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Fixing Cities Afflicted by Phantom Sliders

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The thing is this slider bug problem I had no idea. Now that I know what it is I have noted on occasions that a hospital or school slider will be different from where I "swear" I had it :). Now I know why... Yet it's never been so bad that I've gone bankrupt or anything, but I check my sliders quite a bit as well.

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The thing is this slider bug problem I had no idea. Now that I know what it is I have noted on occasions that a hospital or school slider will be different from where I "swear" I had it :). Now I know why... Yet it's never been so bad that I've gone bankrupt or anything, but I check my sliders quite a bit as well.

 

But what if you change the slider in the budget control menu, doesn't that effect all buildings globally to a degree as well?

 

Swear I've noticed sliders being set differently but only after changing the budget menu slider. None of the buildings ever seem to keep moving in any direction till maxing out either way. Which is the ultimate result of the slider bug if I'm correct. 

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    But what if you change the slider in the budget control menu, doesn't that effect all buildings globally to a degree as well?

     

    Yes, it does; it affects all of them proportionately.

     

    Swear I've noticed sliders being set differently but only after changing the budget menu slider. None of the buildings ever seem to keep moving in any direction till maxing out either way. Which is the ultimate result of the slider bug if I'm correct.

    Changing the budget menu slider is quite safe, and will not produce phantom sliders.

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    Very useful info here. Should be stickied.

     

    Thanks z :thumb:

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    Finally got my first infliction a few days ago while messing around with a fire station's budget. Need to remember to bulldoze the dang things before I start modding/testing to reduce the chances of this happening and having to worry about fixing it.

     

    It should be sticky'd in the bugs&tech section of the forum. 

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    It should be sticky'd in the bugs&tech section of the forum. 

     

    Personally, I think that would be an excellent idea.  A lot of people lose cities unnecessarily due to this bug.

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    It should be sticky'd in the bugs&tech section of the forum. 

     

    Personally, I think that would be an excellent idea.  A lot of people lose cities unnecessarily due to this bug.

     

    Especially those who fiddle around with the Reader. 

     

    In the process of creating a mod for all the pyro's out there like me that crave more frequent fires, of course there has to be a bit of radical altering of exemplars, and you're bound to hiccup sooner or later.

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    Hi there, I tell you what this bug is hard to get rid of. I have followed your instructions exactly and I still have this problem. I have waited years after removing all the buildings from a category and the slider still goes to 0. I feel like ripping my hair out...

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    Make sure you have all the custom content from the STEX with the word fix in the title.  This applies especially to the Opera House Fix which is often the cause of this problem.  Out of bounds civic custom content will usually be found to be the cause of this problem.  Playing with the Reader is one of the other causes.

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    I was having the slider issue, deleted all buildings and noticed an "ERROR: NO NAME." I went to the spot where an elementary school once stood and nothing but gods green earth. I've buldozed, attack with every disaster, nothing!! How do you get rid of this phantom no name school? I don't want to obliterate the city, for it is one of the key cities in the region.

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    I was having the slider issue, deleted all buildings and noticed an "ERROR: NO NAME." I went to the spot where an elementary school once stood and nothing but gods green earth. I've buldozed, attack with every disaster, nothing!! How do you get rid of this phantom no name school? I don't want to obliterate the city, for it is one of the key cities in the region.

    Too bad.  I guess you don't have the With this kind of error you should always look at this forum.

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    On 6/27/2013 at 10:21 PM, z1 said:

    Update (9/28/21):  It turns out that there are many cases where the fixes above are not sufficient to remove a Phantom Slider bug.  These appear to all involve multiple buildings of the same class (such as all education buildings, for example).  @CorinaMarie has written an excellent post detailing how to fix the bug in these cases.  If you have a Phantom Slider bug that involves more than one building, or that does not go away easily, I recommend that you go straight to the method described in her post.

    Thanks for the shout out. *:)

    I've learned way more since then and have perfected a method to fix any Slider Bugs with a scientific approach to determine exactly what's needed for the counter amounts. CB and I had planned to write a thorough tutorial elucidating the methods, but then other projects came up. Btw, there is one in the medical group with my method which needs one lot left remaining as it's handled internally different than all others. (Said all others can be totally fixed and no extra lot needs to stay.)

    Also, I believe @smf_16 can do it much easier by direct editing of the city save file.

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    9 minutes ago, CorinaMarie said:

    Btw, there is one in the medical group with my method which needs one lot left remaining as it's handled internally different than all others.

    Which lot would this happen to be?

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    16 hours ago, z1 said:

    Which lot would this happen to be?

    Any medical lot with the Local Funding (top slider) bugged. The Ambulance Funding can be countered with no extra lot needing to remain (which holds the offset amount).

    Additionally, another insidious problem can arise: If the lot has sliders (of any kind) and it does not have a PluginPackID (or duplicates the ID of some other lot) and the city tile is saved whilst the original is not in plugins, the save data loses the internal link to its info so my method cannot counter it with the no lot staying present method.

    In both cases, that's when we need a plop that must always remain to hold the offset cost amount (whether negative or positive value).

    Edit: @z1 I tweaked the above a wee bit as I hadn't quite described the differences as well as I could have. *;)

    In summary:

    Any slider bug can be fixed with the proper offset funding done in two sets of bulldozing, tweaking, plopping, and bulldozing and no lot has to remain to hold the info with the exception of medical with the top slider bugged.

    For all except medical there is a separate totaling entry in the save game data and we can force it to be set back to zero. For medical, it doesn't have that, but always adds up the individual slider costs as when plopped and compares that to the total as seen in the current exemplars.

    Then there is the other, rarer exception scenario of saving a city while a lot with sliders which does not have PluginPackID is out of plugins, but the game saved. (This can happen when one decides to remove content and they believe they have bulldozed all such lots before removing, but missed one or more.) This, too, can be fixed, but a single lot containing the cumulative offset amount has to remain in the city tile.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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