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buddybud

Under Bridge Scenery

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Lord Kronos: I think the small bump on the bridges look good ^^

buddybud: My wish list, if you have time to make the stuff:

1. A custom park to fit in the diagonal gaps, I don't like the maxis ones ^^

2. A clover interchange skin

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Hello Buddy,

first I want to excuse me for the lack of feedback and help for testing, but same as you , I am terribly busy actually.

second, I want to congratulate you for your excellent and outstanding work with those pieces. Incredible !!!. Do you plan to stop someday ;-D ?

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Posted:
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Buddybud...Love the work you have done so far. I have noticed there are lots of people that are looking for a GLR on Road texture, mostly as eye candy, and I have noticed you seem to be very good at rail/road/filler lots. Any chance you could get us one with GLR on Road? Would much appreciate it!

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Hey, BB, I got some bad news. I hate to break it to ya, but the intersection piece is not quite done yet. I'd like to bring the followin' picture to your attention:

ringerstenejun1440911523934261.png

I think the textures/overhangin' props, etc still need some work, unfortunately, 'cause this is what happens when I try to plop the piece. Just FYI, dood.

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Wyldone,

You need to set the depth to 14 meters, you're probably using the NAM standard of 15 meters or deeper.

I'd still like to know why Buddybud choose that depth.

LK

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LK: It's at the same depth that all the highways are at, and if I got all the overpasses as straight as I did, it SHOULD work, but unfortunately....no. I don't get it. 14m, 15m, what EXACTLY is the difference, anyway?!

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Wyldone

Unfortunately it messes up with on and off ramps. The wall texture bleeds through the base of the ramp. I'm only guessing that this is the same problem here.

LK

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Well, I'm hopin' BB gets online and sees what the problem is, 'cause this is too good of a piece to pass up.

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Posted:
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It is the same problem here, you HAVE to use the 14m Hole Digger if you want to aviod these graphical bugs.

EDIT: A quick test:

1. Remove Intersection

2. Raise ground to "ground level"

3. Use the 14M HOLE DIGGER

4. Redraw intersection

5. Replace buddybud's lots

If it works, the depth is the problem.

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Ya know, when I use the hole digger, it doesn't EXACTLY indicate how deep it is. I'm wonderin' how ya get that to show, or how ya know that in the first place...

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There are a lot of hole diggers, right? the one you are using is most likely the "Sunken Digger". The one you want to use is the "Road Tunnel Digger".

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Ahhh......I thought I wanted the sunken highway ones....Could someone send me a detailed pm? I think this is takin' up way too much room for this one thread. Sorry, mods...

[edit] Does it now? Hmmm.....Ok! I'll keep that in mind next time I play. Thanx Kronos!

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  • Original Poster
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    bonehead690a0mx.jpg

    to clarify things....this is the lot you have to use. I guess i confused people when i said road hole digging lot rather than hole digger for road . And yes its 14m.

    Tiny Sim. A clover interchange is possible but not immediatly. its a far bigger job than you might realize. but i like the idea too.

    Sim shady...thanx but really i can only claim responsibility to the design...i present nothing new, its just how i put it together...lol..many peeps deserve credit for the knowledge they have provided without which my endevours would have been futile. hell, even some peeps who left years before i arrived provide me with ideas via ancient threads.

    Jacqulina....merci...as always

    Goin2Chicago again i agree but it depends on time...well see

    Lord Kronos.... because i did..lol...where were you over the last 3 months when ive been developing them....sorry it seems to irk you but its far too late to change it now...3.gif...you should have commented after the first beta went out months back....i seriously have no specific reason except that that is what i did. i liked the bump...i felt it gave the bridges definition...i guess that the best reasoning i can respond with....

    Tiny Sim. there are a number of alternatives to the maxis parks...theres zoning, downloaded 1x1 parks or whatever, or make your own lot. sorry but i really dont see the neccessity for it when there are literally hundreds of pre-existing lots to fill the gaps.

    Jeronij....As always thanx. Glad to see ya pop bye its been a while and i worried a bit...lol. thank you very much for the compliments.16.gif

    the lot is actually just one 1x1 that converts cars to subway and subway to car. so you could put them anywhere.

    I know nothing of pathing or lods for automation...though im sure i could figure out the second.

    i will check out your lot to get a better idea. i agree that automation would be much better.

    i am testing a methed for lighting overhanging props for smoncrie at the moment and if it works it will come in handy for a project like this.

    i also agree with a concrete texture im up to anything...and since its only a 16m x16m prop the render time is minimal. im open to suggestion.

    MaybeMemories06 No not likely...i have many other previous lots i would like to complete first before i agree to anything new. sorry

    Wyldone Wyldone ...lol

    1st youve made your upper wall to wide...you have one too many pieces along the top.

    see this picture

    bonehead690b3sd.jpg

    blow up the brick wall piece and move the emergeny exit and corners one tile each to the left <--

    ringerstenejun1440911523934261.png

    2nd i can tell by the base of your wall your highway is not deep enough.

    use this lot...here....

    bonehead690a0mx.jpg

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    Posted:
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    BuddyBud, Sorry if I sounded like I was complaing or something, I honestly wasn't, I really was just curious as to you're reasoning, especially as the bridges themselves don't allow for the bump because part of them get hidden as you no doubt know. But that's OK, you are the creator.

    Oh and by the way, I've started work on my own set of vertical walls, but unfortunately they are a long way from completion.

    Regards

    LK

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    Posted:
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    Hi, I was wondering why there are missing textures here.

    missing texture.JPG

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    so what are you planning to work on now that you've finished your rural walls set? what ever it is, i know it'll be good4.gif

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    i have a few ideas on something he could work on 2.gif

    FinalBudUB01.jpg

    BUDDYBUD'S WORK ABOVE NOT MINE

    anyways you have been doing such an awesome job that i'm sure anything you choose to do will be great and if you choose to just chill out a bit that would be great too, thanks for thir great addition to the game you are a real creative person so thanks for sharing

    ALek

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    Posted:
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    Your missing this dependancy

    Jeronij's Residential And Rural Diagonal Walls Set V1.quote>

    Thanks buddybud, I could have sworn that all the dependencies were in my plugin folder.  Found out that I just needed to re-download the file and copy over the old ones for it to work 46.gif.  It was corrupt or something.  9.gif

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    Posted:
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    What I find interesting is that I always used the 15m "sunken" lot for perparing the terrain for my sunken highways. Since I have a lot of highways already built for my current region, I decided to test buddybuds lots first before changing everything to 14m. I find, however, I am not getting any visual problems at all. The lot for the T-connecter and the off ramps all appear fine on all zoom levels, and so do all the straight and diag walls. I am running the columbus terrain mod with the diaganol jagged edges mod. Not sure why its not working for others.

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  • Original Poster
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    just to show what ive been working on.

    smoncrie asked me to test a new modding method for making fully functional nightlight enabled overhanging props. the good news it works. heres some pics.

    this is one of two 1x1 lots..the other is exactly the same without the overhanging bit.

    undersmon01yk3.jpg

    these are like other lots being developed at the moment in that they force car traffic into subways in order to function. im hoping to add automata and pathing to it.

    heres a day shot of it.

    undersmon02vw9.jpg

    and heres the night shot...with fully functional night lights.

    undersmon03ds9.jpg

    and heres an underground view

    undersmon04my2.jpg

    lots of possibilities with props now. this method can be used on existing props also but its still in the testing phase so to speak.

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    Posted:
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    WOW taht is steep!!!! but good work. Maybe make the enterance 2 tiles and less of a grade?

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    yoman these lots were designed for 1x1...its unrealistic but i wanted something for tight spaces and only allows cars to pass through...lol...anythings possible

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    WOW! This is me w/my jaw hangin' open! These are off the hook!

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    will traffic be able to go both ways on one subway tube?

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    yes...but i think you can set it up for one ways at both ends also to direct the flow...of course if you cross a subwayline withit you will redirect the traffic as they will attach.. i just a regular subway line.

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