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SimCity (2013) Official Mod Request Thread

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Modding is in its infancy at this point.  All of the stuff you've listed would have to be done by Maxis in a patch or as DLC.  Due to the online nature of the game,  I don't see how adding something like subways could ever be possible (but you never know).

 

Indeed. Modding is still at a very early stage and with always online connectivity (and i assume some type of anti file tampering software to avoid cheating [ AND if not already in there, potentially later on when ea and maxis want to force dlc instead of an easy modification]), its gonna be very difficult to get much done. Probablly best bet (and i would consider this a request onto future modification) is to repack the entire game and bassically make it a offline game, rewrite a code for a basic save and loading function, and work from there. Any multiplayer could then be done via lan or from a non maxis server (which would require us to find the code telling WHERE its pointing to and reroute that).

 

If a mod based simcity client can be released and used this would massivlly open up doors. Not just flexibility but a big "so what if maxis/ea bans me? i bought the damn game and i have a modified version which lets me play WITHOUT there servers, their loss". Essentially making the worry of "ea is gonna ban me for using a mod oh no" to "whatever. rather play a modded version anyways".

 

I should also mention any ideas on what should be fixed in coding and stuff is purelly based on logic, i have practically no coding experteese but seeing as people have already modified the game to make it offline, it says both the modding community will figure it out and that simcity coding on this was probablly abit lazilly secured.

 

Honestlly as a future refrence to people here try and not just put out ideas on what things could be added on UNTIL the modding tools are at the user and moder disposal. Lets try and be more short coming onto what the modders should work on in the tools and what should be implemented in the modding tools. Once that gets done and we got the tools to work and make anything we want, then its time to let your ideas burst and truelly make the city of your dreams :)

 

Until then folks.

 

-Matt.

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hello everybody,

 

can someone make a mod for a one-way road?

 

thanks

 

 

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I got a few requests from above alittle big more detailed which could be considered important... dunno.

 

Find which file or files direct the local end (your computer) to send a copy of your city to maxis' data servers and redirect it to another server, or (which idk how this would workout) on your local machine.

 

Modify the files to send to another file server, or establish lan connections

 

Make a basic save load function

- By basic i mean essentially doing it via ingame console and saving the raw integrity of the file in a save folder and being able to load it [ i guess this would work by opening console doing something like 'save simcity.sc5 simcity 5' and 'goto simcity save' -> 'loadsimcity.sc5')

 

Using said save load function to allow for file transfer to servers or to be able to lan play.

 

Create a simcity dedicated server tool to be able to make a modified sc client a sc5 server.

 

I might not know coding, and most likelly some of the things i said are.... totally wrong! but i know one thing

 

THIS. WILL. BE. A. CRAPTON. OF. WORK.

 

And who knows if all this is even possible.

 

Only time will tell i guess.

 

-Matt

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An interesting mod opportunity would be increase / remove the limits of the building modules! 

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another very ambitious way down the line tool which would be useful would be the ability to create custom regions... sim mars for Sc5 anyone? :)

 

-Matt

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I realy miss being abled to add water into my city. No little creeks or ponds to are so normal for any city.

Also not being abled to make ground higher or lower also. it seems to makethe game less dimensional then SC4

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So I have found it annoying to have to ensure my parks have a road connection. Is it possible to make an empty space filler (like the park tool in CitiesXL) so un-built areas can look like they are a mowed lawn, or a plaza area. These areas don't have to count as parks, but just something to make empty areas look nice. thanks.

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Hi there,
When I play frequently, I noticed that when you plant trees they disappear after a time.

Is there a way that they remain standing?
Because it is quite annoying they comply plant again.

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My first mod request. I want a mod that lets the zombie's go all day and all night (They don't die) I like to torture my Sims sometimes... :evil:

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2 requests:

  • A mod that enables a hotkey that will show/hide the UI (not talking about for screenshots and video capture). Sometimes I like to just follow a public transit vehicle around my city and want to not be distracted by the UI.
  • A mod that does 2 things
    • Checks whether a vehicle is turning right when at a red light.
    • If said vehicle is at a red light and turning right, it will do so on red, instead of waiting until the light is green. Turning right on red is legal in a lot places, so the reason this is not in the game by default is crazy. This will help loads with traffic problems. (This was added in update 3.0)

I know modding is still in the early stages with SC, so if I can help with these in anyway, let me know.

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Just wondering if someone can make a mod that will allow the placement of streetcar stops along the standalone tram track. Not the streetcar avenue, I'm talking about the standalone tram track.

 

 

 

EDIT:

 

Well it turns out that my mod request is one of the new tram features Maxis included with Simcity Patch 3.0 that's going to come out sometime later this week. Hmph, what a coinecidence.

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Could somebody please find a way to stop these random disasters?  I just get a city going and blammo... damage galore.  And maybe a money cheat.  ;-)

play sandbox mode  without disasters and you start with 1,000,000 but if your desperate alt W will give you 100,000 each pop

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Hi,

 

I think I don't have a specific mod request, but I want to know how Sim City are structured. I saw that packages files have some PNG, CSS, JS and textures files. I have knowledge on javascript and others programming languages, but I didn't have found any guide explaining how Sim City organize/loads/use all the messed files in the packages.

 

I think some guide with this will open for new modders in the community.

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Can you please make a mod that allows you to plop a building for homeless. Thanks

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A mod that makes STEAM TRAINS :yes:

 

picture-112.jpg

 

http://irfca.org/~apub/wp/WP.jpg

 

It would be hard work ( I think, I know nothing about modding, I downloaded SimCityPak and I could'nt even get past the tutorial) 

But it would be great, and the trains would go with the coal power plant and the medium density low wealth buildings so well (not to mention the city sets)

 

they could replace the freight trains or the passenger ones, or even small steam trains for street cars

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Does anyone like the car crossover mod person have an idea how to make agents return money to the house with least money rather than house that is closest?

That might solve these out-of-money issues

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I have not had the time to dive into the backend with the new SC, but I do know how they structure their games. So my request should be possible. Not sure if their servers would pick it up or not.

 

Mod the Resource storage capacity of buildings.

 

For example, the Oil Refinery can only store 1000 barrels of crude oil. When fully upgraded it burns through that very fast. A mod that ups that capacity to, say 3000 would go a long way.

 

The same goes for all manufacturing buildings. I'm not sure if enough is known to narrow down the building exemplars and settings but I do know this type of mod is very possible.


Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

https://www.youtube.com/c/FlexibleGames

 

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That would be delving into the scripts and itd cause rollbacks, but yes its very possible.

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I'd love to see a mod like the hack done here.   Basically they forced all the lights to turn green and traffic flows very well.

 

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One other idea I had based on that video is to make left-turning agents ignore on-coming traffic and just turn if there is room. Basically take out the on-coming check.

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Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

https://www.youtube.com/c/FlexibleGames

 

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It would be nice to be able to build a bridge! I'm not talking over water, i just want to place a bridge anywhere I want to make over passes. 

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Please can someone make one way streets and avenues. it would help traffic flow so much.

 

Thanks

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I WOULD LOVE A MOD THAT I COULD PLOP EVERY THING AND MAKE MY CITY LINE BIGGER!

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Now i'm definately no modder and i might be getting caried away here but i play a lot of games where there is a heavy emphisis on modding to the point of complete overhauls of the game. I was wondering if that is at all possible in simcity (though i suspect it is not) and if it is then i would like to suggest a Simcity Ancient mod whereby the streets turn from a modern city into a Roman or even Colonial City. Just a thought.

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First i'll state that i successfully created a mod that added a new street to the game and it worked flawless only problem is that it only worked for that session once you load a city with this road it would have been transformed into an unusable and UNBULDOZABLE street.
 
Due to this i don't think any mod that creates stuff that needs to be saved (like new buildings) will work.
So far the only mods i think we can create is to modify rules and stuff that is loaded on the fly.
 
On another note someone here wanted a bussroad here is a file thats modifies the oil plant service road
that on top of normal use allows Pedestrian, busses, street cars, trains, Gar/Rec Trucks, Police, School, Mayor, Power and Water to use it.
 
Ambulance and fire trucks i still haven't identified or they are bundled in the "Cars & Crap" value
... well that shows what the developers think about cars they are the same as crap

Link to the mod thread
 
On another note all mods seems to work from that folder scratch that


Weird things seems to get easier the more i do it... is that a bug?

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Hey Modders,

 

Something I'm sure a lot of people would want:

Larger maps ie. 4km by 4km (Large Simcity 4 maps)

AND

Elevated Avenues, so that we can have multiple roads, zone around, and under them, and not have them be in the way ALL OF THE DAMN TIME!

also, I'm sure we'd love a subway. 

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I have a couple of less usual ideas:

 

  • Visual elements:
  1. Filters: Provide a setting to cycle randomly through them. Provide a quick change shortcut (press to change filter).
  2. Depth of field: Turn it off when following.
  3. UI scale: Is it possible to make the UI scale larger without sacrificing the underlying resolution??
  • I have a multilingual household. It would be great if it were possible to change the language settings in game -- either in the first landing page or in the settings menu.

 

Just throwing them up there. :)

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Can someone make a mod that tells more information about RCI Buildings when you click on them? Like, right now all it tells you their wealth, density, and happiness, but what if it showed you other stats?

 

For Residential, you could add:

Number of Sims Living Here:

Number of Students:

Number of Unenrolled:

Money Needed / Day (or Hour)

Money Received / Day (or Hour)

Maybe something with shopping?

 

For Commercial, you could add:

Number of Workers Needed:

Number of Workers:

Number of Shoppers Needed / Day (or Hour)

Number of Shoppers / Day (or Hour)

Goods Sold / Day:

Freight Required / Day:

 

For Industrial, you could add:

Freight Produced / Day:

Freight Sold / Day:

# of Workers Needed:

# of Workers:

Maybe something with deliveries?

 

Etc. Etc.

 

You could make all sorts of things, but it'd be cool if there were ways to make it more clear how to balance your cities RCI (although idk if that's even possible :/ )

Maybe you could measure it like how a casino measures it's profits, maybe you can translate that to RCI buildings and maybe change it from profits to just # of Sims... Just a thought!

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Can someone make a mod that tells more information about RCI Buildings when you click on them? Like, right now all it tells you their wealth, density, and happiness, but what if it showed you other stats?

 

For Residential, you could add:

Number of Sims Living Here:

Number of Students:

Number of Unenrolled:

Money Needed / Day (or Hour)

Money Received / Day (or Hour)

Maybe something with shopping?

 

For Commercial, you could add:

Number of Workers Needed:

Number of Workers:

Number of Shoppers Needed / Day (or Hour)

Number of Shoppers / Day (or Hour)

Goods Sold / Day:

Freight Required / Day:

 

For Industrial, you could add:

Freight Produced / Day:

Freight Sold / Day:

# of Workers Needed:

# of Workers:

Maybe something with deliveries?

 

Etc. Etc.

 

You could make all sorts of things, but it'd be cool if there were ways to make it more clear how to balance your cities RCI (although idk if that's even possible :/ )

Maybe you could measure it like how a casino measures it's profits, maybe you can translate that to RCI buildings and maybe change it from profits to just # of Sims... Just a thought!

Hmmmm will take a look and see what I can try and come up with

 

edit: Did some digging, doesn't look like it would be TOO hard just take a bit of time editing the proper ui layout, it looks like you'd need to just add a little bit with for example the following

    "0x0e7d5ac8" : "Kids: ~kidsGenerated:number~",
snippet from 0xEF089B06 in the data locale package into that added bit in whichever layout you want.

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