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Any one using RRW?

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I am thinking of changing over to RRW.... your thoughts.

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Considering that Rivit just released an upgrade mod for it today, I'd say it's a good time to switch over.

 

Unfortunately the main developer, Willy (Swordmaster), is short a working computer at the moment, so future updates might not arrive any time soon.  It probably wouldn't be updated until the next NAM release anyway, and that gives plenty of time.

 

You'll really want it once eggman finished his catenaries.  I'm also working on some alternate textures (suggestions welcome).  So you could put it off, but it might be easier to become familiar now, and stay ahead of the game.

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It's really not that different. They just added smoother draggable curves, and the texture is changed....nothing much else...right? :P If so, I wasn't aware of anything. It's not a radical change like RHW was to MHW.

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    well yes I do. I am not sure how hard it is to do such things but one thing that has bothered me is how clean the rails look in all mods or textures it would be nice to see weeds or feather grass on the edges by the rail tie edges some thing that would leave a close up shadow. for depth.

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    Currently: Viewing File: SC4TerrainExtensions DLL
     
    You'll really want it once eggman finished his catenaries

    My catenaries may take a while. They are quite hard to calculate and make. Also I have to make sure that the props don't conflict with anything. There is still a bit to sort out but I will continue to work on them when time permits

     

    -eggman121

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    I really like the RRW and sometimes I come across features I didn't even know existed.

     

     

    You'll really want it once eggman finished his catenaries

    My catenaries may take a while. They are quite hard to calculate and make. Also I have to make sure that the props don't conflict with anything. There is still a bit to sort out but I will continue to work on them when time permits

     

    -eggman121

     

     

    Please take your time, we all know what happens when something gets rushed...

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    Probably never.  Doesn't it introduce massive in-compatibility with prior rail mods & transit enabled lots? 

     

    While NAM 32 is a great upgrade, its changes make large chunks of the great transit mods useless until somebody fixes them (which will never happen on most).  I'm still deliberating on whether I'm ever going to move up beyond 31 ever.

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    I am laying back from RRW for at least one more NAM release.  It is still under major development and I am not feeling experimental.


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    It's really not that different. They just added smoother draggable curves, and the texture is changed....nothing much else...right? :P If so, I wasn't aware of anything. It's not a radical change like RHW was to MHW.

     

    Pretty much all of the stuff that was planned to be in the old Rail Addon Mod (RAM) project is now under the umbrella of the RRW, so new NAM Rail functionality is anticipated to be designed to RRW specs, but not Maxis Rail specs.

     

    Probably never.  Doesn't it introduce massive in-compatibility with prior rail mods & transit enabled lots? 

     

    While NAM 32 is a great upgrade, its changes make large chunks of the great transit mods useless until somebody fixes them (which will never happen on most).  I'm still deliberating on whether I'm ever going to move up beyond 31 ever.

     

    The thing with NAM upgrades is that they incorporate fixes to issues present in earlier versions.  There's quite a bit of stuff that was problematic with NAM 31/31.1/31.2 that we addressed in NAM 32, and when NAM 33 arrives, it'll be the same thing.  It's certainly possible to run NAM 32 without the RRW, if you're not inclined to try it out just yet, though eventually, new additions to the repertoire of Rail content will be RRW-based.  I suspect the station matter will be addressed as the RRW continues to be developed.

     

    Most of the big "changes" in the NAM's structure were actually done between NAM 30 and NAM 31, so if something worked with NAM 31.x,, it should work the same with NAM 32, provided the user has installed it properly (which generally involves ignoring the third-party mod's original instructions).  We've also been adding more FLEX/draggable functionality across the board, trying to wean users off the old static puzzle pieces, as the new method effectively allows more customization with fewer third-party cosmetic mods.

     

     

    Unfortunately the main developer, Willy (Swordmaster), is short a working computer at the moment, so future updates might not arrive any time soon.  It probably wouldn't be updated until the next NAM release anyway, and that gives plenty of time.

     

     

    We have moved to a more frequent release cycle since NAM 31.0, allowing us more flexibility, so if there ends up being a number of developments ready to go before then (which there might be--there's one really cool project underway right now that the general public hasn't seen yet), it's possible NAM 33 will precede the next phase of the RRW.

     

    -Tarkus

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    I like the added options you get with RRW, but the new texture isn't like around my area so it doesn't feel right to me.

     

    But as someone mentioned above about textures, I would love to keep the default color with the options of RRW.

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    I am laying back from RRW for at least one more NAM release.  It is still under major development and I am not feeling experimental.

     

    Don't you make extended use of PEG's transit-enabled harbor lots? Would be interesting to see whether those still work.

     

    I must admit I haven't tried NAM 32 yet. Did you notice any changes to the basic stuff (I think you don't use RHW/GLR/NWM, like me)?

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    I haven't tried NAM 32 either, I'm having some trouble with my Simcity 4 and I'll have to reinstall it. After that I'm going to install 32 but I think I'm going to wait for NAM 33 for the RRW content.

     

     

    You'll really want it once eggman finished his catenaries

    My catenaries may take a while. They are quite hard to calculate and make. Also I have to make sure that the props don't conflict with anything. There is still a bit to sort out but I will continue to work on them when time permits

     

    -eggman121

     

     

    The catenaries look awesome! However, I have the problem that I'm already using a mod that places catenaries on heavy rail and HSR. I'll have to figure out how I'm going to do that. But I'm definitely going to download them. 

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    It's really not that different. They just added smoother draggable curves, and the texture is changed....nothing much else...right? :P If so, I wasn't aware of anything. It's not a radical change like RHW was to MHW.

    Maybe so, but you need to remember that to be honest, RHW 1.0 really wasn't that great. No MIS and nothing really beyond RHW 4.

    But it's that they had an idea, stuck to it and worked it well. And now you have a revolutionary system that allows you to build just about any highway you could want to. I believe that RRW will be the same, as they have the core aspects down pat and simply patience is required before more features are added. Even though it's only a different rail skin now, it won't be long before variable heights are introduced, as well as triple and quadruple rail, etc.

    RRW is worth a look. if you don't like, you can always just uninstall it.

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    I am laying back from RRW for at least one more NAM release.  It is still under major development and I am not feeling experimental.

     

    Don't you make extended use of PEG's transit-enabled harbor lots? Would be interesting to see whether those still work.

     

    I must admit I haven't tried NAM 32 yet. Did you notice any changes to the basic stuff (I think you don't use RHW/GLR/NWM, like me)?

     

    I load NWM as a contingency, but hardly ever use it.  I've reached a more or less static situation with what I am doing and find that I am not interested enough to take on a new learning curve at the moment. 

     

    I am doing some problem solving WRT the current NAM compiler for the transportation code.  Doesn't work properly under my version of wine.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
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    Posted:
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    I am laying back from RRW for at least one more NAM release. It is still under major development and I am not feeling experimental.

    Don't you make extended use of PEG's transit-enabled harbor lots? Would be interesting to see whether those still work.

    I must admit I haven't tried NAM 32 yet. Did you notice any changes to the basic stuff (I think you don't use RHW/GLR/NWM, like me)?

    I load NWM as a contingency, but hardly ever use it. I've reached a more or less static situation with what I am doing and find that I am not interested enough to take on a new learning curve at the moment.

    I am doing some problem solving WRT the current NAM compiler for the transportation code. Doesn't work properly under my version of wine.

    What do you find difficult about the NWM?


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  • Original Poster
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    i find the NWM hard to learn the tuilps drive me crazy. but i just reloaded NAM 32 with RRW i will post some pictures in a few days with a thumbs up or down. my region is still very young so one step ahead. i also found a mod to make my freight trains longer cant wait to try it. I just wish i could find tanker cars.

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    Posted:
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    I am laying back from RRW for at least one more NAM release. It is still under major development and I am not feeling experimental.

    Don't you make extended use of PEG's transit-enabled harbor lots? Would be interesting to see whether those still work.

    I must admit I haven't tried NAM 32 yet. Did you notice any changes to the basic stuff (I think you don't use RHW/GLR/NWM, like me)? I load NWM as a contingency, but hardly ever use it. I've reached a more or less static situation with what I am doing and find that I am not interested enough to take on a new learning curve at the moment.

    I am doing some problem solving WRT the current NAM compiler for the transportation code. Doesn't work properly under my version of wine.

    What do you find difficult about the NWM?

     

    Nothing.  It is just not a fit for most of my current city tiles which are mostly rural.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    Well here are some pictures of my new RRW. my thoughts 1. I love it! the fact that it will not let me make a crappy curve is amazing what ever new trick that is needs to go over to el rail. 2. cant wait tell texture mods start rolling out. light gray stones would be great for me. 3. I think the trains are faster now that they don't have to hit the brakes all the time. Two thumbs up from me. 8GRgUY7.pngk4ImC2T.png2Ta8PDf.png and only one curve is a puzzle. guess what one

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