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Patch 2.0 notes leaked?

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It seems that no one has posted this yet. So I'm just gonna paste here from the one I made at simcityhall.net

 

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Link to other forum
http://forum.ea.com/eaforum/posts/list/9431948.page

Link to Reddit:
http://www.reddit.com/r/SimCity/comments/1c0bf2/sc2013_patch_20_next_tuesday_does_somebody_here/

Note: They say it was originally posted at the Simcity's Czech website blog (see screenshot below), then somone reposted it at reddit. This is the translated version.

Apr 08, 2013 Michael Donahoe, community manager

We've got news for you one, dear mayors. The novelty of one big novelty, you're going to SimCity - update labeled 2.0! This update, which will be published soon (more on April 9 at 18:00), to include several critical fixes for which you have asked us most, and also some other improvements. For an idea of ??providing you with a complete overview of upcoming changes:

Tourism: Repairs unexplained fluctuations tourists - passenger numbers of tourists are now collected in a better way.
Casinos: Casinos adjusted so that it is more profitable gambling - to activate this enhancement is needed to demolish the old casino and replace them with new ones.
More casinos: Number of modules Sci-fi casino casino and neat rose to six.
Game in the region: bankrupt city may receive financial assistance from the city.
Education: Addressed an issue with buses that are stuck in secondary schools; existing schools are already corrected themselves.
Education: Fixed a bug where school buses picking up students in neighboring towns as well as the absence of bus stops.
Education: Better student population census.
Education: Fixed a bug where the children after leaving the school bus stop teleported to the nearest walking route instead to go to school.
Education: The University building extensions now a player gets the correct bonus.
Recycling: Recycling center cleared errors due to which ceased to operate; recycling services now also serve other cities.
Air pollution: Fixed a problem that caused the contamination occurred suddenly without any apparent cause; fixed the problem for which it is manifested regional air pollution double penalty.
The mayor's villa: The Mayor will now go to work with their catching cars. Helicopter will fly or ride in a limo and sports cars, if the built-ins.
Fire Services: Fire cars are now getting to fires faster.
Water: Water pump now pumping water from rivers with a much larger area, so that better use of water resources.
Trade: Fixed ports that stopped working for no reason.
Public transport: Tram first stops to come with a higher frequency of movement of passengers.
Public transport: Cities with population and public transport region now transmit the correct number of employees and customers.
Public transport: Circular vehicle now will not attempt to load other Sims, but leaves the garage.
Public transport: Buses neighbors do not often visit the surrounding cities and will focus more on serving passengers "home".
Processing center: Fix problems that caused that some cities do not process correctly.
Data maps: Maps are now displayed in a standard color, even if the player uses any of image filters (except for color blind mode).
HUD: The user interface now supports mode for colorblind correct color settings.
Tuning: Pure City resident now support "state failure".
Budget: Fixed bugs in monthly transactions that permit circumvention of the system.

The above changes certainly do not represent a complete list of new version 2.0. Expect further details on the day of the release, that is next week on Tuesday. Meanwhile, although the 2.0 update does not fix the loss of the gaming process and the "rollback", but very hard to solve these problems we work.

Because it is the first major update so we would like to warn you in advance that all game servers will be updated at the time of 2.0 to two hours off. Issuing updates for such a large number of players is not a simple task, so it's a necessary step. Neither was it easy to choose the right time for the release, according to statistics gaming servers but we worked out that at least players just damage the outage at 18:00. We believe that, given the list of repairs you will understand that you two hours waiting worthwhile.

For now, try the Cheetah speed by going back to the game again!

Thanks for your patience, mayors!


Screenshot by FX2k
sc_zps7503e844.png

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seems very fake

 

a 3yr old has better spelling and grammar

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seems very fake

 

a 3yr old has better spelling and grammar

 

I saw it earlier today when someone posted it on the EA forums, while I wont defend if its real or fake (real release notes will come soon enough when the patch does come), it was web translated from czech, so the grammar issue is expected (and I dont see any spelling errors).

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I'm more concerned about the fact that they haven't released patch notes for the last two patches they released.

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seems very fake

 

a 3yr old has better spelling and grammar

It is translated from Czech using something like google translate, and automated translation tools often make grammical mistakes during translation

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Still no mention of the garbage situation!! Have a tiny population with 8 garbage trucks and they still don't pick everything up! makes no sense

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I'm more concerned about the fact that they haven't released patch notes for the last two patches they released.

They didn't because the changes were limited to the test server.

 

Still no mention of the garbage situation!! Have a tiny population with 8 garbage trucks and they still don't pick everything up! makes no sense

It's not just households that produce garbage, take a look at your garbage overlay and see which other buildings are producing the main % of your garbage. (it fills up in the early morning hours).

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My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

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Still nothing of larger maps. I wont bother playing until that happens. I suspect larger maps are fairly easy to do but they would rather fix all the issues with the hopes that will somehow turn all the negativity around so they can sell us the larger maps in DLC instead of just providing it for free.

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I think it's going to be a long time before larger maps come out.  About half of the gaming PC's out there are running WinXP which means there are some hard limits they are working with such as the 2gig file limit.  Until they loose XP, I'm getting the impression it's extra work to retool Simcity2013 for bigger maps just for Win7 users.  So I expect this to be low on their to-do list.

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I think it's going to be a long time before larger maps come out.  About half of the gaming PC's out there are running WinXP which means there are some hard limits they are working with such as the 2gig file limit.  Until they loose XP, I'm getting the impression it's extra work to retool Simcity2013 for bigger maps just for Win7 users.  So I expect this to be low on their to-do list.

 

XP should not have that much to do with it.  Processor power, sure, but not which OS is running.  The simulation still uses only one core on multi core machines after all.

 

I run SC13 on a 2 year old laptop, with the high settings, with no issues (granted it was the top end 2 years ago and comparable to what is still near top end today).  A larger map means the game slows down, no big deal.  When SC4 came out, even on the best of the best PCs at the time, the largest maps were very tough on the computer, even todays top PCs a large SC4 map can be a burden. 

 

Just like SC4, they can offer larger maps, let people with high end machines play them, let people with low end machines suffer through them if they like or play smaller maps if its too painful. 

 

EA I think judged their core audience poorly.  Though I can see why they did.  They were not aiming to please to diehard SC4 types still playing a decade later, why would they? Its a small group compared to the entire market.  They also were not aiming to please to hardcore "gamer" types, it is essentially meant to be a casual game.  They thought their audience would be mom and pop, people who played SC games through their life, but never got into other games, who have their PC but dont invest in expensive gaming rigs.  I think thats why we got stuck with small maps, they didnt realize how loud and annoyed those people with decent computers would be, figuring they would be off playing whatever the latest FPS is instead anyway.

 

I do really think there is probably more then half the people playing SC today that have few complaints if any (after the launch issues that is).  Then an extra quarter who really only take issue with the actual bugs rather then limitations.  And the people screaming to high hell on the various forums and the lurkers who watch them scream are less then 5%.  With this in mind, did they really get it that wrong? From their perspective? 

 

I do like to notice the huge difference in what you see here on simtropolis, where many of the posters have been fans of the series for a very long time, versus what you see on the EA forums.  I dont think the difference is in moderation tactics, I think the difference is in generation. 

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I think it's going to be a long time before larger maps come out.  About half of the gaming PC's out there are running WinXP which means there are some hard limits they are working with such as the 2gig file limit.  Until they loose XP, I'm getting the impression it's extra work to retool Simcity2013 for bigger maps just for Win7 users.  So I expect this to be low on their to-do list.

 

XP should not have that much to do with it.  Processor power, sure, but not which OS is running.  The simulation still uses only one core on multi core machines after all.

 

I run SC13 on a 2 year old laptop, with the high settings, with no issues (granted it was the top end 2 years ago and comparable to what is still near top end today).  A larger map means the game slows down, no big deal.  When SC4 came out, even on the best of the best PCs at the time, the largest maps were very tough on the computer, even todays top PCs a large SC4 map can be a burden. 

 

Just like SC4, they can offer larger maps, let people with high end machines play them, let people with low end machines suffer through them if they like or play smaller maps if its too painful. 

 

EA I think judged their core audience poorly.  Though I can see why they did.  They were not aiming to please to diehard SC4 types still playing a decade later, why would they? Its a small group compared to the entire market.  They also were not aiming to please to hardcore "gamer" types, it is essentially meant to be a casual game.  They thought their audience would be mom and pop, people who played SC games through their life, but never got into other games, who have their PC but dont invest in expensive gaming rigs.  I think thats why we got stuck with small maps, they didnt realize how loud and annoyed those people with decent computers would be, figuring they would be off playing whatever the latest FPS is instead anyway.

 

I do really think there is probably more then half the people playing SC today that have few complaints if any (after the launch issues that is).  Then an extra quarter who really only take issue with the actual bugs rather then limitations.  And the people screaming to high hell on the various forums and the lurkers who watch them scream are less then 5%.  With this in mind, did they really get it that wrong? From their perspective? 

 

I do like to notice the huge difference in what you see here on simtropolis, where many of the posters have been fans of the series for a very long time, versus what you see on the EA forums.  I dont think the difference is in moderation tactics, I think the difference is in generation. 

 

 

The OS has a HUGE affect on the software it runs.  Simcity2013 seems to be coded to run on 2005-6 WindowsXP machines which happens to make up about half of the market they are shooting for, which is gaming PC's and also perfectly explains why it only runs on no more than two cores (another WinXP limitation) and the city size is tiny to keep under the 2gig file limit XP has.

 

And following both sites I feel the moderation is MUCH heavier here.  That's why it "seems" to be less negative because most of us realize the uselessness of saying anything negative about the game here in many contexts.  Maybe that's good, but I do know that when I got something to say I take it to Simcity.com's forums and let the majority of SC2013 players read it where it's more effective in that sense than here.

 

As far as a metric to see where the game is at...   consider how many games sold vs active cities.  The last time I checked the numbers are poor.  That tells me more than trying to weigh how much the active community might or might not feel.

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The OS has a HUGE affect on the software it runs.  Simcity2013 seems to be coded to run on 2005-6 WindowsXP machines which happens to make up about half of the market they are shooting for, which is gaming PC's and also perfectly explains why it only runs on no more than two cores (another WinXP limitation) and the city size is tiny to keep under the 2gig file limit XP has.

 

True, and not true at the same time.  The OS, CAN have a huge affect, not DOES.  It depends on how the game is written.  I do this for a living. 

 

It runs on no more then 2 cores because threading the simulation could become obscenely complex.  The simulation actually only uses a single core, additional cores are used for non simulation computations, which would have no need for anything more then one additional core.  This has little to do with backwards compatability to XP or any OS, more to do with portability and compatability with hardware, not software.  Compatability with older processors, and alternative processors is the concern, not the OS.  Little of commercial high end games has any dependancy at all on an OS outside of its launcher and some basic "lets play nicely together" stuff.

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I think it's going to be a long time before larger maps come out.  About half of the gaming PC's out there are running WinXP which means there are some hard limits they are working with such as the 2gig file limit.  Until they loose XP, I'm getting the impression it's extra work to retool Simcity2013 for bigger maps just for Win7 users.  So I expect this to be low on their to-do list.

Absolute garbage, it has zero to do with current PC's, and no Windows 7 is now more popular then XP, and what does XP have to do with anything? They did this because of the server BS, nothing else.

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https://www.facebook.com/simcity.czsk?ref=stream

2.0 is still referenced on their facebook page.


 

Vychází aktualizace 2.0 obsahující spoustu oprav a zm?n! K úpravám dojde v hromadné doprav?, turistickém ruchu, katastrofách, zne?iš?ování a t?eba i v obchodování.

Protože je update dosud v?bec nejv?tším, je pot?eba zhruba na dv? hodiny odstavit servery. Bližší podrobnosti už p?ímo v našem blogu a doufáme, že vás zm?ny pot?ší.



Based Update 2.0 contains many fixes and changes! The changes will occur in public transport, tourism, disaster, pollution and even in commerce.

Since the update is still not the largest, is needed for about two hours to shut down servers. For more details, directly to our blog and we hope that you change please.

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It runs on no more then 2 cores because threading the simulation could become obscenely complex. 

 

 

 

Finally a word of knowledge because it is incredible to see so many people talking about what they do not know in fact with intention of  formed  the basis for their opinions on what could or could not be done to change this game.
 
 Note well that I said game because that is exactly what SimCity is today. a game 
 
Missed just say that besides obscenely complex. also would make it  production more consuming and costly
 
It would also good put something  about having even larger maps since all claim to be possible because someone put roads off limits.
 
It is not possible now or will be in any near future or distant because  a larger city also means a greater amount of data to be sent to already congested queues that form it in a very bad projected service to save-cloud.
 
Simcity was designed to be extamente what one sees today that is more a social game with some resemblance to MMOs and so without any possibility or aspiration to be a great simulator cities.
 
And all this was clearly delineated in most interviews of executives EA last year then  nothing will be done to change this unless that they would change the objectives of this product already launched.
 
Someone has faith that can happen?

 

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I think it's going to be a long time before larger maps come out.  About half of the gaming PC's out there are running WinXP which means there are some hard limits they are working with such as the 2gig file limit.  Until they loose XP, I'm getting the impression it's extra work to retool Simcity2013 for bigger maps just for Win7 users.  So I expect this to be low on their to-do list.

 

I'm not sure where you get your 50% number, but according to the Steam survey, only 8% of computers are running XP still.

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I'm not a programmer so I don't know and I'll accept I'm totally wrong.  But I'm around people who are and listen to them complain about WindowsXP all the time.  They do simulation and WinXP has a hard time balancing the load over multiple cores.  While WinXP can see all the cores of a multi-core processor, it starts to have stability problems when managing an application that's using more than two cores, something about this being a throw back to when XP only saw two physically processors when processors where single core only and the tools for programming multi-core programs on XP are primitive.  

 

So I alway understood it that programmers of XP applications in general avoided that problem by only using two cores or less, instead of using all the cores.  And from what I understand most multithreaded application for XP do just what Simcity2013 does.  There is a main thread and then some work is hardcored to be offloaded to other cores instead of the OS slicing up the work and balancing the load over the cores as more modern applications take advantage of more advanced OS capabilities.  This is coupled with the fact that around WinXP's hayday it was Coreduo mostly.  Quad cores and more are more or less WinVista or greater.  MS hasn't put a lot of work into making XP work with more than two cores well.

 

Also, I don't know how an application access hardware the OS isn't addressing, so I'm not sure why the OS isn't more important when it comes to what can and cannot run.

 

As far as the 50%, http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0 so in the Windows family it's more like ~35-40%.  However Steam isn't a good measure.  Steam metrics is only good for measuring Steam users. 

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I'm not a programmer so I don't know and I'll accept I'm totally wrong.  But I'm around people who are and listen to them complain about WindowsXP all the time.  They do simulation and WinXP has a hard time balancing the load over multiple cores.  While WinXP can see all the cores of a multi-core processor, it starts to have stability problems when managing an application that's using more than two cores, something about this being a throw back to when XP only saw two physically processors when processors where single core only and the tools for programming multi-core programs on XP are primitive.  

 

So I alway understood it that programmers of XP applications in general avoided that problem by only using two cores or less, instead of using all the cores.  And from what I understand most multithreaded application for XP do just what Simcity2013 does.  There is a main thread and then some work is hardcored to be offloaded to other cores instead of the OS slicing up the work and balancing the load over the cores as more modern applications take advantage of more advanced OS capabilities.  This is coupled with the fact that around WinXP's hayday it was Coreduo mostly.  Quad cores and more are more or less WinVista or greater.  MS hasn't put a lot of work into making XP work with more than two cores well.

 

Also, I don't know how an application access hardware the OS isn't addressing, so I'm not sure why the OS isn't more important when it comes to what can and cannot run.

 

As far as the 50%, http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0 so in the Windows family it's more like ~35-40%.  However Steam isn't a good measure.  Steam metrics is only good for measuring Steam users. 

 

Steam is an accurate reflection of what gamers are using.  Not quite sure how you can say it's not a good measure.  That doesn't make any sense at all.

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Steam metrics are accurate for measuring Steam users.  That makes complete and perfect sense.  Trying to say all PC gamers can be measured by Steam metrics is what doesn't make sense.

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Steam metrics are accurate for measuring Steam users.  That makes complete and perfect sense.  Trying to say all PC gamers can be measured by Steam metrics is what doesn't make sense.

 

No.  But it's pretty close.

 

Origins service duplicates Steam.  Gamers who use Steam use Origin.  Gamers who use Origin, use Steam.  You can buy Sim City on Steam.

 

Of course there are exceptions to the rules, but Steams survey pretty accuratly reflects Origins clients.

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Steam metrics are accurate for measuring Steam users.  That makes complete and perfect sense.  Trying to say all PC gamers can be measured by Steam metrics is what doesn't make sense.

 

No.  But it's pretty close.

 

Origins service duplicates Steam.  Gamers who use Steam use Origin.  Gamers who use Origin, use Steam.  You can buy Sim City on Steam.

 

Of course there are exceptions to the rules, but Steams survey pretty accuratly reflects Origins clients.

 

 

Yea it might not be exact but I am sure the deviation isn't more than +/-2% I guarantee the deviation isn't +48% to make your statement of "50% of gamers use XP" accurate.

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First off I said around half and hondaciv said 8% and you said 48%.  I'll admit I was lazy and saw the 38% vs 44% and roughly halved it.  Made a mistake and didn't include WinVista and Win8.  But see how if you're not careful, like I was, it's easy to introduce error? 

 

Steam is not Universal.  I was just in the game department at the local Walmart and there is still a PC section.  Same thing for the game store I usually buy my games from, and I don't use Steam.  There must be some reason why this is so.  If Steam was universal enough to actually measure all PC gamers this shouldn't be.  Why bother ever going to a store if you can just make a couple of clicks on your PC?

 

I'm not saying Steam won't ever be a accurate measure of PC gamers, but pray that it doesn't.  Or at least hope that there is a competitor(s) to Steam like going to the store.  Last thing we need is another choke point as ORIGIN is already dead for the likes of me.

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.... Or at least hope that there is a competitor(s) to Steam like going to the store.  Last thing we need is another choke point as ORIGIN is already dead for the likes of me.

 

 

Well .. it seems that soon everyone will have a strong competitor because companies that make possible the slot machines installed as portals also will want their slice of the pie.

 

In partnership with Microsoft and Nvidia and also focused to the market provider of connectivity services, the AGAWI ( Any Game Anywhere Intantly ) will bother some who hoped to reign in the gambling market in mobile devices.

 

Want to know more -AGAWI-news

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