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qurlix

Real Highway (RHW) - Development and Support

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Date: 8/25/2005 10:37:43 PM
Author: qurlix
edit: Oops, didn't catch that last post. Yes, it should be very easy to replace the textures once the system is in place.
quote>

What about releasing two versions of the final product in the long run? Have one only alter the dual-ANT, and have the other alter the single-ANT's texture, as well.

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Great job, it's nice to see people using the ANT.

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OK, I just have to post here to say, this is awesome. Excellent work!

I live in a rural area (Manitoba Canada) all the 4 lane highways, even in and around the city of Winnipeg, are pretty much the way you've made them. Just a set of 2 lane (one way) roads with wide ditches between them and on either side of them as run-off area. However, in this province we dont have very many 4 lane highways. The majority are just 2 lane highways with a speed limit of 100 km/h. They have dotted lines for passing areas, double solid lines for no passing areas, the odd passing lane, or a dotted line on one half (you can pass from that half) and a solid line on the other half (you cannot pass from this half) you find this usually when going over a small rise or turning a corner which you cannot see around.

NOTE: all our major highways have a max speed limit of 100 km/h

The only other thing is we dont have very many paved shoulders here. Just gravel. Might be an idea for a later mod, or update, or however you guys do this. Just a thought.

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Are we going to have 2 different A.N.T. tools being a 3 lane and a 2 lane rural highway? Because here in Washington there are both 2 and 3 lane highways if you stick on I-5.

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They have 3 lane highways somewhere? That's strange, why not just make it 4 lanes?

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NaTaS thats not what I meant although they do have 3 lane highways around here. What I meant is that there are 2 and 3 lane one way highways, and Canadians are weird!!! jk17.gif

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heh, duh, gotta love it when you make an ass of yourself on a public forum. Anyhow, I think they are going to make the 4 lane as you see it, and that other fellow was talking about 2 lane highways like i was. As in only 2 lanes. Time for this guy to get some sleep.

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Unless they are close to a bigger town or a City with all that I have seen in my travels, highways never have more than 2 lanes out in the country. Consider though that the country can be sometimes close to a city in North America and also Europe.2.gif

"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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Yeah, I like the ability to have a 2 lane highway. It gives more variety to the SC4 landscape, and isn't that what we are all looking for anyway?

And in regards to the directions posted previously,

I would start out drawing an ANT road like this:
ANT/ANT/ANT/ANT/ANT/ANT

And adding an ANT road in the tile next to it would create this:
RHW/RHW/RHW/RHW/RHW/RHW
WHR/WHR/WHR/WHR/WHR/WHR

Now if I were to delete one side of RHW it would stay RHW, correct, and I could follow the procedure on the other side of my city to make the opposite lane, right?
RHW/RHW/RHW/RHW/RHW/RHW
_______________________

And if I wanted to create a grassy median I would lay the ANT:
ANT/ANT/ANT/ANT/ANT/ANT

Add the second ANT making the RHW:
RHW/RHW/RHW/RHW/RHW/RHW
WHR/WHR/WHR/WHR/WHR/WHR

Add a turning section on one lane:
RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW
WHR/WHR/WHR/WHR/WHR/W
HR/WHR/WHR/WHR

Now when I delete the WHR connected to the RHW:
RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW

HR/WHR/WHR/WHR

And extend the WHR and RHW as long as I want the seperated highway:
RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW/RHW

WHR/WHR/WHR/WHR/WHR/WHR/WHR/WHR/WHR

Is this correct in my thinking?

And I must say doing all the ANT and RHW and WHR's was mildly entertaining. Much more so than it should have been. I must really be easily amused.

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Ok, I think this is what needs to be done since the overrides will work:

Modify the RHW texture to better work for roads (ie white on the outside and yellow lines in the middle) so we can finally tell the regular ANT from roads. Keep it all the same otherwise.
 
Now, a big question, if we lay two RHW next to each other in the same direction, can it be combined to make a larger laned version?

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Date: 8/25/2005 10:37:43 PM
Author: qurlix
Andreas Roth: That would be possible, but I couldn't program props to save my life. If anyone wants to help with the prop placement and/or creation, then we could try, but first I want to get the basic network down.
quote>
Unfortunately, I have no idea about placing props on network pieces, but I think Swamper77 and smoncrie have the knowledge.

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I'll look into changing the textures a little (making the lines less long as the intervals); and Andreas, it's funny that I've had essentially the same idea as you have for the medians.
I remember reading something about having props placed, but only when two networks are side-by-side (in that case, either roads or oneway roads), which would probably be useful in our case. I'll try to look that up.
If you find anything about this yourself, feel free to inform me or qurlix.

By the way, it seems that my family's plans were ruined for our vacation, so that's why I'm here now. Possibly, we could have a beta sometime in the near future.

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  • Original Poster
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    brtim2: Yeah, you're right, but it's even simpler than that in most cases. I, however, would prefer not to explain how with a confusing text diagram, so you're just gonna have to trust me on this one.

    kassarc16: Hopefully, eventually, yes. Or at least the two lanes will be able to merge...if not form a wider version. But I'll cross that bridge when I burn it...uhh...I mean I won't burn my eggs behind me before they hatch...My bark is worse than my bite? Aim for the moon, even if you miss you can fight fire with fire?

    Ok, whatever.
    -qurlix

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    Teirusu would be the man to talk to. This is a post from the NAM Cosmetic Thread,
     
     

    Date: 7/24/2005 10:34:12 PM Author: Teirusu

    Here's a screenshot of that median idea for double roads...

    <ahttps://www.simtropolis.com/idealbb/files//Teirusu_roads_median.JPG align=baseline>
    I don't see much of a reason for double roads now-a-days, but I could do this for one-ways as well.&nbsp; What do you guys think?
    -Teirusu

     
    Getting in touch with him would be the best way for more info on this.

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    I think noone has got the prop placement thing done while I did the prop re-RUL-ing, so the median thing should come together...

    As for diagonals, I thought I had finally finished them, but when I tested the code, I found out I had forgotten to do one of the turn's reflections, so I'll either have to switch around a bunch of rotations and hope it's right or draw out another 64 of my crazy pen-graph paper diagrams to cover all the possibilities.

    So, I ended up taking a break and working on some other parts, and I just developed the most awesome idea ever. No kidding. For now, just ponder on the ability to extend ramps and mergers and draw oneways out of highways so they automatically become acess roads. It's a system called an AIR (Adjustable Integrated Response) Network. And it may just have some insane potential.

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    *low, deep tone*  Mmmmmm.... You rang...?

    *cough*  Anyway, how I did that was actually pretty simple.  (Well for me. ^^; )  I basically detected when two roads were next to each other... *cough* and replaced the textures *cough cough* with a new one that had grass on one side.  Then, I copied all the avenue network lots that had the value 04006100 for the Network PieceID property (0xC9A5A1BE).  04006100 is the straight orthogonal piece for avenues, btw.  Then, I gave all the copied network lots unique IIDs and changed their Network PieceID property (0xC9A5A1BE) to that of the replacement texture.
     
    -Teirusu

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    hmm... I feel like an idiot now 3.gif

    somehow I didn't realise that, most likely, our RHW pieces have new Network PieceIDs (not the same ones as the regular ANT), meaning the whole problem of detecting when two networks are drawn side-by-side is gone. Just the one problem with doing what I have planned is that there will be either railings all of the time of none of the time.

    I still really need to see that DAT, qurlix, then I'll know if I know what I'm talking about and if it works or not... But if I understand correctly, this should be simple enough, that is after you finish all of the RULs 18.gif

    No rush, though, I can't work on it till Sunday night/ Monday, I think.

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    Well, I can't get to work on it until Sunday night either. I have to go and be a counselor at an Arts Camp for middle school kids. But I can make the railings only appear when we want them too, noone, I did an alteration test that changed the texture of the roads slightly only when they were directly side-by-side. Should work for props too.

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    Okay, I'll have to look at this then. If you were able to give that tile a new Network PieceID, then we're able to do it with props too. I guess that I could just make a few versions, then.

    Yesterday, I made an OK-looking railing prop in the BAT which works fine (and looks okay) when I tested it on the normal ANT. I just need to rotate the model a few times (diagonals, possibly curves, but ortho/diagonals should make a rough enough transition by themselves. So enough is done for this part of the project already.

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    Hmm, it would be nice to use those energy-absorbing barriers - you know, they look like marrast's divider bollards, but they've got metal wires in between.


    Nine degrees of separation??

    NAM Team member | NYBT Member | NHP Member

    Download the Network Addon Mod and its related components here.

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    could there be a way made to transition it from <img align=baseline>to <ahttp://www.solisearch.net/ims/pic.php?u=29083hS0U1&i=189849 align=baseline>

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    Posted:
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    Well, I think if there is going to be variation in rural motorways/highways we have got to divide it roughly into . . .
    1)USA/Canada
    2)UK/Eire
    3)Continental Europe
    . . . for the time being. The only difference between the rural motorways in Ireland and Britain and the rest of Europe is the whole left hand driving issue. As for across the pond (i.e. USA & Canada, lol), I'm sure it would be very similiar again to Europe but of course I wouldn't know as I've never been there 8.gif.

    UK/Eire one:
    2003june19thm1nothernmotorwayb.jpg

    Euro(German) one:
    A_20_bei_Langsdorf.jpg

    USA/Canada one:
    00129.jpg

    US/Canada> Could find a pic of a rural highway with a divider in the middle42.gif like in europe! There must be some pics but not on Google!

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    Posted:
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    Date: 8/27/2005 5:08:46 PM
    Author: sjh123
    could there be a way made to transition it from rhwa7small7sh.jpgto pic.php?u=29083hS0U1&amp;i=189849
    quote>

    I'd like to see that too, I guess it's not that hard since they are textures already made, but I could be wrong since I don't know a thing about modding transit networks.

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    Date: 8/27/2005 6:44:00 PM Author: greenlemon44 Well, I think if there is going to be variation in rural motorways/highways we have got to divide it roughly into . . . 1)USA/Canada 2)UK/Eire 3)Continental Europe . . . for the time being. The only difference between the rural motorways in Ireland and Britain and the rest of Europe is the whole left hand driving issue. As for 'across the pond' (i.e. USA & Canada, lol), I'm sure it would be very similiar again to Europe but of course I wouldn't know as I've never been there 8.gif. UK/Eire one: 2003june19thm1nothernmotorwayb.jpg
    quote>
    A US/Canada one would look exactly like that, just swap the yellow and white lines.  And maybe a slightly narrower shoulder on the outside edge.  A typical 4 lane rural US interstate section is 10'-12'-12'-4'-30 to 70' median-4'-12'-12'-10' (or in metric, 1.2-3.6-3.6-3.0).  The inner shoulder widens from 4' to 10' for 6 lane and wider sections.

    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

    Visit my SC4 City Journal, Leicester County | Index | Street Map
    Buffalo and Upstate New York BATs

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    Posted:
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    I was wondering when are those highways going to be done?

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    Posted:
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    Its been 6 days since the first post, give the guy some time to get this project done. It will be available when its available.

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    Posted:
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    Date: 8/29/2005 2:05:29 PM
    Author: aragon23
    where download this mod29.gif29.gif29.gif
    quote>

    dude, as ^NaTaS^ said, its available when its available. these things cost time you know 2.gif

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