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Haljackey

Show us Your Interchanges!

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Whoa nice everyone.

Owaen, where did you get the concrete filler from? (The one in the roundabout under the highway). Thanks

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Well done everyone. Heres my addition, messing around with the 5 lane rhw:

60304114.jpg


SC 4 + CS 1.6 = :]

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Yeah that looks freaking fantastic Owaen.. also how did you get the black maxis highways to work with the newest nam?


SC 4 + CS 1.6 = :]

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Great work guys!

The Arrowz: As far as I know that one comes standard in the NAM. Just go to your roundabout and press TAB a couple of times 2.gif

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Very nice interchanges everyone especially Owaen, that's a very good interpretation of the three level interchange. 44.gif

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Dino007: Good interchange. It is a simple way to avoid weaving, with the added cost of traffic lights 3.gif.

Owaen: With a direct roundabout connection by all ramps, it would be a three-level stacked roundabout.

R_Triacontahedron: Nice paperclip interchanges. They have a pretty high capacity, so you shouldn't have any problems with them (although they may need to be upgraded to 4 lanes)

The Arrowz: It is included with that type of roundabout in the NAM.

dogma555: Aside from the abrupt transition, it looks good, as that unique interchange always has.

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That one came with NAM. Just tab in the roundabout section untill you find "elevated highway over roundabout".

Originally posted by: The Arrowz

Whoa nice everyone.

Owaen, where did you get the concrete filler from? (The one in the roundabout under the highway). Thanks

quote>

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Thanks 4.gif

Well it don´t work all the time, the new pieces in NAM is "patchy", mixed grey and black.

I *think* this file makes the highway black : ZZZZ_Textures_Asph_2.dat

but I have somewhat lost controll over my plugins folder 6.gif

Originally posted by: dogma555

Yeah that looks freaking fantastic Owaen.. also how did you get the black maxis highways to work with the newest nam?quote>

Also I think the "page flip bug" is still in residence, I had to manually type in "startpage=45" to read the latest replies.

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Haljackey informed me that the page flip bug won't get any worse in existing threads. It's still in residence, but contained.

EDIT: I seem to now be a Veteran. Yes!

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Here is a RHW partial-Y interchange:

Stack.jpg

I like partial - Y interchanges in simcity. A full interchange in this instance is really not needed, as those workaholic sims use transport only for commute.

Now sims are idiots in some sense, but they are smart enough not to need to make a u-turn.

There are rare occasions where sims may need a full directional Y-inderchange, but for most instances, they are fine.

Hope you didn't mind my rant...

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Squiddster: didn't mind it at all 4.gif. btw, why is it called a partial-Y? And are not the extra two turns on your N-W bound RHW a bit unnecessary? 4.gif

-as you might understand I am no good with definitions...

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Squiddster: You have a pretty good-looking partial Y. I hope that it gets its fair share of use.

And are not the extra two turns on your N-W bound RHW a bit unnecessary? 4.gifquote>

In real-life, no. In Simity, yes. The reason being that diagonal RHW cannot interface with diagonal OWR (yet).

btw, why is it called a partial-Y?

-as you might understand I am no good with definitions...quote>

It is called partial because it is a partial interchange (i.e. not all movements are possible).

There is no problem with using Partial-Y's, as long as it is part of a broader, complete interchange framework. For instance this setup:

1-7.png

This allows traffic from all directions of the primary route to access the secondary route. I trust you get what I mean with the partial Y's.

But, whatever you do don't do something like this:

1-8.jpg

For furthur reading, click here, or read the Wikipedia article on interchanges.

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I decided to create the interchange Patrician posted... It's flipped from the picture since I'm on Right Hand drive and that picture is from Britain:

BritainYinterchange.jpg

Funny, how do you get from the two road stubs (NE corner and W side) and the northern highway to the western highway? I think there was poor planning on this interchange...

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*****, how sorry I am that I have lost all data in my PC so I have no cities right now, but I had really cool ones!

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Nice interchanges people, very inspiring!

I'm a real novice with the RHW and making interchanges, but here are two from one of my feeder cities

Newer interchange, with a clear flaw in that vehicles cant make right turns... (Left Hand drive installations) If anybody has an idea of how I could fix this or whether it actually needs fixing that would be helpful
SC4Inter1.jpg

This was built pretty quickly after the city was created, my first RHW interchange attempt, nothing special but it serves its purpose well
SC4Inter2.jpg

All comments welcome & wanted 4.gif

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Patricius Maximus: Right, but why partial...? I went through a couple of examples of interchanges, but to me it seems like there is nothing really like a "non" partial Y-interchange... and if it wasnt partial why not just call it a T-Interchange? Does the angle really matter?

- I guess it comes down to definition. If you could show me a "normal" Y-interchange vs. a partial one, that would help a lot.

What I also find interesting is the similarities between a split diamond- and a volleyball interchange... they can seem quite similar, but work totally different.

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  • Original Poster
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    Originally posted by: ExiL3

    it seems like there is nothing really like a "non" partial Y-interchange... and if it wasnt partial why not just call it a T-Interchange? Does the angle really matter?quote>

    Its best to think of it as a lower case y and a upper case Y.

    Lower case "y"'s are running somewhat parallel to one another until they interchange. Thus it is partial as it would be faster to access the other direction from an eariler interchange if someone wanted to actually go that way on the parallel highway.

    -Think of SC4's y highway interchange (Jan 09 NAM+).

    Upper case "Y"'s are not partial because they do not intersect on such a parallel crossing (can be 45 degrees). You would want to go in both directions most of the time because of this so a full interchange is needed.

    -Think of SC4's Y avenue interchange (November 05 NAM+).

    If it were a T (or T-bone) interchange the highways would intersect on a perpendicular angle (90 degrees a lot of the time).

    -Think of SC4's T-interchanges.

    Anyways hope that helps!

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    First, I'd like to apologize for my long absence in this thread. I haven't vanished though, and I'll soon put again some new interchanges here.

    Anyway, here are some pictures of real interchanges of the 3 types discussed above.

    Partial Y (or y, as Haljackey calls it 2.gif:

    Y_partial.jpg

    Full Y:

    Y_full2.jpg

    T-bone:

    T_full.jpg

    I hope that these are reasonably representative examples. (All examples are Swiss autobahn interchanges).

    There is one more thing which I'd love to share with you:

    Designing interchanges while under the influence of certain toxic substances (in my case: alcohol) may lead to some very unwanted and superfluous types of interchanges. Take this example for a good laugh 3.gif:

    ic_090320-5Jan001237549185.jpg

    Honestly, I designed and built the whole interchange, finished the beautifications and took the screenshots. Only then did I realize the senselessness of this whole construction 34.gif. Fortunately, I didn't put that much time into it (less than an hour for everything) 3.gif.

    As always: Have fun 9.gif

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    Well I guess you can access one direction of the highway from either the inside or outside lanes with the setup you made. Too bad you cannot access the other. 3.gif

    Nice work McDuell!

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    Posted:
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    Originally posted by: Patricius Maximus

    I think there was poor planning on this interchange...quote>

    It appears someone agrees with you 2.gif.

    - Patricius Maximusquote>

    It is also worth pointing out that the junction in question is goingto be completely rebuilt in the next few years, with the planned junction looking like this.

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    Well thanks for the info guys, interesting stuff 4.gif

    I'm working on a new region atm. I'll see if I can upload some images some time... they'll mostly be small interchanges though, cause I only build small roads 2.gif

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    Heres on of mine.

    There are more like this in my cj

    glenheights2oct03123792.png

    All the best,

    Rainyday

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    Wow, I like this one !

    great work.


    I'll take a quiet life... A handshake of carbon monoxide.

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    Thank you ninostar and Haljeckey 1.gif.

    At this point I'd like to say a big thank you to all of you contibuting to this thread and making it one of my most favorite places here on Simtropolis. It's always a pleasure to look at all these interesting creations! This thread has also played a big role insofar that I "re-discovered" SimCity again. 44.gif

    As a coincidence, I also have some new pictures to show. (All the images except the last one have a resolution of 1600x1000.)

    A relatively simple Y-split type interchange.

    ic_090131-18Feb001234975985.jpg

    I also redid the interchange I showed in my previous post. Now it looks more or less like initially intended. It still features no weaving, but this time you actually are able to turn left 3.gif. I'm not sure about the category of this interchange, because in my opinion it doesn't quite fall into the turbine style as the left turn onramps join the main branches from the left side.

    ic_090219-8Jan001237328390.jpg

    But here is a true turbine type interchange.

    ic_090317-8Jan001237326431.jpg

    The next one was initially an idea from Yukky (about two pages back).

    Originally posted by: Yukky

    one of my interchanges with feeder lanes 1.gif

    Downtown-15Jun211234817052.jpgquote>

    I liked the design of the two highways touching but not intersecting each other, so I tried to recreate it with RHW. No feeder lanes though in my example, but there is also no weaving.

    Pano_090224.jpg

    This is the last one for today; it's kind of a combination of a Y-split and a T-split into a full access 4-way interchange. (Big image!)

    14-wayotherRHW4Bilderic_090201-22Ma.jpg

    As always: Have fun 9.gif.

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    Posted:
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    A - maaazing work there McDuell, and as with haljackey, I especially like the "turbine" interchange. It looks freaking sweeeet! 4.gif

    keep up the inspiring work!

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