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What is the trick to solving the Fire Plane Mission for the City Zoo Reward?

 

I started 3 fires in my city, and selected the Fire Truck, which then gave me the mission each time. As I successfully put the fire out with the water each time, it finally granted me the Fire Airstrip.  I placed it and now have a Fire Plane.  I can fly the Fire Plane and do both the missions it comes with.  

 

However I've never been awarded a City Zoo for it.  Does anyone know the trick to doing the Fire Plane UDI Mission correctly to be awarded the City Zoo?  Or has no one does this, and it is a bug whereas it is documented but has never worked?  Thx! 


- Cougar2004

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Are you able to land the plane?


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    Are you able to land the plane?

     

    I've never gotten the chance.  Whenever the fire goes out, the mission ends with a positive tone, sparkles, and grants me my successful reward.  The plane remains flying in the air on autopilot after the mission is over.


    - Cougar2004

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    Probably wrong reward_guid, I'll try to look into this.


     

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    Just found this information, which may hold the answer to why it won't unlock:

     

    Water Drop for Fire: Put out a fire from the air. Awards 110 mayor rating.

    Note: Contrary to what the SimCity 4 Deluxe Edition manual states, this mission does not unlock the city zoo.

     

    [source]

     

    If this is true, I guess the only way is to meet the standard prerequisites:

     

    • Population: 80,000
    • Mayor Rating: 68
    • Number of Parks: 25

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    I fixed it!
     
    fire_plane_bug.jpg

     

    And ZOO is available afterwards.

     

    Search for .lua with TGI "CA63E2A3 4A5E8EF6 FFA8F301" in simcity_1.dat. Copy this file to new blank.dat. Now go to this copied file and press Edit.

    Scroll down to green comment line: 

     

    ----------- Reward record Zoo----

     

    Under it there is line:

     

    if (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS) then

     

    Change it to:

     

    if (not missions_completed( { 'cc3296c5'} ) and (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS)) then

     

    Then press Apply and save, name your fix and move it to Plugins folder.

     

    Note: There are 4 Fire Plane UDI missions, 2 for NATURAL fire and 2 PLAYER-MADE fire both Good and Evil, both Good ones were meant to give you Zoo as reward. As it is quick fix I added only possibility to Zoo be available only by doing player-made fire version of mission.

     

    I could upload fix, but first I need to add support for natural fire and be sure it is compatible with other fixes, especially Grand Rail Station one. And find time.

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    I fixed it!

     

    fire_plane_bug.jpg

     

    And ZOO is available afterwards.

     

    Search for .lua with TGI "CA63E2A3 4A5E8EF6 FFA8F301" in simcity_1.dat. Copy this file to new blank.dat. Now go to this copied file and press Edit.

    Scroll down to green comment line: 

     

    ----------- Reward record Zoo----

     

    Under it there is line:

     

    if (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS) then

     

    Change it to:

     

    if (not missions_completed( { 'cc3296c5'} ) and (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS)) then

     

    Then press Apply and save, name your fix and move it to Plugins folder.

     

    Note: There are 4 Fire Plane UDI missions, 2 for NATURAL fire and 2 PLAYER-MADE fire both Good and Evil, both Good ones were meant to give you Zoo as reward. As it is quick fix I added only possibility to Zoo be available only by doing player-made fire version of mission.

     

    I could upload fix, but first I need to add support for natural fire and be sure it is compatible with other fixes, especially Grand Rail Station one. And find time.

     

    You know... you're kind of awesome for a guy with only 81 posts and 26 reputation.  I'm glad you are a member of this community.  

     

    I look forward to your fix being uploaded when you have added natural fire parts and worked out compatibility verification. This is poised to be one of the better fixes in the game, at least for players who do UDI missions.   If not available soon, I will probably follow your instructions to at least get it working as a temporary solution as you suggested.

     

    How might the Grand Rail Station be a conflict anyway? I'm curious about that since you mentioned it.  Thx!

     

     

    EDIT: Its been awhile since using the reader. What tool are you using for these instructions (above)?  I have iLive's Reader v1.4 now.  Where is the option  to "copy this file to a new blank.dat"?  Thx.


    - Cougar2004

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    There won't be any compatibility problems in the end. Reward requirement script for Deluxe Train Station (as it is called in game files) is in another .lua file than most rewards, to be precise it is with rest of Rush Hour specific rewards.

    I'll cook up fix and upload it in near hour or 2, stay tuned.

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    Voila!

     

     

    Would be nice if someone was able to test it on natural, random fire, as I couldn't get fire in my city even with almost every fire station bulldozed x)

    Player-made fire works as advertised.

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    All this talk about UDI missions that Cougar has been drumming up is making me actually want to play the damn things....

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    There won't be any compatibility problems in the end. Reward requirement script for Deluxe Train Station (as it is called in game files) is in another .lua file than most rewards, to be precise it is with rest of Rush Hour specific rewards.

    I'll cook up fix and upload it in near hour or 2, stay tuned.

     

    This is great!  However, I'm a bit worried that I may be in trouble on this one... since I believe I use a mod that affects the same .lua.  If you take a look in the .lua you will see that there are 3 City Halls (2 of them commented out in the code).  Well I have been using a mod for years that fixes that and puts all 3 of the city halls back into game play as was originally intended.  I believe those City Halls are in this rewards .lua.  I made need to find a way to put both together so I can get both fixes.  Its the CityHall Reward Fix - by MrTruesage found here: 

     

    Any thoughts as to if there is a conflict? or a possible way to get both to work together?  I'm also curious to know if there is a way, just in case other fixes need to eventually be applied to the same .lua, at least then we will know how to go about it next time too.  Thx!


    - Cougar2004

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    Yes, there is  a conflict, BUT! I see he has conveniently put same .lua file I edited in separate file, so I see no problem in creating patch for City Hall Fix and include it in my upload. It's only matter of editing 1 line, to be precise :P

    More info a bit later, stay tuned.

     

    EDIT1: Uploaded new version with patch for City Halls Mod - 

     

    If you want to make change by yourself, I posted solution Only difference between quick fix and uploaded fix is that edited line looks like follows:

     

     

    if (not (missions_completed( { 'cc3296c5'} ) or missions_completed( { '2c328ecb'} )) and (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS)) then

     

    Original Maxis file was missing missions_completed statement, so it couldn't trigger UDI reward text and availability for city advisor. 

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    All this talk about UDI missions that Cougar has been drumming up is making me actually want to play the damn things....

    Not on your eggtype, Tinbert.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

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    All this talk about UDI missions that Cougar has been drumming up is making me actually want to play the damn things....

    Not on your eggtype, Tinbert.

     

     Though I haven't actually done any of the missions besides the very first learning one, and some free drive, it ran OK for me....so far.

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    Yes, there is  a conflict, BUT! I see he has conveniently put same .lua file I edited in separate file, so I see no problem in creating patch for City Hall Fix and include it in my upload. It's only matter of editing 1 line, to be precise :P

    More info a bit later, stay tuned.

     

    EDIT1: Uploaded new version with patch for City Halls Mod - 

     

    If you want to make change by yourself, I posted solution Only difference between quick fix and uploaded fix is that edited line looks like follows:

     

     

    if (not (missions_completed( { 'cc3296c5'} ) or missions_completed( { '2c328ecb'} )) and (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS)) then

     

    Original Maxis file was missing missions_completed statement, so it couldn't trigger UDI reward text and availability for city advisor. 

     

    Excellent!  I just downloaded it, and am ready to test it NOW.  I will report the results when finished.

     

    But first, thank you AcronShinra for making and uploading and sharing this, especially explaining how you did it and a special thanks for the fix version to make it compatible with the CityHall Fix!  

     

    Could you please verify that I understand the installation instructions?  The download file contains a file called: "Fire_Plane_UDI_fix_by_Acron.dat" - Obviously this has to be added to the Plugins folder.  But since I also use the CityHall Fix, I also have to overwrite the original CithHall's Fix "RewardLUA.dat" with your new "RewardLUA.dat".  Correct?  Both files are required, right?

     

    Thx!


    - Cougar2004

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    Yes, there is  a conflict, BUT! I see he has conveniently put same .lua file I edited in separate file, so I see no problem in creating patch for City Hall Fix and include it in my upload. It's only matter of editing 1 line, to be precise :P

    More info a bit later, stay tuned.

     

    EDIT1: Uploaded new version with patch for City Halls Mod - 

     

    If you want to make change by yourself, I posted solution Only difference between quick fix and uploaded fix is that edited line looks like follows:

     

     

    if (not (missions_completed( { 'cc3296c5'} ) or missions_completed( { '2c328ecb'} )) and (game.g_population < tuning_constants.ZOO_POP or game.ga_mayor_rating < tuning_constants.ZOO_MR or game.g_num_parks < tuning_constants.ZOO_NUM_PARKS)) then

     

    Original Maxis file was missing missions_completed statement, so it couldn't trigger UDI reward text and availability for city advisor. 

     

    Excellent!  I just downloaded it, and am ready to test it NOW.  I will report the results when finished.

     

    But first, thank you AcronShinra for making and uploading and sharing this, especially explaining how you did it and a special thanks for the fix version to make it compatible with the CityHall Fix!  

     

    Could you please verify that I understand the installation instructions?  The download file contains a file called: "Fire_Plane_UDI_fix_by_Acron.dat" - Obviously this has to be added to the Plugins folder.  But since I also use the CityHall Fix, I also have to overwrite the original CithHall's Fix "RewardLUA.dat" with your new "RewardLUA.dat".  Correct?  Both files are required, right?

     

    Thx!

     

    I asked the same question in the mod comments.. lol   From what I gather, if you've already dl'ed v1.0, you only need to overwrite the RewardLUA.dat in the City Hall Package mod from v1.1

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    To make it short: remove Fire_Plane_UDI_fix_by_Acron.dat, and copy&paste RewardLUA.dat from my upload to original City Hall Package in your Plugins\ folder, say yes to overwrite.

    Fire_Plane_UDI_fix_by_Acron.dat is for those who do not use MrTrueSage's mod, you can't use both files(my fix and patch with my fix) simultaneously as there can't be 2 instances of same files present in Plugins\ folder (we both edited adv_rewards.lua), one will overwrite another.


     

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    To make it short: remove Fire_Plane_UDI_fix_by_Acron.dat, and copy&paste RewardLUA.dat from my upload to original City Hall Package in your Plugins\ folder, say yes to overwrite.

    Fire_Plane_UDI_fix_by_Acron.dat is for those who do not use MrTrueSage's mod, you can't use both files(my fix and patch with my fix) simultaneously as there can't be 2 instances of same files present in Plugins\ folder (we both edited adv_rewards.lua), one will overwrite another.

     

    Got it!  Thank you for your answer here.  Perhaps you might like to put something in the Installation Instructions to say: Use only 1 of the 2 files.  Fire_Plane_UDI (standalone file) OR Overwrite the RewardLUA.dat with this new one (for players who have the CityHalls Fix).  Something like that might help.  

     

    I don't like the rating that I'm seeing people give to your file so far... Once I test it tonight, if it checks out, I will be giving you a full 5 Stars on the download. But I believe the reason that the file is rated so low so far is because the instructions could use clarification, and because it is not clear in the text that SimCity 4 originally INTENDED to award the Zoo for the Fireplane Missions, and the original Maxis code was already there but was broken and you have fixed it here to it works correctly.  If you can help clarify that you aren't just choosing to make a mod that chooses to give a random reward (zoo) to a random UDI mission (fireplane), and reinforce that everyone should use this file, because everyone is using broken code without this, then the rating will for sure go up a lot to where it should be.  Hope that helps.


    - Cougar2004

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    Rating is the last thing I care for, bunch of stars on mod page won't tell me if for example lot is unbalanced(like some custom IND buildings having immense garbage value) or have missing crucial props.


     

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