs elsewhere in your cities?

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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On 12/11/2016 at 6:55 PM, rsc204 said:

I never noticed that before... the fillers use a larger texture, that black part is the Alpha channel, which shouldn't be showing. I've never had such problems myself, but then I've also been using custom textures for these pieces. I'll double-check the originals for you later if no one else comes up with a solution. In the meantime, can you tell me if this black texture problem occurs elsewhere in your cities?

Diagonal fillers are the problem that shows black texture.

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In order to be sure I am looking at the correct file, please can you tell me which of the files you kept from the "Texture (choose one)" folder included in the mod. It should be named "Base prop XXX". Perhaps the texture is incorrect, but I didn't have this problem using the sandstone classic file.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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27 minutes ago, rsc204 said:

In order to be sure I am looking at the correct file, please can you tell me which of the files you kept from the "Texture (choose one)" folder included in the mod. It should be named "Base prop XXX". Perhaps the texture is incorrect, but I didn't have this problem using the sandstone classic file.

I used Base prop concrete Old.

Well, I changed and it fixed. I guess that file needs a fix! :D

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Yeah, the Alpha Channel for that one is not the same as the others. I've fixed it and uploaded it here. I hope no one objects, but Magneto hasn't been active in a long while, so it won't be fixed otherwise. Load this after the original, which will be automatic when placed in the same folder.

zBase prop concrete Old.dat

  • Like 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I have all the correct deps but here is how it presents :Magneto%20SAM%20parking%20override%20pro

Apparently those are the JIM textures (?),  the shrubbery doesn't show up everywhere, and the lot does not conduct power. Is it normal, Doctor ? [disregard the green spots all around, I am having problems with buggy night lights on soccer fields]


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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These aren't lots, they are a transport network, it's just a SAM override, therefore to conduct power, they need zoning. Use of the trick where you hold control and zone next to them (invisible zoning), will "activate" zoning on the edges. Due to the way zoning works, it simply won't be possible for the middle spots which zones can never touch, to activate such zoning. This relates to the T21 mod too, which adds the props to the network, those will not appear unless the tile they are on has zoning on at least one side.

I'm not sure what's going on with the textures either, it's definitely the correct ones, but the artefacts are not normal, which is most likely a rendering problem of your setup.

  • Like 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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(Should I be proud or sheepish that I found that out on my own in the mean time ?  Zoning. How stupid can I be ?)

I could live with the artefacts ; like,  it's wet pavement :-))) But what part of my set-up should I look into if I want it dry ? 


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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Well the textures, like all SC4 textures, are compressed as FSH files, when certain detailing is employed, it can lead to such artefacts displaying. For example I noticed that my Industrial SAM textures do a similar thing when there are lights around. The root cause is the detail of the textures, when brightened or darkened, it alters the way you see them. Everyone will have a slightly different setup/display in-game, due to differences in the components/drivers used to render their games.

It would appear though that your game is brightening things considerably, you might try altering the Gamma setting of your videocard when running SC4. Bear in mind this change will affect everything in-game, but you may find you prefer the results. Assuming you have either an NVidia or ATI dedicated graphics card, you should be able to alter this in the respective control panel application. You should also be able to specify the change to only apply when running SC4. A lower gamma value will be darker, a higher value will be brighter, you only need to make small adjustments, but with some trial and error, that shouldn't take too long to get a better colour balance.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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It may have something to do with the proximity of the ghost lights, though. I will try them in a hopefully intact tile of an intact region and see how it goes, before  digging into the entrails of my graphic card...:-)


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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Magneto hasn't been around for a while, if the attachments are corrupted, that's how they are on the server and we probably can't fix them without getting hold of the original files. To which end, if anyone has these four attachments from the bottom of the first post in this thread, please would you PM one of the staff (or myself) and we can hopefully fix this for others.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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In your relot of Neko JPN Sidewalk mod, you asked about the Bicycle Pack by Jim. It's here  :-) with the Sapporo Subway station.  I exchange it for the link you provide  to aqua877 lots which I couldn't find when looking for them for the ML Station Square ! *:ohyes:

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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