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Deimos2k13

Brown boxes on Avenues

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Hi everyone, I'm just going mad at an apparently stupid problem... Brown boxes! I downloaded some mods reguarding trees on avenues roads and streets and I was playing in my cities without any problem, when suddendly those brown boxex started to appear on my avenues (I mean the game default avenues), especially when I create them, this happens now in every new city or zone I try to build. Probabily something is missing in my plugins folder, but matter of fact I have given a lot of attention to the required dependancies and read almost every readme file I got with the downloads, installed all the dependancies that they asked, but still no trees at all, only brown boxes! I remember to have installed now, but I don't remember exactly if there's something else that could conflict with the stuff.
 
The image below shows what I get when I build avenues.
post-601258-0-91069000-1373746231_thumb. 
Any tips are very appreciated;
If anyone knows what I'm missing, please let me know.
 
TNX

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Hi there,

 

Something must be missing, or there might be a conflict. In the description, I've noticed that CP Prop Pack 2009a has now been replaced by BSC MEGA Props CP Vol 02. Just check you have this prop pack installed, and remove the old one if you have it.

 

Otherwise, I suggest testing with only that tree mod and the dependencies in your plugins folder. A quick way is to rename your existing plugins folder (to anything you like), then in the same location, create a new one called "Plugins". Finally, move these files into this new folder and test in the game.


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    Hi there,

     

    Something must be missing, or there might be a conflict. In the description, I've noticed that CP Prop Pack 2009a has now been replaced by BSC MEGA Props CP Vol 02. Just check you have this prop pack installed, and remove the old one if you have it.

     

    Otherwise, I suggest testing with only that tree mod and the dependencies in your plugins folder. A quick way is to rename your existing plugins folder (to anything you like), then in the same location, create a new one called "Plugins". Finally, move these files into this new folder and test in the game.

    Hi, tnx for the reply, I already have BSC MEGA Props CP Vol 02 in the plugins folder, as long as I've checked the remove list txt file with Cleanitol, and it says that the CP Prop Pack 2009a is not present. However, I will try to manually move the files with the method you said, just to see if the problem comes out again. I'll keep you informed! Tnx a lot

     

    UPDATE: I have tested by manually removing all the plugins and loading a previous city where the brown boxes were, and the result is NO bb at all, then I've put the tree-lined avenue mod back into the plugins folder with all the dependancies and still no bb, THEN I've put  all the plugins back, and the problem comes out again...  must be something else, It's definitely not the lined tree mod that causes the problem, in the meanwhile I've figure out that maybe something else could be missing...

     

    Check the image below:

    missinglot.jpg

     

    It could be due to some missing files in avenue light poles, since the fact I have those mods too. I'll try to focus on those files now.


      Edited by Deimos2k13  

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    OK, at least we know the mod does work on its own. Now I suggest narrowing down the search by following the binary method outlined

     

    It basically involves a process of elimination -- keep splitting your plugins in half to find the culprit.


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    May not be an error but a missing texture library.  Since it is a PEG item, I'd really check all the Pegasus downloads for missing dependencies.  Some older dependencies have been consolidated on the PLEX.  May not have made it elsewhere.


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    Quoting something from CaptCity:

     

    Have you ever used this mod by Pegasus? If so and then removed, the brown boxes show but will go away if the avenues are re-drawn (at least they did for me). If you don't use Peg's mod, you can remove the T21 Mods Addons folder from the ZZZ_USL folder.

     

    There are a few other suggestions, but the file name sounds a bit like it. It's a principal thing. If you use any mods like street side mods and similar, removing the plugin doesn't remove already plopped instances. Replopping the avenue should help if you removed the necessary files for the prior mod to show up properly.

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    Are you by chance using a one of MandelSoft's light replacement mod? If I remember correctly, this has come up and is the result of improper dependency files being used. I'll have to search through the topics to find the thread.

     

    Edit: Just saw that Turjan posted while I was searching/typing - thanks for that. It seems to me there may have been something involving the USL mod. Looking...


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    It seems to me there may have been something else besides that possibility. Looking...

     

    I guess you mean this part:

     

    T21 mods are a way to get props to appear on transit networks. Given the name that appears in the query window, you might have this mod installed. Look for a file that starts with "ZZZ_USL". If that's the one you have, the only dependency is the NAM. If you have NAM installed, perhaps there was a mistake made during the installation of the USL mod.

    Later:

    After playing with the USL mod a bit, I did get the boxes if the LightCones files were not in place correctly - as per the Readme. In the ZZZ_USL main folder there are three .dat files with "LightCones" in the name - LightCones, LightCones-Bright, and LightCones-Uniform. The first must be in the folder and one of the others must be there. If the first one was removed, boxes resulted. Likewise, if both the second two were removed, boxes resulted.

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    It seems to me there may have been something else besides that possibility. Looking...

     

    I guess you mean this part:

     

     

     

    T21 mods are a way to get props to appear on transit networks. Given the name that appears in the query window, you might have this mod installed. Look for a file that starts with "ZZZ_USL". If that's the one you have, the only dependency is the NAM. If you have NAM installed, perhaps there was a mistake made during the installation of the USL mod.

    Later:

    After playing with the USL mod a bit, I did get the boxes if the LightCones files were not in place correctly - as per the Readme. In the ZZZ_USL main folder there are three .dat files with "LightCones" in the name - LightCones, LightCones-Bright, and LightCones-Uniform. The first must be in the folder and one of the others must be there. If the first one was removed, boxes resulted. Likewise, if both the second two were removed, boxes resulted.

     

     

    Hi, you were absolutely right, the problem was just that mod causing conflicts with "LightCones", and here is what went wrong:

    Although I have read the insttructions in the included .pdf, when I moved the needed files into the plugin folder I completely forgot to choose the "color" of light cones, and the result was a conflict with the cone colors causing the missing cone problem, while all the rest was in the right place and supposed to work!

    Well, we have figured out what was causing my bb problem very quickly, and guess what? Once solved, it looks like a charm with the new lights by T21... I'll better pay more attention when I install new mods from now on :D  :] 

    Thank you all so much for your suggestions. :thumb:

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