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MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
I'm sorry to say this but i lost interest in Sim city and by so modding it this is maybe obvious to people since it was a good while since i last visited here. This means i will visit this forum a lot less and update my mods extremely sporadicly also this means i wont b e able to help anyone who might have problems with my mod. I do give permission to people to use my mods or files as they please but if so at least give me a mentioning. -
SimCityPak - Modding Tool
Felgard replied to oppie's topic in SimCity (2013) Modding - Open Discussion
this file might helps somewhat 1_test.zip this adds a data layer that displays Max LW, MW and HW Tourists to buildings The PropertyID you want to look at is 0x0ebf1df7 It's a Uint32 value converting it to hex gives you a Hex PropertyID if you follow it up and check in instance "0x97e741b3" you'll find the PropertyIds there you can modify them to whatever you want just convert the PropertyID you want to Decimal and use that.- 627 Replies
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SimCityPak - Modding Tool
Felgard replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Today i whanted to check if we realy needed all those extra script files "SimCity-Scripts_###.package" so i emptied out my ecogame folder. this is what happened the game as expected re downloaded all of them except one. guess my surprise when the file it didn't download was the latest version (SimCity-Scripts_266425521.package). so trying to figure out why this was so i remembered that i had copied and prefixed the file to the packages folder. I deleted it in the packages folder and sure enough the game re downloaded that file to what this means i don't know i made a new package by exporting the two files with instanceID "0x622b9cd7" moved that file to packages and deleted "SimCity-Scripts_266425521.package" and ran the game. Results: The game did not re download "SimCity-Scripts_266425521.package" so the instance "0x622b9cd7" contains the file version somewhere the only difference in that prop i could fine in comparison with erialr scripts was this propertyID "0x0ef6a3bb" also in "0x00b1b104-0x40404000-0x7f74d006" this PropertyID "0x09f7c0da" contains the latest simcity-script_##.packages number- 627 Replies
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so far these values can be found in its respective prop for that building The majority of the props can be found in the instance group "0x40e0c000"
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digital download after buying CD?
Felgard replied to polo708's topic in SimCity (2013) Technical Help Q&A
i think so start origin press origin in the top left corner press redeem code OR add game -
MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
i have? ah! your correct no it's not the correct placement of the menu file i forgot to remove it yesterday whilst experimenting -
MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
here you are depositfiles considering that i mod i do have some files i created for my self for testing and such anyways heres a screenshot -
SimCityPak - Modding Tool
Felgard replied to oppie's topic in SimCity (2013) Modding - Open Discussion
gha This is anoying that i cant find the things i added so i decided to turn my InstanceRegistry and TypeRegistry into a csv Observe this is the whole InstanceRegistry and TypeRegistry(only propertyID). Felgard.zip- 627 Replies
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were is \Origin\SimCity\SimCityData\ folder?
Felgard replied to Revyzer's topic in SimCity (2013) Modding - Open Discussion
for simcity (2013) read my if it's for simcity 4 you should check out the forums for simcity 4 -
SimCityPak - Modding Tool
Felgard replied to oppie's topic in SimCity (2013) Modding - Open Discussion
here's some instance ids csv Buildings CW1D1,0x97e741b3 Buildings CW1D2,0x97edfdcc Buildings CW1D3,0xd7ec23a5 Buildings CW2D1,0x66549e0c Buildings CW2D2,0xd12bdaeb Buildings CW2D3,0xa64ef29a Buildings CW3D1,0x7f496e35 Buildings CW3D2,0xbf4794ea Buildings CW3D3,0xbf455583 Buildings IW1D1,0x0846121c Buildings IW1D2,0x483fbb03 Buildings IW1D3,0x4841fa6a Buildings IW2D1,0x608c65c3 Buildings IW2D2,0x20944fdc Buildings IW2D3,0x20921175 Buildings IW3D1,0x9fc315e2 Buildings IW3D2,0xdfc5b88d Buildings IW3D3,0x9fc792d4 Buildings RW1D1,0x2bd3221d Buildings RW1D2,0x2bd0e3b2 Buildings RW1D3,0xebce40eb Buildings RW2D1,0x513be7da Buildings RW2D2,0x513e2625 Buildings RW2D3,0x1140004c Buildings RW3D1,0xcac4879b Buildings RW3D2,0xcacb43d4 Buildings RW3D3,0x0ac9698d and here's some propertyID's <Property Id="0x0db62aad" DisplayName="allow crossing median on enter" Comment="" /> <Property Id="0x0db74e1e" DisplayName="allow crossing median on exit" Comment="" /> <Property Id="0x09532375" DisplayName="Appearance" Comment="This prop handles how it looks after it been placed" /> <Property Id="0x09532377" DisplayName="Ghost Appearance" Comment="Appearence During Placement" /> <Property Id="0x00fba611" DisplayName="Model size" Comment="" /> <Property Id="0x0ccb7fd4" DisplayName="Lot Textures" Comment="" /> <Property Id="0x0d0082f1" DisplayName="Lot Normal Map" Comment="" /> <Property Id="0x0ccb7fd5" DisplayName="Lot Mask" Comment="" /> <Property Id="0x0ec367af" DisplayName="Guide Line Width" Comment="" /> <Property Id="0x0f28a5b1" DisplayName="Foundation Width" Comment="" /> <Property Id="0x0e27b9af" DisplayName="Agent Query Data Bindings" Comment="" /> <Property Id="0x0bd81a2e" DisplayName="eco path lane counts" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a2f" DisplayName="eco path lane widths" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a31" DisplayName="eco path lane offsets" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a30" DisplayName="eco path lane varys?" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a2d" DisplayName="eco path transport types" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0d02d846" DisplayName="Sales Sign" Comment="" /> <Property Id="0x0d8c29c3" DisplayName="Agent Modell" Comment="" /> <Property Id="0x0dfbfb00" DisplayName="Eco Path Filter Group" Comment="" /> <Property Id="0x0d54a1e3" DisplayName="Producers" Comment="" /> <Property Id="0x0d54a1de" DisplayName="Agent Visible" Comment="" /> <Property Id="0x0e2553f7" DisplayName="Agent Color" Comment="" /> <Property Id="0x0d54a1da" DisplayName="Possible Path" Comment="" /> <Property Id="0x4dd306e8" DisplayName="1 ressource needed" Comment="*1000" /> <Property Id="0x4dd306e9" DisplayName="2 ressource needed" Comment="*1000" /> <Property Id="0x4dd306eb" DisplayName="3 ressource needed" Comment="*1000" /> <Property Id="0x0c2be53c" DisplayName="1 Resource Needed Identifier" Comment="" /> <Property Id="0x0c2be62b" DisplayName="2 Resource Needed Identifier" Comment="" /> <Property Id="0x0c2be71a" DisplayName="3 Resource Needed Identifier" Comment="" /> <Property Id="0x0a7917cc" DisplayName="Amount Kids" Comment="KPropRCI_TotalKids??" /> <Property Id="0x0c1302e9" DisplayName="Jails Cells Amount" Comment="" /> <Property Id="0x0caa65de" DisplayName="Police Cars Nr.Display" Comment="" /> <Property Id="0x0bcd3e46" DisplayName="Sewage Produced" Comment="" /> <Property Id="0x0d8bddc2" DisplayName="Patrole rate" Comment="" /> <Property Id="0x0bd28085" DisplayName="Sewage Production Rate" Comment="" /> <Property Id="0x00fba613" DisplayName="Model Rotation" Comment="" /> <Property Id="0x0df1908b" DisplayName="Need Water" Comment="" /> <Property Id="0x0dbf68c8" DisplayName="Head Length" Comment="float" /> <Property Id="0x0bf46dd7" DisplayName="Garbage Capacity" Comment="" /> <Property Id="0x09e6794c" DisplayName="Path Plops Width" Comment="" /> <Property Id="0x0d64c2a7" DisplayName="uses path" Comment="" /> <Property Id="0x084edec9" DisplayName="wiki? Comment?" Comment="" /> <Property Id="0x0d54a1d3" DisplayName="actions" Comment="" /> <Property Id="0x0d8c29f6" DisplayName="LW Tourist Allowed Per Day" Comment="" /> <Property Id="0x0d8c29fe" DisplayName="MW Tourist Allowed Per Day" Comment="" /> <Property Id="0x0d8c2a01" DisplayName="HW Tourist Allowed Per Day" Comment="" />- 627 Replies
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MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
there updated i could find no changes that needed to be done to the main part so this only contains a fix for sewage and added a tech_pipe adon -
MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
thats why that step is optional since i'm aware that i can cause problems. also those who done that steep need to change the "z_SimCity-Scripts_###" file with the latest version which is "SimCity-Scripts_266425521" Lastly i can't figure out why some cant bulldoze the street since it works for me i cant search for a solution. So anyone who has this problem please experiment and post any results you can find. i will state that the only file that should be able to affect whatever the street is bulldozable is the script files since only that file contains the propertyID array that controls the functions of the street I am working slowly on a new update where i'll fix a few mistake i made in 1.9 but i tested 1.9 and it works just fine in 5.0 the things i'm planing to fix is. Sewage (I noticed after release that sewage for import/export couldn't use my street) basic version buildings could be built on top of it addon Tech Pipes (makes the pink line from universities able to travel along my street rename and add descriptions (json fix) -
MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
oh 5.0 is out i'm kinda frustrated with the game and so haven't played in a while so i didn't notice that i'll update later today once i am back from the doctor. oh also i think best if you also update the simcity-script file you copied and prefixed with "z_" to the latest version -
MOD: Street for busses - Ver: 2.0
Felgard replied to Felgard's topic in SimCity (2013) Modding - Open Discussion
i'm sorry i disappeared i was surprised by a sudden vacation anyways i have no idea what can be wrong does it work for both accounts on the computer where it works? -
SimCityPak - Modding Tool
Felgard replied to oppie's topic in SimCity (2013) Modding - Open Discussion
been away for a while anyways much has happened i see anyways here are some propertyID's been hanging on to <Property Id="0x0ec367af" DisplayName="Guide Line Width" Comment="" /> <Property Id="0x0f28a5b1" DisplayName="Foundation Width" Comment="" /> <Property Id="0x07e0ad08" DisplayName="Finished Form" Comment="" /> <Property Id="0x0e27b9af" DisplayName="Agent Query Data Bindings" Comment="" /> <Property Id="0x0e76a7e3" DisplayName="Costtype" Comment="" /> <Property Id="0x0bd81a2e" DisplayName="eco path lane counts" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a2f" DisplayName="eco path lane widths" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a31" DisplayName="eco path lane offsets" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a30" DisplayName="eco path lane varys" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0bd81a2d" DisplayName="eco path transport types" Comment="arrays are defined by 0x0bd81a2d" /> <Property Id="0x0e0930f1" DisplayName="Tunnle Type?" Comment="" /> <Property Id="0x08e17ed7" DisplayName="Model??" Comment="" /> <Property Id="0x099b4c1f" DisplayName="Category??" Comment="" /> <Property Id="0x0c0f2147" DisplayName="Fright Transport" Comment="" /> <Property Id="0x0d02d846" DisplayName="Sales Sign" Comment="" /> <Property Id="0x0d0082f3" DisplayName="Ground texture somthing??" Comment="" /> <Property Id="0x0e30e65a" DisplayName="Resource?? Uknown" Comment="" /> <Property Id="0x0d8c29c3" DisplayName="Agent Modell" Comment="" /> <Property Id="0x0dbf68be" DisplayName="Modell?? Uknown" Comment="" /> <Property Id="0x0dfbfb00" DisplayName="Eco Path Filter Group" Comment="" /> <Property Id="0x0d54a1e3" DisplayName="Producers" Comment="" /> <Property Id="0x0d54a1de" DisplayName="Agent Visible" Comment="" /> <Property Id="0x0e2553f7" DisplayName="Agent Color" Comment="" /> <Property Id="0x0d54a1da" DisplayName="Possible Path" Comment="" /> <Property Id="0x0d54a1d8" DisplayName="Region inbound Path??" Comment="" /> <Property Id="0x0d54a1d9" DisplayName="Building Full" Comment="" /> <Property Id="0x00fba610" DisplayName="Model Offset" Comment="Model Position in relation to actual Position" /> <Property Id="0x4dd306e8" DisplayName="1 ressource needed" Comment="*1000" /> <Property Id="0x4dd306e9" DisplayName="2 ressource needed" Comment="*1000" /> <Property Id="0x4dd306eb" DisplayName="3 ressource needed" Comment="*1000" /> <Property Id="0x0c2be53c" DisplayName="1 Resource Needed Identifier" Comment="" /> <Property Id="0x0c2be62b" DisplayName="2 Resource Needed Identifier" Comment="" /> <Property Id="0x0c2be71a" DisplayName="3 Resource Needed Identifier" Comment="" /> <Property Id="0x0a0209a5" DisplayName="Resource Storage" Comment="" /> <Property Id="0x0a7917cc" DisplayName="Amount Kids" Comment="KPropRCI_TotalKids??" /> <Property Id="0x0a7917c2" DisplayName="Max Residents??? Uknown" Comment="" /> <Property Id="0x0aaaeec0" DisplayName="Residental Uknown" Comment="Only found in residental in group 0x48e0c000" /> <Property Id="0x0ccb7fc8" DisplayName="Foot Print?? Uknown" Comment="" /> <Property Id="0x0c1302e9" DisplayName="Jails Cells Amount" Comment="" /> <Property Id="0x0caa65de" DisplayName="Police Cars Nr.Display" Comment="" /> <Property Id="0x0bcd3e46" DisplayName="Sewage Produced" Comment="" /> <Property Id="0x0d8bddc2" DisplayName="Patrole rate" Comment="" /> <Property Id="0x0bd28085" DisplayName="Sewage Production Rate" Comment="" /> <Property Id="0x00fba613" DisplayName="Model Rotation" Comment="" /> <Property Id="0x0df1908b" DisplayName="Need Water" Comment="" /> <Property Id="0x0dbf68c8" DisplayName="Head Length" Comment="float" /> <Property Id="0x0dbf68cb" DisplayName="Head Movement" Comment="" /> <Property Id="0x0dbf68b4" DisplayName="Cariages Movement" Comment="" /> <Property Id="0x0bf46dd7" DisplayName="Garbage Capacity" Comment="" /> <Property Id="0xa536ca85" DisplayName="Oil Pipes" Comment="" /> <Property Id="0x09e6794c" DisplayName="Path Plops Width" Comment="" /> <Property Id="0x0ee7248c" DisplayName="Traffic Lights? Uknown" Comment="" /> <Property Id="0x0d64c2a7" DisplayName="uses path" Comment="" /> <Property Id="0x0a2725ce" DisplayName="Actions ??" Comment="" /> <Property Id="0x0c907ce5" DisplayName="neighbor?? Uknown" Comment="" /> <Property Id="0x084edec9" DisplayName="wiki? Comment?" Comment="" /> <Property Id="0x0d54a1d3" DisplayName="actions" Comment="" /> <Property Id="0x08a20f17" DisplayName="Carrier Color ?? Uknown" Comment="RGB" /> <Property Id="0x0d54a1e0" DisplayName="Carrier Size" Comment="" /> <Property Id="0x0ecaebc4" DisplayName="Pumprate/h? Uknown" Comment="" /> <Property Id="0x0d8c29f6" DisplayName="LW Tourist Allowed Per Day" Comment="" /> <Property Id="0x0d8c29fe" DisplayName="MW Tourist Allowed Per Day" Comment="" /> <Property Id="0x0d8c2a01" DisplayName="HW Tourist Allowed Per Day" Comment="" /> also could we display uint32 values as hex since so far all unit32 values i seen are links to other propertyID's this is especially noticeable in mnu instances where this array "0x0eb1fc22" contains links to propertyID's in the instance it's for- 627 Replies
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