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  • Original Poster
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    Great! I especially love the way the lights shine through the arched glass above the entrance... this picture makes me want to do the Art Centre now too LOL.. I love how they have it lit in blue atm. I can see it from my window :thumb:

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    I just felt for my lower jaw

     

     

    aaaaaand it's gone.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    1: The dome looks definitely better now. However, I think the lower texture looks a bit out of place. I would use something else because right now it looks somewhat sandy :D

     

    200px-Sandy_Cheeks.png

     

     

    2: Woud you like to show us some of the pics you used as reference. I like it pretty much. In the second render, however, you can see the sandstone texture is tiling sometimes (Those parts looking like squares). Have you checked have often your texture is repeated?

     

    3: I guess it won't be too visible in game but I'm glad to reaf you're paying attention to small details makinf every single building a masterpiece! :)

     

    4: Same as in 3 :)

     

    5: This is very amazing. I like how they become real  :ninja:

     

    About the second render. I took a close look at it and...

     

    ced53b9f013aaa2b511fe36ec3ba022e.jpg

     

    Red: Modelling Bugs. You can see several overlapping polygons and some glitches which were created during modeling process.

     

    Yellow: Texture Bugs. Most of them are stretched, some are tiling. I also circled the part i was talking about in 2.

     

    Blue: The railing can be seen through the foundation (maybe due to transparency)

     

    I also have a question about the windows. Are they supposed to be transparent or not. Because it looks like there are grey planes behind them. 

     

    Hope this helped :)

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    WOW man, I can't believe my eyes :O :o ! Just and small update  .

    I like your copper texture for the roof, it's very fine. And the details of the facade, just beautiful :) keep it up friend, you done and exellent work here


    9cbb2f0e57ead80938888574ee24e3e2.jpg

    NYBT / USA BUILDINGS / CBT

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  • Original Poster
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    Thanks Darknono :)

     

    @ Skyscraper.. Um... Lol... I guess that's what I get for posting a super close-up HD render! I'm not sure, I'll check but I'd say 90% of the things you pointed out aren't/weren't visible until it was blown up super-size. (Lesson for me, don't do that unless its perfect). Having said that, some of the things you pointed out, now they are visible when I peer at the small image so I better fix them now.

     

    - Some of the modelling glitches I will fix.

    - I can't tell what your circling in the top left corner, I don't think there's glitches there, that just the shape of the stonework... The dark patch on the stairs I think is just a dark patch in the texture but I will check it.

    - The stretching textures I was always gong to fix :)

    - The tiling sandstone texture isn't visible at normal size render (I don't believe anyway) so I don't think this needs fixing.

    - The railing going into the foundation, in my head the metal rails have been cut to conform to the shape of the building, maybe I will put little feet on the ones touching the building so it looks more purposeful.

    - The glass I hadn't actually done yet, as in spent anytime on it, and not sure how much time to spend on it to be honest. Glass isn't a strong feature of this building, in most cases its barely visible. That's a problem for later :)

     

    Thanks for taking the time to point those things out :)

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    a tea time observation  :)  ... lost the tea all over my pants >.<   wow!  :boggle:  it surprised me and all that... particularly how you handled the dome and the entry.. the color texture and aging of the material is making for a '? type project' versus a simple model... :bunny: :bunny: :bunny:

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    I definitely prefer the domes in their new non-blotchiness.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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  • Original Poster
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    That's great Giorgios I 'm glad you're making great use out of the BATs I make :thumb:

     

    I can't tell which are the one's you've made but the crown casino looks pretty good! You should consider releasing some of these... it can be a bit daunting at first but I've found everyone is really helpful and its a great way to improve your skills :)

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    So far I made the Crown, Flinders St Station (which I will gladly replace with yours) and Federation Sq. I will definitely consider releasing them but honestly they are of poor quality compared to most of what is released on STEX

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  • Original Poster
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    I'd love to see your Fed square I don't think it appears in your CJ. I'm tossing up whether to do Fed square next to kind of finish off the Flinders Street Station 'precinct' or whether to continue on with the 'loop' theme and do Parliament Station next. (Well, Parliament House and include Parliament Station.. otherwise it would just be holes in the ground lol)... Melbourne Central and lastly Southern Cross.. not sure what to do about Flagstaff though.. more 'holes in the ground'... :)

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  • Original Poster
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    A couple of updates. I couldn't get the export to work, 3 times in a row garbled LODs :( so I photoshopped into a scene instead... I think the colours fit nicely with the game pallete. As for the textures themselves, the glass tunnels and dome need work, I need to make them look a bit more transparent, or translucent at least... (Like there's something behind the glass.. at the moment they look like solid lumps of glass) and the other area thats bugging me is the long sandstone tunnel/ ramp thing on the opposite end of the platform to where the main entrance is.. it looks too pristine and rather bland. I also still want to add "stuff" around the base to populate it a bit more. Let me know what you think :)

     

    fsstexturetest01.jpg

     

    fssingametest01.jpg

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    Fantastic. Just fantastic.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    Absolutely amazing.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    The whole result is mind-blowing, but i'd say there might still something left...

     

    I notice lack of details  (details that should have been there) and discrepancies in the stone-clad section facing the river....

     

    For example, there is an arch between the round area and the sidewalk.

    The round area itself is depicted as a flat surface punctured by window openings, yet there should be an overhanging cornice above them, as well as stylized flat columns in the gaps between them - the diagonal, covered passage beyond the rounded area should be partially clad in glass, rather than being all in stone, as it is now.

     

    The stone basement of the biggest cupola above the corner section seems to have arched windows for each side of the dome that faces away from the main facade, while all one can see in your depiction is a flat wall (*).

     

    (source:street view, looking north from the bridge south of the railway station.)

     

    These windows, seems, upon a closer look, to be complimented by other two windows on each side of them, the appearence of the whole ensemble resembling a palladian window.

     

    Roof parapet on the sides away from the corner looks shorter than roof parapet on sides facing it.

     

    (source - bing maps aerial views over Flinders st. and surrounding area.)

     

    Speaking about the roof parapet above the main facade (the sides facing the roads), i'm under the impression that the area that is taken up by the balaustrade, if compared to the flat wall area below it, is higher in comparison in real life than depicted in your model.In other words, given X as the total height of the roof parapet, Y as the height of the balaustrade, and Z the height of the flat wall below the balaustrade but above the lower parapet line, i'm under the impression that the ratio between Y and Z in your model is different than the ratio between them IRL so that

     

    Y(rl):Z(rl) is different than Y(md):Z(md) and

    Y(rl):Z(rl) > Y(md):Z(md)

     

    I'm not so positive about this last one, though.

     

    (source:closeups of the building's facade in street view)

     

    (*) by flat wall i mean, in your model as well as in real life building, one wall area that is flat, not interrupted by either mouldings, cornice, trims, sculptures or windows)

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  • Original Poster
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    omg.. I can't believe I said that was finished... modeling equivalent of domestic blindness.. I knew that needed fixing and I just.. didn't :( ... Im on it now :thumb:

     

    edit: oh.. but I only just spotted the windows at the back of the dome about 5 minutes ago while I was looking at references of the back of the long piece, then I read your comment.. They eluded me this whole time :(

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    OMG!!!! Great work on the modeling. :O

    I think the gloss on the HVAC is to much, i think there need to be some aging on them.


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    omg.. I can't believe I said that was finished... modeling equivalent of domestic blindness.. I knew that needed fixing and I just.. didn't :( ... Im on it now :thumb:

     

    edit: oh.. but I only just spotted the windows at the back of the dome about 5 minutes ago while I was looking at references of the back of the long piece, then I read your comment.. They eluded me this whole time :(

     

    You've done, by yourself,  far more than many people would ever have done...so, while you might have missed until now some things, downrating yourself for "domestic blindness" seems a bit too much....

     

    I'd be happy to see what the fixes will bring...i'd also feel like asking wheter you might, in the future, considering releasing the corner section alone, so that someone might use it and the long wing, and sheds of his own liking, to build an on-grade stub end railway station (that's an uninterested suggestion, heheh..).

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  • Original Poster
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    .i'd also feel like asking wheter you might, in the future, considering releasing the corner section alone, so that someone might use it and the long wing, and sheds of his own liking, to build an on-grade stub end railway station (that's an uninterested suggestion, heheh..).

     

     

    I have been considering this.. one thing is for certain, it will be modular, to what extent the pieces will be separated I'm not sure yet. The difficulty lies in the fact that:

    1) For every piece thats nots connected to another piece it needs to be "complete". i.e. At the moment, if you pull away the 'shed', the model underneath is (probably) a mess of untextured backfaces of polygons. To release on its own means I need to complete the model and texture that area.

    2) For every piece that connects with another piece comes a lodding headache... I'm already dreading how to piece together the sections that I know I will be piecing together

     

    Let me put it this way... its not a small request, but if I can do it without extreme effort involved, then I probably will :)

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