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AlexandrosB13

nybt-forum-threads AlexandrosB13 NYBT Projects

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The building is coming along really well, i'm really impressed by the amount of details shown in the roof top pic showing the water tower and the roof junk on hte lower building, few posts ago...

I'm pretty sure that, once completed, it will be a remarkable addiction to the skyline in the cities of many sc4 players...if anything because of it's uncommon shape (an L shaped, wedding-cake, modernist building...you can find it only in NYC!).

May I ask about the LOT size?

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    Francis90b: Thanks so much my friend! More details are coming soon, be patient! Ans sure you can, Lot size: 4x4 (as should be)and height in case you want is 125m., just a few meters lower than the real one, but you know, i could not make each floor a few cm. taller.

    Full Replies the next post

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    A simpel Fact to say!

    Very nice Corner Block with that brown, yellow collor.

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    Hey Guys!

    Replies:

    PBGV103: Sounds a good idea about the grade. I think it looks better now.

    Aaron: At max help i found many stuff about metal material, and i found and some on the internet, so when i have to texture it i think i will be fine.

    Tankmank: Glad you like it so far!

    TimEpke15: Thanks for your comment!

    As a member of the NYBT, i will follow the tradition and i will be one more that have problems with my computer. Everything was fine, until i made some stuff at the roof of the lowrise, then i tried render and i get an error(see bellow).

    My computer specs:

    Proccesor: Intel Core i5 2300 2.80 GHz (could be 3.20 but anyway, still very good)

    Software: Windows 7 Home Premium 64 Bit

    Memory: 4 GB DDR3 1333 MHz

    Hard Disk: 1 TB Sata II 7200 rpm

    Graphic Card: NVidia GeForce 450 GTS 1024MB

    Motherboard: Intel H67 DDR3

    For a 27.000KB scene, the time was 3:14 min exactly. Oh and my scene has 6761 objects. I was able to render when it had about 6700. So, if a 4GB takes up to 7000 objects, could a 8GB take up to aproximatelly 14000?

    If i am correct, i need more memory, since i think i am fine with an i5... and GTS 450.... What memory do you think i should get? Does a DDR5 make a big difference from a DDR3 or i just need more GB (8 at least i think). There is no way i buy a new computer, and i have up to 200euros(...) to buy a new memory or anyway what i need. What do you think?

    Updates:

    However, that doesnt mean that i cant run 3ds max 2011, so i am almost finished with the roof junk of the lowrise and 1065, i made most of the stuff from the beggining because the were made not like the real one, but they were taken from my fantasy.

    I personally like it very much, hope you do the same.

    36498150.png

    Hide most of the stuff (ok, all the stuff) so i dont get the error...

    84084577.png

    87815433.png

    56958488.png

    80006023.png

    60180201.png

    96792256.png

    When i rotate the scene, many things dissapear:

    55927195.png

    Please people comment and help me get out of this situation!

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    This looks amazing. However I think that more experienced members will have some good advices for you about modeling stuff in a way to reduce object count. Hope you solve this problem soon cuz this bat is impressive and all the hard work you've put into it.

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    Vlasky: i am waiting for them. Glad you liked it.

    I ve already cut down my scenes' objects from 6899 to 6587, when i finish this i will have about 3000 objects. But i still want to buy a new memory. Do you know any good under 200euros?


      Edited by AlexandrosB13  

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    Max 11 should be able to render your building with 7000 objects, I have made a building in the past and I had cloned it to see if my computer and Max can handle it, the building I had created and cloned 6 time had 30,000 objects and it took 40 to 45 mintues till the render finished. My computer has 4 GB RAM, 500 GB hard drive, my second hard drive has 250 GB, my prossesor is a AMD Athlon II 1.6 GHz.


      Edited by Aaron Graham  

    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    To me it doesnt go like that at all. It is like my computer can render only under the time of 3:14, if the render would take longer, by the first seconds i get the error. i wish it took even 30 minutes, but at least render it, and not to show an error from the first seconds. Oh and thing a said about 3000 objects...?? forget it..i can cut the amount of objects but this is too much, i had in plan to make all the window frames of a wall one object with attaching everything, but it didnt make any real difference at the render when had 6587 objects, since the only thing i achieved was to make 40 simple objects 1 object but very big and very complicated, so it doesnt make any difference.

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    No the render will not make much a difference when you do that, but it should make your scene not to lag anymore if it did. I'm still working on my Beekman Tower and it's all one object now, soon when I finish the modeling will detach the parts that will have different textures, so I'm sure this building will have less than 20 objects. :ohyes:


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    There are a couple thing you should look at before going out and buying more memory for this one building. First, how big are the bitmaps you're using for materials? The larger these are and the greater number there are, the more memory max will need to use. Second, you can't just attach objects, you then have to simplify the geometry of the attached objects, e.g., fuse vertices to reduce the total number. Third, if it turns out that you still need more memory you first need to find out what type you need. Thats not just speed and class, but also configuration. You shouldn't use just two memory sticks if your board is triple channel or quad channel. I believe all i5 cpus are dual channel so in that case you need to buy the memory in multiples of 2. The chances are pretty good that your motherboard only has either 2 or 4 memory slots, so I'd recommend starting out by buying 2x 4GB sticks at 1333MHz (if that's the current speed). You can always buy faster RAM than recommended for your computer, but it will be underclocked to the speed your computer is set to use (unless you OC the computer). Also pay attention to the CAS latency (CL). The lower the CL# is, the fast the RAM will be. A quick way to check overall memory speed is divide the CL# by the speed in MHz. Example: CL7 / 1066 = 0.00657 vs. CL9 / 1333MHz = 0.00675. As you can see 1066MHz CL7 memory is effectively faster than 1333MHz CL9 memory. By the way there's no such thing as DDR5. There's GDDR5, but thats only for gpus. DDR4 is supposed to come out within the next year, but only the processors and motherboards produced at that time will be able to use it. Most DDR3 sticks come as either 1GB, 2GB, 4GB, or even 8GB. Two 8GB stick would give you a total of 16GB, which is great, but you need to make sure that your processor and operating system can address that much memory, the same goes for any configuration above 4GB (2x2GB). Also, two 8GB sticks tend to be very expensive, so I'd stick to 4GB sticks. I believe Win 7 64bit Home Premium can only address up to 8GB of memory, and Professional, Enterprise, and Ultimate all can address up to 192GB of memory, but you should double check that.

    You should be able to find a 8GB (2x4GB) CL7 1333MHz memory kit fairly cheap now that prices have dropped a little. Check out www.newegg.com they usually have good stuff.

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    Wow! That sounds interesting but most of all crazy! 20 objects?? The scene lags a little , but when i rotate many objects dissapear, but to say the truth i dont really care about that, i care about rendering and exporting. About the other thing you said, you may did the same with me right now, i took a 500 object scene and cloned it a lot of times, so i had 17000 objects without moving anything around, and it took about 3 minutes to render. So i after this experiment i quess space and how large scene is may be importand.

    the scene with 17000 objects -> 3 min -> tiny space

    11401733.png

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    PBGV103: Thanks for all these information, i will double check everything before i do something. I will take everyting into consideration, and i dont think that if a buy new memory it will be only for this building, its and for other uses. Oh and yes there is no DDR5 for memories, i was checking some graphic cards with DDR5 type of memory and for some reason i came with the idea that there is DDR5 memory.

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    If you clone the building a lot and not move it I believe it will not change the render speed, now if you were to clone your building and place them on top of each other and beside each other just like you were to make a big building, the render will take longer do to the size of your building and LOD's when you re do the LOD's when you have finished cloning your building in your scene.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Thats how it looks. Anyway, lets forget about that for now, i will see what i will do. Do you like the model? do you have anything to suggest?


      Edited by AlexandrosB13  

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    Yes, the model looks good. About the rotation of the scene that makes objects disapper. They should come back when you have stoped rotating the scene and if you stop that from happening you scene will lag even more, that's is to help you out when your scene is loaded with a lot of objects, GMax can also do that to. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    PBGV103: The new memory will not just be for this building, i always wanted to build a great computer and i think this is the first reason. My Motherboard has 4 slots for DDR3 Dual Channel that can take up to 1600 MHz (so even a DDR5 existed, my motherboard couldnt use it), and can take up to 16 GB memory (not sure yet). As you said, all i5 cpus are dual core, so i am fine with 2 sticks. As the memorie you suggested with 1333 MHz is very chip right now and my pc can take up to 1600 Mhz,i may buy one with 1600 MHz. So, if i go to buy a new one, i will problably buy (if i find any) 8GB (2x4GB) (maybe 16GB (2X8) if i have the money and check again that my pc can handle it) CL7 1333/1600 MHz.

    Corsair 8/16GB CL7 DDR3 1600 MHz


      Edited by AlexandrosB13  

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    People i am sorry that i dont have the renders yet and i talk about boring memory, but here is what i ve got so far:

    My motherboard' s user manual about memory:

    4x240-pin DDR3 DIMMs

    Support up to 16GB of system memory

    Dual Channel DDR3 2200(overclocked)/ 1600 / 1333 / 1066 MHz

    I am 100% sure that i5 cpus are dual core

    And windows 7 home premium 64x support up to 16BG, NOT 8GB.

    So, if i buy any, i will probably go for: Corsair 16 GB CL7 DDR3 1600 MHZ (16GB because i have more money now)

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    Hey!

    PBGV103: Ok, thanks. I know what to buy and when.

    Somehow i 've solved these problems. So i can work again. When i had the problem and i didnt want to bat at all, i went to autodesk' s youtube acount and saw all the tutorials and learned so much, so future buildings will be better. Like i had 3 things created by 103 objects, now with polygon modeling its just 3 objects (water tower base with stairs, back and front) so most of the work has to do with this, it doesnt make any difference to the render.

    Since i havent posted the full renders since last time, i show them now:

    South

    new1h.png

    East

    new2p.png

    North

    new3aj.png

    120 Wall Street:

    This my new project. Do you remember the old uploaded version? if no, good for you, textures were just horrible. there are some renders at page 2. I started bating this but then i realised how off the dimension were. RL was like 60m in the fron and i had 35m? so i started the project again, but there is not much (just a few walls, just to see i am still active).

    Old one

    120wallstreetnew.png

    New one (correct size)

    120wallstreetcorrect.png

    Feel free to comment and suggest whatever you want please!


      Edited by AlexandrosB13  
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    I love it. It is so detailed and strangely sexy lol :D

    On polymodeling, check out SimFox's tutorial over at SC4D. It's very good.

    I can't wait to see you progress on new one! Great job! I'll follow for sure more regularly :)

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    I absolutely love the roofjunk on the lower roof, It's perfect.


    Check out my CJ Spedbury, here :)

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    I'm glad to see your back to showing your updates, and the model plus the new model looks great. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    oops. i see now at the North Render the rendering wasn t finished when i clicked the Print Screen button, guess i 'll have to edit that sometime, updates really soon.

    Vlasky: Thanks! I will check that to tutorial.

    This is what i mean its just 3 objects, and it keeps the seen much more organised.

    3objects.png

    Ion_Cannon: Glad you like it.

    Aaron: Thanks!

    • Like 1

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    Your doing great, That's what I'm doing on my building now so I will have so many objects, and doing this will reduce having a lot of polygons in your scene and it can pave a way for making even larger buildings. Have you learn how to use the polygon: Material IDs yet??


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Aaron: Yes, it was a tutorial from thenewboston.com, so by doing this i could have one polygon (the whole building)

    and with this i could apply many different textures? i used to make one object only the parts that take the same texture. oh and i quess thats how you can texture trees, i had some and didnt understand how to apply 2 different textures on 1 object, iguess thats how.

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    Thanks, I need to win a lottery, how to get a bunch of textures on one object you have to use the polygon: Material IDs and you have to give each group of material IDs there own material channel for this to work and then if you use the UVW Mappings, you will have to added one to each texture to there own UVW Map and fix the channel for that texture you want to fix up. :D I may not be making any sense, but I'm doing this to the Park Towers Apartments. :D

    Oh, yea you have to use the Multi/sub-Object, to apply to your building. I sure you know this :D


      Edited by Aaron Graham  

    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    That roofjunk on the lower building looks very good, it gives the building that "something" why your model looks realistic (I'm so hypocritic xD)

    • Like 1

    "Is it not cruel to let our city die by degrees, stripped of all her proud monuments, until there will be nothing left of all her history and beauty to inspire our children? If they are not inspired by the past of our city, where will they find the strength to fight for her future? Americans care about their past, but for short term gain they ignore it and tear down everything that matters. Maybe… this is the time to take a stand, to reverse the tide, so that we won't all end up in a uniform world of steel and glass boxes." - Jacqueline Kennedy Onassis.

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