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SimCity: Gameplay

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I hope so as well. Loading tiles should be eliminated, like they were (almost) in The Sims 3.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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It's not mentioned in the spec requirements, but can we assume SimCity will support Windows 8, possibly some integration with Metro? A live tile offering information of the region e.g. population would be cool, and since it's a online game, it would work pretty well.

I think that it shouldn't matter what O/S you are on as long as it has 64-bit decor and can run x86 code. Support in specific Windows versions is a form of lock-in.

That's wishful thinking; the conventional practice in the game industry is to design your game to run on whichever Windows happens to be most popular at the time and just ignore everything else. I see more and more games now that don't support XP in any form, and there are a lot of older games that take some work to run on new Windows versions.

Not necessarily. Writing pure procedure code and avoiding O/S specific lock-ins is a good way to get some longevity in your product.

Which is exactly what EA doesn't want. EA wants a game that will sell like hotcakes and die quickly to make way for the next installment. If they want any longevity out of the game, they want it to be tied to the amount of DLC you buy.

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Yep Cobhris. This is the shame of actual gaming industry. DLCs, the most evil things ever designed by humans. Taking away your money to get something that should have been already brought with the original game. It's not like Civilization expansions, which expanded an already mostly completed game. Remember Sims 2? What about the yearly FIFA and PES titles? Such a shame people continues buying these.


  Edited by Moskva  

May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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I believe advertising revenue from realistic billboard etc style ads should be sufficient.

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Yep Cobhris. This is the shame of actual gaming industry. DLCs, the most evil things ever designed by humans. Taking away your money to get something that should have been already brought with the original game. It's not like Civilization expansions, which expanded an already mostly completed game. Remember Sims 2? What about the yearly FIFA and PES titles? Such a shame people continues buying these.

Poppycock. What "should of brought with the original game" is just opinion, nothing more. Lets looks at Civ Expansions. What did Civ II expansions add? Scripting language to make scenarios! Should that of been included in the original game? Well I think so! What did Civ III expansions add? Multiplayer! Should that of been part of the original game instead of a DLC? Well I think so? What did CivIV expansions add? BETTER AI. Should that of been a patch of the original game?

Expansions and DLC are both the same thing -- extensions for games created during or after an existing game's development. They have their own budgets. Your artists and programmers wont have much to do during the last bits of development. They can be sent off to other projects, or work on day 0 dlc.

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Yep Cobhris. This is the shame of actual gaming industry. DLCs, the most evil things ever designed by humans. Taking away your money to get something that should have been already brought with the original game. It's not like Civilization expansions, which expanded an already mostly completed game. Remember Sims 2? What about the yearly FIFA and PES titles? Such a shame people continues buying these.

Poppycock. What "should of brought with the original game" is just opinion, nothing more. Lets looks at Civ Expansions. What did Civ II expansions add? Scripting language to make scenarios! Should that of been included in the original game? Well I think so! What did Civ III expansions add? Multiplayer! Should that of been part of the original game instead of a DLC? Well I think so? What did CivIV expansions add? BETTER AI. Should that of been a patch of the original game?

Expansions and DLC are both the same thing -- extensions for games created during or after an existing game's development. They have their own budgets. Your artists and programmers wont have much to do during the last bits of development. They can be sent off to other projects, or work on day 0 dlc.

You don't understand, do you? Expansions, usually, add a lot of stuff. Have you, actually, played Civ4 BtS? I am sure you have not. It added many new civilizations and a lot more, worth of the cost. But now, what did add the MW2 DLCs? 3 maps each DLC, for the cost of 15 euros, which is blasphemy, considering in CoD4 we gained 4 maps for free. Expansions have been there for long, and actually were worth the cost. Now we've these DLCs, a lot of software houses want to make those so they can grab a lot of money from fans. A DLC doesn't add all of the stuff of an actual expension, but seems to cost roughly the same. Also, i am very confident EA is not starving, they're making lots of money, they don't give a damn about their customers, unless they understand EA is treating them like garbage.

Remember Cities XL? It came out without bus stations and a lot of other basic stuff, wonder what, it came later with a damned DLC!


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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That is completely true, Croxis. When you have a sizable part of your team idle during the finalizing and bug squashing phase, then you can put them to better use working on extra content, such as DLC.

Edit: Moskva, Buses came as a free patch and Metro came in a standalone expansion pack. Charging outrageous prices for DLC is outrageous but Anno 2070 made a DLC that adds 3 buildings and 3 scenarios for 5 euros, not $20.


  Edited by OcramSeattle  

Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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That is completely true, Croxis. When you have a sizable part of your team idle during the finalizing and bug squashing phase, then you can put them to better use working on extra content, such as DLC.

Edit: Moskva, Buses came as a free patch and Metro came in a standalone expansion pack. Charging outrageous prices for DLC is outrageous but Anno 2070 made a DLC that adds 3 buildings and 3 scenarios for 5 euros, not $20.

The most then, if not all. DLC is easy, don't have to take car to the superstore to buy the game. Often the content is poor or something that you could have IF the game was moddable. Perhaps Anno is an happy exception.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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I'm hoping that there going to be no glitches and game crashes!

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Well they said it doesn't matter if you lose connection and your cities won't get destroyed, but I assume they will use a periodic save feature, unless every new data change is saved instantly?

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Yep Cobhris. This is the shame of actual gaming industry. DLCs, the most evil things ever designed by humans. Taking away your money to get something that should have been already brought with the original game. It's not like Civilization expansions, which expanded an already mostly completed game. Remember Sims 2? What about the yearly FIFA and PES titles? Such a shame people continues buying these.

Poppycock. What "should of brought with the original game" is just opinion, nothing more. Lets looks at Civ Expansions. What did Civ II expansions add? Scripting language to make scenarios! Should that of been included in the original game? Well I think so! What did Civ III expansions add? Multiplayer! Should that of been part of the original game instead of a DLC? Well I think so? What did CivIV expansions add? BETTER AI. Should that of been a patch of the original game?

Expansions and DLC are both the same thing -- extensions for games created during or after an existing game's development. They have their own budgets. Your artists and programmers wont have much to do during the last bits of development. They can be sent off to other projects, or work on day 0 dlc.

You don't understand, do you? Expansions, usually, add a lot of stuff. Have you, actually, played Civ4 BtS? I am sure you have not. It added many new civilizations and a lot more, worth of the cost.

I own every civ expansion. The only civ game I don't own is the first one. But you actually bring up an interesting point. For me the extra civs are worthless. I give a poo if the game has 16 civs or 100. To me the value comes from gameplay changes and improvements. Same with the Sims. I could care less about the stuff packs. All I want is more gameplay choices. Same with buildings. I could care less how many building sets come with the game or are in an expansion. I'm interested in gameplay changes and additions.

But now, what did add the MW2 DLCs? 3 maps each DLC, for the cost of 15 euros, which is blasphemy, considering in CoD4 we gained 4 maps for free. Expansions have been there for long, and actually were worth the cost. Now we've these DLCs, a lot of software houses want to make those so they can grab a lot of money from fans. A DLC doesn't add all of the stuff of an actual expension, but seems to cost roughly the same. Also, i am very confident EA is not starving, they're making lots of money, they don't give a damn about their customers, unless they understand EA is treating them like garbage.

Remember Cities XL? It came out without bus stations and a lot of other basic stuff, wonder what, it came later with a damned DLC!

So your issue isn't DLC. Your issue is the price point. Your value for your dollar. See that is something very different than not liking DLCs. The same can be true of an expansion. A company can plop out a $30 expansion disk that has nothing you of value to you.

A budget is a budget. It exists in every kind of job. I deal with it all the time in education.

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Yes Croxis, i'd be fine with DLCs if they actually offered enough for what they cost. However i don't like the idea of downloading something bought online, i prefer the disk. I am displeased you didn't find much in Civ4 BtS, it rocked to me. However, displeased for OT.


May Lenin'sk sprawl forever in wide and wise Mother Russia! - Lenin'sk City motto.

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Oh I loved bts. I think it was the best expansion in the entire franchise other than Test of time.

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"We’re already listening to the community out there, we already look at what people say on the forums, not just our forums either, all forums out there."

Definitely interesting.

Hello Jason. Canals please. Thanks.

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Interview with Maxis producer Jason Haber

http://www.rockpaper...city-interview/

Interesting stuff in there, including some talk about DLCs.

The whole interview seemed pretty positive to me and I'd say is worth the 8 minutes. The DLC talk read a little dodgy, but we do get a confirmation that there are no plans to release "gameplay" additions using DLC at this time. If that will change next year? Who knows!

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It will likely play out similar to Sims 3, with expansions for new gameplay and an online shop for new building sets.

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More interesting than what people say and what they strive not to respond!

RPS: Because it’s not out until 2013 so you’ve announced it fairly early, how far into the design of it are you? It looked quite finished and polished

Jason Haber: It’s still pre-alpha, so we still have a lot of work to go,...

RPS: Could you play it as though it was complete now, finished art and sound assets aside, or is it only fragments of it?

Jason Haber: We’re pretty close… it’s hard to say.....

source:http://www.rockpaper...city-interview/

Besides the already famously pinched in all the interviews "We are hearing the fans," another thing I noticed was the first comment.

Big Murray says:

Do they actually have a game, or have all the development team been working on trailers so far?

source:http://www.rockpaper...city-interview/

Do not come to that hype, but after the past enthusiasm for the simulation engine (. Reinventing the Wheel.), It was time breeders say more about the game, not the producers!


  Edited by NCGAIO  

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From the interview especially, isn't anyone else worried/disparaged/dissapointed that they are going through with the elite ed.'s French/German/British tileset addons? Don't we think those, especially since they are baseline European, "ready from Day 1"? What hope do we have for Asian, So. American, Carribbean, or Colonial Tilesets? Don't you think we'll to pay for those to?

One of the only things I'm REALLY dissapointed about ... next they'll tell me there is no Mixed-Use Zoning/Buildings ...

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Let me get this straight. These will be the tilesets:

1. American (possibly 3 sub tilesets)

2. French (Origin exclusive)

3. German (Origin exclusive)

4. British (Origin exclusive)

5. Generic [bland/whimsical/international/SF/retro/recycled from previous games] (possibility?)


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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Just saw the latest video. Is it just me, or is it like they keep showing the same 1 and half minute video every two weeks. They still have yet to address any of the questions that users here have. I have actually suggested a solution to one of the larger concerns that I have:

Progressive simulation. In other words, only simulate what you can see. Instead of simulating an entire city of 5,000,000 sims all at the same time, what you would do is depending on what you see, you would simulate. Make the rest of the simulation hold a state until you actually view it. For instance, if you are at a really high level (Ie you can see your entire region or most of it) you would only simulate relationships between regions ie visitors coming, trade between the regions if any, global disasters etc... That would basically be the same when you are at your highest zoom level for the city as well. Also, any time you are at the edge of one city you would simulate the regional aspects of the game. When you up really close, or almost at street level, then you would see all of the real granular simulation stuff.

It would take more time then I am willing to spend to flesh this out to an even greater extent, but you kind of get the idea. Hopefully, someone at maxis is taking note. That would be uber cool.

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Just saw the latest video. Is it just me, or is it like they keep showing the same 1 and half minute video every two weeks. They still have yet to address any of the questions that users here have.

These videos are just what they showed at GDC, and are officially releasing them. Of course, most of us have already seen all of them, but it's nice to see them in better quality. E3 will have tons of new information.

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1. What other videos were on the GDC stream? I was cut off midway.

2. Each city district tile is 2x2 km, with a 500,000 agent limit with utilities, freight, and commuters all being agents.

3. Your city (and your neighbor's city) are simulated fully when you (and him) are online and playing.

4. If both you and your immediate neighbors are all online and playing the adjacent cities, the region would simulate up to 2.5 million agents in your 5 player city.

5. The developers made the tiles uniform and small to emphasize the "multiplayer" city aspect. Your region is the Metropolitan area and you and your friends are "district mayors" so a city of 5 million would only be simulated when a multiplayer region has 10-16 active players.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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1. What other videos were on the GDC stream? I was cut off midway.

2. Each city district tile is 2x2 km, with a 500,000 agent limit with utilities, freight, and commuters all being agents.

3. Your city (and your neighbor's city) are simulated fully when you (and him) are online and playing.

4. If both you and your immediate neighbors are all online and playing the adjacent cities, the region would simulate up to 2.5 million agents in your 5 player city.

5. The developers made the tiles uniform and small to emphasize the "multiplayer" city aspect. Your region is the Metropolitan area and you and your friends are "district mayors" so a city of 5 million would only be simulated when a multiplayer region has 10-16 active players.

Its official...

This game sounds terrible. What the hell where they thinking.

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Well, if you want, I can dig up the interviews that say optional multiplayer up to 16 players, 2x2 km city tiles, and either 200k population limit or 500k agent limit...


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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It's not 'optional' if your city is affected by the whole entire global economy and if your cities/regions will be connected to everyone's, as stated in the many interviews, previews and articles from Maxis.

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Well, banned players can play offline so I say it is optional. The Planet Offer was "optional" for players of the original Cities XL even if I did not get access to all its features until 2011.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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