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Tropod

NAM General Discussion Thread

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Hi all,
I've got to say I'm so in awe of all the work you guys are doing. 39.gif I have a question though, could roundabouts be added to this suite of mods? Over here in the UK, a lot of motorways have roundabouts over or under them to filter on/off the traffic. I would have thought it would be an easy task for you geniuses!
I wish I could have a go myself but I'm very graphically challenged, even my infant school finger paintings were the laughing stock the school! 8.gif

---]Rob[---

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Posted:
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How about making it a Double-Deck highway instead? That sounds more Los Angeles-ish.

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Date: 7/16/2004 3:52:46 PM
Author:

How about making it a Double-Deck highway instead? That sounds more Los Angeles-ish.

quote>
Like this?
thehighway.jpg

I've got no idea how on/offramps and intersections would work out for this though.

well it's just a poor draft anyway 14.gif

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Guest
Posted:
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I still like my diea!

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Posted:
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You run the road/avenue between the two decks, and then put ramps on each side.

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Guest
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I still like my idea!

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Posted:
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Date: 7/16/2004 4:42:21 PM
Author:
I still like my diea!
quote>
I like your idea as well.

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  • Original Poster
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    Before you all get carried away; some things I should clarify;
     
    1. I'm namely & mainly interested in seeing some Start/End Pieces; similar like what freakpower posted. I wouldn't mind seeing something like that, except merging to a single tile for the whole thing.
    2. It has to blend well with anything that we've currently got; this inclues Custom content as well as Maxis originals.
    3. People will have to keep in mind; that any of this, will be used in the say way as Puzzle Pieces are; this is the only way we'll be able to have our cake and eat it people! So there may be some draw-backs to doing it via this method, but this method is the only one so far that even allows for Dual-use Networking like it does.
     
    4. Some aspects, I really would like to test a bit more; namely the Capacity aspect. This is something I have not tested yet; but even if we make double-decker networks, and it doesn't help at all far as capacity goes, are people still going to find them of use?

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  • Original Poster
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    ok; I know I once posted a screen shot showing Rail on Top of Road;
    So here now, is Double-Decker Onewayroads [not shown/posted elsewhere previously before];
     
    Images hosted: NAM Image Hosting Thread
     
    post-2-1090013598.jpg
     
    post-2-1090013749.jpg
     
    Please note; that these are NOT FINAL!!!! There are some drawbacks with this [Flat Terrain is no longer a requirement though].
    Note the difference, and the fact that one is on top of the other. Also, note how the End just comes to an abrupt stop; this is where the main issues will be really [well, for the time-being anyhow]. Pieces/Section needs to be done, so that the ends are dealth with properly somehow; AND blend well with what we currently have [with whatever it is we do this kind of thing with]. So, keep the ideas coming.

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    Posted:
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    Very Nice T,
     
    There is some empty space in tiles that contain the bottom road. To the left and right sides of the edges of the road there is still some empty space on the tile. Perhaps this space could be used to add supports for the road on top. This would allow for better realism. It looks kinda weird just floating there right now.
     
    Also, do both of the roads work, or just one ???
    If only one works, then I really don't see myself using this much, but I can't speak for anyone else.
                                    -- Edited because I am a retard.
     
    Just my thoughts.
     
    Chozo

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    Posted:
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    I was thinkin and an elevated highway to elevated avenue piece would be awesome.  That way we can make 2 lane highways with on and off ramps by turning the elevated avenue into the elevated highway to make the ramps and then turning the elevated highway back to the elevated avenue.

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    i like iamrobk's idea too, except that i think the on/off ramps should be in the middle so that they don't get in the way of people trying to drive off the road onto a lot (not an actual in-game issue, just a theoretica/aesthetical issue).

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    Posted:
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    Date: 7/16/2004 8:32:28 PM
    Author:
    i like iamrobk's idea too, except that i think the on/off ramps should be in the middle so that they don't get in the way of people trying to drive off the road onto a lot (not an actual in-game issue, just a theoretica/aesthetical issue).
    quote>

    The only problem with that is how are they going to get onto another road that is perpendicular to the doubledecker? I would like to see off/on ramps like they have in Seattle on the Viaduct there. All the streets that connect to it are perpendicular to the viaduct and that you have limited options on connecting to it.

    Tropod, are those doubledeckers going to have the properties of the hiways so the zones do not try to catapult up to the upper deck like in your pic? Or are there limitations?

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    Posted:
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    This should include:


    -2 lane ground highways
    -3 lane avenues
    -4,5,6 lane ground/elevated highways
    -3 lane 1ways

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    Posted:
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    Date: 7/16/2004 8:53:16 PM
    Author:

    Tropod, are those doubledeckers going to have the properties of the hiways so the zones do not try to catapult up to the upper deck like in your pic? Or are there limitations?
    quote>

    I like the idea of double networks with highways or rails on top of roads much better than having roads on top of roads, just because of the jumping issue, though i realize that most people don't care.

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    Posted:
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    Help! The puzzle pieces and the interchanges don't work, and this thread is so big that I can't find anything in it. What is probably the cause?

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    Posted:
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    I think the double-decked highway over road is a great idea. But...
    roundabout1.jpg
    What happened to the roundabouts? I really wish this was made for both road-road (like this) and avenue-avenue (if possible). There are so many places that I could use this.
     
    Just my $.02 US

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    Posted:
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    This is a really awesome mod!!!

    but... has anyone ever thought of making turn pieces for the puzzle pieces.

    so that you can run a puzzle piece road next to a real one and then turn so that you could cross the real road, and that brings me to my next point, you can use a turn piece to turn ontop of the roadway. so really all that would be necessary would be the turn piece.

    I hope all this is clear if not i could always draw things for you.

    I do understand though that making a elevated turn could be impossible, but hey its a request/idea... roundabouts would be cool too!

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    Posted:
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    Date:7/16/2004 10:21:48 PM
    Author:ryanb_sc4

    Good work, Tropod!  I also like freakpower's view of how the dual network should start.  That's how the double-deck stretch of IH 35 in Austin, TX starts and ends . . .

    quote>

    Actually Ryanb, that is not how the Upper and Lower Deck split in Austin. I know, I was born, raised, and still live here.

    The Upper Deck has no on or off ramps until it merges again with the lower deck. AND the upper decks do not travel directly above the lower deck, they are slightly off to the side. Basically the highway splits off into two , 2 lanes segments, then one goes up as an expressway, the other goes down as a multi access highway. This last for about 2 to 3 miles, and then the lower deck raises back up, and the lower deck comes back down and they merge back together.

    I just looked at his model again, and while it is a good model, it really doesn't look anyhing like how 35 splits into the two decks.

    Here are two pictures :

    /idealbb/files/i35_deck_1.jpg

    /idealbb/files/i35_mlk_looking_n_lres_25-mar-01.jpg

     

    These pictures came from the following website :

    http://www.texasfreeway.com/Austin/photos/i35/i35.shtml

    Just had to correct you on that, you are talking about my home after all.

    Chozo

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    Posted:
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    Date: 7/16/2004 2:40:34 PM
    Author:


    What ever happened to that stack exchange that The_Great_Chozo has been working on? 4.gif It looks like there aren't any discussions on this anymore, I was really interested in that. Anyway is it still in the works or it has been canceled? 42.gif




    -Vlad
    quote>

    I second that...I also like the idea of curved puzzle pieces and perhaps even diagonal ones but I think that would require an enormous amount of work with all the possible combinations of everything.

    Tropod:I was wondering if the terms Forward/Reverse could be changed to On Ramp/Off Ramp respectively? It would make it a little easier to use the connections. Great work Tropod and everyone else involved in this whose name maybe is not mentioned!

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    hello modders,i was wondering can any modder here make a elevated rail over road as we have alot of these in NYC???12.gif

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    Posted:
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    Date:7/17/2004 1:46:00 AM
    Author:momo

    Date: 7/16/2004 2:40:34 PM
    Author:


    What ever happened to that stack exchange that The_Great_Chozo has been working on? 4.gif It looks like there aren't any discussions on this anymore,  I was really interested in that. Anyway is it still in the works or it has been canceled? 42.gif

    -Vlad

    quote>

    I second that...
    quote>

    *** very long ssssiiiiiiggggghhhhh *** 27.gif

    I guess the art of reading, REALLY is dead. 28.gif

    Go read the thread guys, you will find out what is going on with that. No pictures doesn't mean there is no progress.

    Chozo

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    @Skippydam73; basically, it'll be just like how the different networks work now. The only reason they're catapulting to it is because it's a OneWayRoad. So if it's a double-decker Highway [for example] by all rights cars won't be jumping straight from their houses to it. That's not to say though, there won't be any other problems; we'll just have to [wait &] see.
     
    @bewilder2; read the Q&A file included with the mod.
    @Mdz1001; if someone wants to make some round-a-bouts in BAT [properly]; by all means I don't see why they can't be implemented.
     
    @Deaf2; yes, I'd like to see this done too. Again, someone really needs to model [properly] a proper piece in BAT for it; then it can be implemented into the mod.
     
    @momo; the could be changed; but I don't want to change the names to something that'll confuse Left-hand-Drive users. I personally think the current names aren't all that bad; and if you actually set-up your highways and onewayroads next to them first, well all you need to do really is hover the tool over that area and keep pressing the TAB button till the right one shows up on it [as only the proper ramps will be possible to place a given set-up involving onewayroads]. However, if some other better names can be thought up of though, by all means fire away as many suggestions as you have; just be sure to keep in mind that there are left-hand drivers as well 2.gif.

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    Posted:
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    Chozo - Thanks for pointing that out, buddy.  I guess my memory isn't as good as it once was.  I used to live just east of Austin, a town called Elgin.  I frequent TexasFreeway often, but I haven't been on it in a couple of days.
     
    Would it be possible to make something like what I-35 does for the NAM?

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    Guest
    Posted:
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    Date: 7/16/2004 8:53:16 PM
    Author:
    Date: 7/16/2004 8:32:28 PM

    Author:

    i like iamrobk's idea too, except that i think the on/off ramps should be in the middle so that they don't get in the way of people trying to drive off the road onto a lot (not an actual in-game issue, just a theoretica/aesthetical issue).
    quote>


    The only problem with that is how are they going to get onto another road that is perpendicular to the doubledecker? I would like to see off/on ramps like they have in Seattle on the Viaduct there. All the streets that connect to it are perpendicular to the viaduct and that you have limited options on connecting to it.


    Tropod, are those doubledeckers going to have the properties of the hiways so the zones do not try to catapult up to the upper deck like in your pic? Or are there limitations?

    quote>


    1. Yeah, ramps on the inside sound cool. Time to get modeling......
    2. Well, I've never been to Seattle, but I with this whole idea, it's basically feeder roads+highway all in one, so if you know how feeder roads work, thats how this would work. As for interchanges with other highways, that could be tricky, but probably not too bad. Again, I doubt I will model this fully (I'd rather give it to someone like TGC) but if there is a lot of demand and no one else wants to model this, I'll see what I can do.....

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    Posted:
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    @ryanb_sc4: Maybe, I'm working on a road-road on/off ramp now, after that, I'll pick another network to do, and so on. I haven't really looked at 2 deck highway yet.

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    Guest
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    Well I pretty much trashed what I had before and started over. This picture shows the start/end of the elevated section. I put in a median just because it made it look better.17.gif As you can see, the avenue on the bottom merges to one lane in each direction, while the highway on top merges to 2 each direction. Having 3 lanes merge with 2 is....not pretty to say the least (can you say New jersey Turnpike? There is a 3 lane merge with a 2 lane merge......ach it's terrible) so I decided to have each section merge. Also, I think it would have taken more tiles to have them merge any other way. The roadway on the bottom is meant to be a highway, but it can be easily changed to be an avenue or an elevated highway. Right now, the entire thing is 2 tiles wide, but that is the only scale that is correct, really. I'd really likek to get this off to a 3d modeler who really knows what they are doing, but who knows. Anyway here is the latest render:
    highwaymerge.jpg alt=Image Hosted by Ima

    Gotta love those textures!17.gif

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  • Original Poster
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    here's something I'm sure a lot of people will find of big use;
     
    Double-Diagonal Onewayroads;
    post-2-1090083184.jpg
     
     
    Diagonal Avenue to diagonal OneWayRoad transition [OBVIOUSLY; the Textures for this here need changing];
    post-2-1090083405.jpg
     
     
    Just a note on these too; the double-diagonal onewayroads do not behave like normal onewayroads might when using the OneWayRoad Tool to place them, &/or drag over them to change their direction; for this reason, it's highly advisable that you're not using the NoOneWayRoadArrows Mod when using these [they'll be in the next main update hopefully]. There may also be some other drawbacks with these,I'm not sure yet.

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