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greener07

Is this the reason for no growth even after doing all correct?

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OK... I created a thread like this but now instead posting on that thread I decided to open another new thread. 

 

So I am doing all correct ... 100% edu, health, fire, police, water, power coverage.

 

Excellent environment and high mayor rating.. RCI is low.. very low...and population stuck at 6000 instead of many many parks and such.

 

I think the reason for low growth can be:

 

What I did was used two roads (yes not streets/avenues,highways) and they formed a criss-cross to form only 4 neighboring connections. Each connection in each geographical directions.

 

Similarly 2-3 rail lines criss-crossing each other and forming 4-5 connection in each geographical directions.

 

Rest were all streets. and NAM 32 installed.

 

Now I think that NAM calculates how much population a city should be allowed without breaking its transport system.

 

And the transport system that I made can support small population only...

 

So is this the reason for stuck growth inspite of doing correct zoning.

BTW I like Edinburgh city (Scotland capital) so much :)

Thank you

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When you say the RCI is low, very low, do you mean certain bars are below the zero line? If so, which ones? You may simply not have enough demand for residents. You may need to zone more industry and/or commercial. I could be misunderstanding about what you mean by the RCI being low.

You could also consider upgrading your transportation network if needed.


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    When you say the RCI is low, very low, do you mean certain bars are below the zero line? If so, which ones? You may simply not have enough demand for residents. You may need to zone more industry and/or commercial. I could be misunderstanding about what you mean by the RCI being low.

    You could also consider upgrading your transportation network if needed.

     

    all the good ones are low.

     

    r$, IA, ID are only high :E

     

    anyway let me 1st make a high volume transport system... may be that is a vital thing in this Pro-NAM era.

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    The NAM has no effect on your demand simulator, other than the desirability impact that the highway networks have on Sims, which isn't a feature of the NAM anyway.

     

    Generally the rule is out and then up, so letting all the low wealth grow first and then upgrade is probably ideal. Most of my cities right now have a lot of low wealth growing, even though I have exactly the same service coverage as you. Typically, if you build it, they will come. Barring that, trash collection/build up will prevent even the poorest of Sims from moving in, so if there's garbage in the streets, this would be the problem. Make sure your garbage services are adequate. I've sometimes ran the game at length without trash just to see how far I could get before development stopped.

     

    Pictures would also be welcome.


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    I see...

    Thank you APSMS.

     

    OK yes I will come with pics as soon as I make a city... I deleted those non-performing cities out of frustration.

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    r$, IA, ID are only high :

     

    And C$, hopefully. Sounds about right for a starting region. Your population needs some time to get educated. They start with low education and low health values. Build farms and dirty industry, let it grow for a while, and as soon as education is high, it will be replaced by first manufacturing and later high-tech industry, which you can help along in the end by taxing I-D at 20% (but only if the demand for the others is positive!). In the beginning, it's your only chance, though.

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    all the good ones are low.

     

    r$, IA, ID are only high :E

    I think you misunderstand... R$ is not 'bad'. In fact, you need a combination of all wealth levels to make a healthy growing city thrive. Trying to grow a city with only high wealth levels will not work in the long run. Take a look at your desirability map and pick a spot that may be out of the way, away from all your fire, police and health coverage and start building some small low wealth neighborhoods. If the demand is high, they should sprout up easily. Once you begin satisfying the R$ demand, you should see demand for commercial services start to rise, and once enough jobs are present you will find the R$$ and R$$$ demand will return. Good luck.

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    We really do need a picture of your progress, especially when you are stuck.  Most of us are visual beings, and we like to see how people are doing when they have a difficulty.  If you need help with getting and posting a picture, just ask. 

     

    Meanwhile, here is a small encouragement for you:

     

    nKj2efM.jpg

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    When you say the RCI is low, very low, do you mean certain bars are below the zero line? If so, which ones? You may simply not have enough demand for residents. You may need to zone more industry and/or commercial. I could be misunderstanding about what you mean by the RCI being low.

    You could also consider upgrading your transportation network if needed.

     

    all the good ones are low.

     

    r$, IA, ID are only high :E

     

    anyway let me 1st make a high volume transport system... may be that is a vital thing in this Pro-NAM era.

     

     

    Simply put, you need to allow those to build first. You cannot jump straight to having high wealth everything. Even if you could, such a city would never function, as R$ Sims are required just about everywhere. Eventually, you can end up with mature cities that are mostly R$$, but you can't eliminate the low-wealth entirely.  Cities like NYC did not suddenly appear in their present day forms; it took 400 years of growth and development to turn a small village on a remote island into the financial hub of the world. Times Square was once nothing but farmland and scattered cottages. It's got nothing to do with how good your transportation system is; you have to start with poor people, farms, and factories, and work your way up to a modern high-tech city.

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    OK Thank you to all of you :)

    BTW, I like that babe and the puppies :D

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    You are welcome.  Slow and steady wins in SC4.  Your city must crawl before it walks before it learns to run before it learns to ride.


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    Awh, its a really cute town!

    Though, PEG Ponds & BSC parks would make a great addition to your town. c:

     

    Also, are you trying to raise demand? What I do is plop tons of BSC parks & PEG Ponds,

    maybe you could install deadwood's highway barriers next to the train tracks? Those help clean pollution & raise demand (probably).

     

    I assume you tried configuring your taxes? If you want to attract more high-wealth, plop a few commercial buildings.

    Astonishingly, I tried that & it worked out great.

     

    If all else fails, just max out the demand for the R$ then upgrade.

    Or you can always use a demand ordinance mod (NOT RECOMMENDED)

     

    Good luck on your problem & city! ^-^

    It's so adorable awh. c';


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    Awh, its a really cute town!

    Though, PEG Ponds & BSC parks would make a great addition to your town. c:

     

    Also, are you trying to raise demand? What I do is plop tons of BSC parks & PEG Ponds,

    maybe you could install deadwood's highway barriers next to the train tracks? Those help clean pollution & raise demand (probably).

     

    I assume you tried configuring your taxes? If you want to attract more high-wealth, plop a few commercial buildings.

    Astonishingly, I tried that & it worked out great.

     

    If all else fails, just max out the demand for the R$ then upgrade.

    Or you can always use a demand ordinance mod (NOT RECOMMENDED)

     

    Good luck on your problem & city! ^-^

    It's so adorable awh. c';

     

    Thank you friend :)

     

    I have installed PEG ponds and BSC parks 

     

    But I can't figure it how to make those beautiful parks like he did :(

     

    OK I will use the DEDWD Highway Walls

     

    I am trying to increase population... My population is stuck :(

     

    I have all amenities and everything... still population wont increase .

     

    BTW is the town really nice? 

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    Hee hee, your welcome!

     

    Oh its easy, just use the pieces he gives you to make paths, fountains, etc. Though by BSC parks I was referring to this:

    https://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=5563

    But that is a nice addition as well! Also, make sure you have all the dependencies installed! There may be a lot but its worth it in the end my friend. (:

     

    Nice to hear as well. It would help alleviate the pollution & increase desirability for mid to high wealths.

    But, since you're saying your population is stuck, have you tried plopping commerce buildings? Maybe add some lots

    that give a slight boost to commerce? Commerce & industry make more people wanting to move in cos of all those job offers.

     

    & yes, I'm being honest. It's a really nice town! c: >w<

    I have a few suggestions though but seeing as you almost fully developed the square, it would be quite difficult if not impossible to you know,

    fit these in:
     

    * A bit more diagonal roads with PEG Ponds & BSC Parks would make it look more realistic. You can also download diagonal houses for the cute,

    suburban look. MMPs also come in handy, as well as grass filler lots.

     

    * If you want to, you can try to implement a highway system. It doesn't have to be super realistic, since the game has limitations. For highways I strongly recommend you use the RHW, not the MHW.

     

    * Maybe you could add a river? It would add a bit of flair. Some mini-hills would also give your town a nice feel as well. Or, you can add a bunch of them to make San Francisco.

     

    * I advise you to get a custom Tree mod. The Maxis trees look sort of bland to be honest. Maybe Cycledogg's trees might spruce the nature of that town up!

     

    It might not be the best of advice but, its always nice seeing style in a town.

    Best of luck! :D


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    OK here are some images.

     

    Population at 4500 or such after 33 game yrs :E

     

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2013-58-56-21.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2013-59-07-40.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2014-00-10-21.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2013-59-49-85.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2014-00-00-84.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2000-21-15-23.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2013-59-25-71.jpg

    http://dl.dropboxusercontent.com/u/12360312/simcity_screenshots/SC4%202014-01-24%2014-00-24-04.jpg

    How many neighbour connections have you got? What is the RCI graph like?

    I would also try to zone more R in the southeast of your city, in particular. Just looking at the zone layout, it's possible that some of your commercial may not be employing as many people as they can, due to a lack of traffic. If you zone in thwe southeast of your tile, the people will be forced to drive through the commercial zones to get to work, which will benefit the commercial buildings.

    Also, if you haven't done this already, play a different tile in the region and try and build another small town, largely dependent on Agriculture. It is very difficult to play on just one tile in the region and build a healthy population.

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    You should zone more residential along the east side of your city and upgrade the density on the older zones. Your low density zones are already maxed out, since they only allow single-family houses.

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    Thank you everybody.

     

    Actually I left some space for future buildings like TV studio, stadium etc etc.

     

    But it seems that in the very 1st city of your region ... I should only grow houses and houses and houses :E

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    If you still have a lot of space left in the tile, them continue zoning. That way, your population should increase, provided that you have enough residential demand in your city. Could you provide a picture that shows the entire tile?

    As stated in previous posts, your next option is to build a neighboring city to stimulate demand in the city you've shown.


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    Sometimes i read this sentence:

    In SimCity 4, cities need to grow out before they can grow up. Start with expanding the city, zone more zones and your city will grow...

    But when i want to build a big city i zone almost solely high density (residential, commercial, industry) from the beginning. And the city grows up fine. I get residential and commercial skyscrapers in relatively small areas.I play in easy mode so i have enough money for this type of zoning. Another advantage is that you can make profit with public transportation early in the game.

    And i already wrote it in the other thread: The population of 4500 is so tiny that neighbour connections are not important for population growth.
     

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    Thank you everybody.

     

    Actually I left some space for future buildings like TV studio, stadium etc etc.

     

    But it seems that in the very 1st city of your region ... I should only grow houses and houses and houses :E

     

    You need to get your population up to a certain size before houses will start to convert into larger apartment buildings. I usually just build a carpet of RCI initially and demolish buildings to make way for rewards as the city grows. It also helps if you play on larger maps.

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    BTW is the town really nice? 

     

    It sure is nice, though I'm not sure whether it's practical in the SC4 sense. Do your civics actually cover the residential areas (they are not really needed at this stage, but anyway)? Does your railway allow residents to travel from their home to their work? Which boils down to the question: Does it function?

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    BTW is the town really nice? 

     

    It sure is nice, though I'm not sure whether it's practical in the SC4 sense. Do your civics actually cover the residential areas (they are not really needed at this stage, but anyway)? Does your railway allow residents to travel from their home to their work? Which boils down to the question: Does it function?

     

     

    Superb question.

    Well actually many things in SC4 are not realistic and cannot be compared with real life situations...

     

    There are 2 ways of playing this game... If I (wouldn't dare to say You or We) want to play it like real life situations then forget about the game logic and population and use massive mods

     

    And if I want it to play it like SC4 simulation game then play it like a computer game...

     

    Well, I used radius doubler during the time I built this city but deleted it now for next cities... So yes the civics were all over the city and yes you are correct... we don't need civics at this stage.

     

    Railway... I have lot of questions regarding SC4 railways... I built the railway to not take people from home to office but to take them to different cities... I mean I wanted real life situation.... For people to go to work I would want them to use bus and other transit networks.

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    Actually, if you are willing to do a little work you can make railways be your main rapid transit system.  The trick is to have the main line go past the places where you want local use then run terminals off the main line.  I hardly ever put passenger stations on the main line, but on spurs (not sidings).  Because the stations are so cheap, it is a good way to get rapid transit going early in the life of a city.


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    Good idea Nonny but is it realistic?

    I wanted to people ride the bus from their homes to the railway stn. and then buy the tickets and then sit on the train to ride it :)

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    Good idea Nonny but is it realistic?

    I wanted to people ride the bus from their homes to the railway stn. and then buy the tickets and then sit on the train to ride it :)

     

    The trick with railways is to keep free space next to it for future development. In the future railways may be important for traffic between cities. If your city expands to a certain size you might want to build big stations, since those train-stations need a lot of space and sometimes use more tracks it could be helpful to keep free space around it. Thus, making spurs can be very useful at the beginning of your city. It could depend on the size of your city whether you can keep the spurs or not. I normally can't use them in a later stage because the new stations take too much space. Then I try to decrease traffic-problems on heavy rail by multiple tracks and an effective set-up of switches, most of the times this helps quite well.

     

    A bus network is quite effective when starting a city. I usually use busses in the beginning, after that I make a extensive grid for the underground for higher densities (or mid-density). I usually notice that an extensive grid results in profits (as long as you take common traffic patterns into account). This doesn't mean that busses will be useless, this is very useful for lower densities. I also use subway stations that function as bus-stop as well. Connecting different types of public transport is a very effective way to reduce road-traffic and increase the usage of public transport.

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    Good idea Nonny but is it realistic?

     

    Sure. Many cities have or had extensive commuter rail systems with relatively close stations. Some cities later partially or fully replaced them by light rail, but others still use them as they were.

     

    Which means you can use heavy rail for local traffic. Of course, you don't have to, so your idea is also viable. The best local transport system is subway, but it's only a must if you go much higher than 1 million with your population on a tile. I usually don't use any, but then again, I'm not going for super high densities.

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    Thank you Turjan.

     

    Thank you Ltw but many things you mentioned... I don't have the skill to do them.

     

    Spurs... sorry I don't understand what are they.

     

    effective set-up of switches ... what r they and how to do them?

     

    a extensive grid for the underground for higher densities .... what is it?

     

    Any tuts or pics of your cities would be helpful.

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    Spurs are tracks that branch from the main track and end in a terminal station. This way, you don't have all traffic using the same track all the time.

     

    Switch can be both, the point where a spur branches from the main track, or just a point where passengers switch traffic mode. I guess he meant the latter, but could be wrong.

     

    While you can build underground rail with the NAM, I suppose here underground=subway was meant. A grid of subways is the most effective mode of transportation with the NAM. It doesn't interfere with the surface traffic, is fast and efficient. While I said that I don't use it, it's essential if you want to have really big cities.

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