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NAM General Discussion Thread

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regarding bridges..not puzzle pieces.

lets say you make a bridge...and the start/end tiles of the bridge were extended over some land (like 10 tiles in) is it possible to have roads (etc.) under them.

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sorry, i did not make myself very clear. what i meant is for two one way roads to connect into one bridge, but i guess that isn't possible.
the easiest way would probably be to make it ploppable, but i could probably do that myself (i think 42.gif).

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My game has been crashing 7 out of 8 times I used the road-over-rail puzzle pieces to make a bridge. Immediately after placing it. That one time means I have one working bridge made with the pieces... I destroyed it, re-built... and crash 14.gif  Of course I didn't save 2.gif

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  • Original Poster
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    @ardecila; just to clarify; these are actually Intersections. Double-diagonal roads already exist in the game, as is. What I'd like to do is make proper intersections with these & the other ones that were mentioned.
     
    @gambit529; tough question to answer really. Frogface I believe, posted a pic awhile ago [quite a number of pages back-maybe you could/should PM him] showing an Avenue Bridge coming off onto the land, with the End/Start of it going over a road; but, it was the Overpasses [from the NAM] that this pic was showing at the Start/End section of the bridge. Doing this properly, with only the games bridges; well, it just wouldn't be do-able really I believe. It may be possible to do it, but not in a way that it'd be usable really I don't think. It just wouldn't be practical.
     
    @JEC; onewayroad bridges can be done, they already exist in the mod. But as for TWO onewayroads connecting to the same bridge; well, essentially you're asking to increase the width of a network; which I don't believe is possible as things currently stand. If you have the NAM though, well you could just simply make an Avenue bridge, then join the onewayroads to the ends.

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    Date:7/21/2004 5:30:15 PM
    Author:Dargor

    My game has been crashing 7 out of 8 times I used the road-over-rail puzzle pieces to make a bridge. Immediately after placing it. That one time means I have one working bridge made with the pieces... I destroyed it, re-built... and crash 14.gif  Of course I didn't save 2.gif

    quote>

    Could post some specifics please;

    NAM version [this is the name of the Unzipped Folder, which should have a Date in its name]; I also would like a Date Stamp of all the NAM files used [i.e. Date Modified]. Just the ones that are currently in use in your Plugins folder.

    Other details, like if this happens with anything else [either the NAM or any other thing].

    Thanks.

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    Posted:
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    Having suggested a while back to making turns... I had some intiative and made one...
     
    /idealbb/files/RoadTurn1.jpg
     
    all comments welcome... and help needed as what do i do from here...

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    Posted:
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    See... that is why I normally don't post such... 3.gif I am just not using those roads anymore :)
     
    I have the latest version of the NAM and only that. Downloaded on monday, while removing all other old files.
     
    Yes, I am curious if others have this as well. I did a lot of testing btw... The game crashed more on me than above mentioned... 3 times in a row after doing exactly the same for 3 times - had to be sure 2.gif 3 road-over-rail-pieces over 3 railtracks...
     

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    @Deaf2: that looks good. It may need some additional stuff to align better with current items, such as side-railing [for Pedestrians] but still it looks good. As for where to go from here; well; if you want to send me the file I can take a look at it if you like? Send it to:  MayorTropod@yahoo.com.au  [just be sure to zip anything sent, and that it's not over 5MBs].
     
     
    @Dargor; I just find it highly unusual, that no one else has reported this problem. I myself do not have any problems with them. Could you post a pic showing any of the Puzzle Pieces on a Slope [it'll help me]. Also post a pic showing the Cursor with this item [Road over Rail Puzzle Piece]; & also the set-up in which the game crashes when using these. I can't see anything in the files that would suggest that this should be happening at all, & it's why I ask for these things of you. The fact that you've said it's crashing 7 out of 8 times & taking into account whatever else, suggests to me that it's not necessarily the NAM that's the problem, but rather maybe something else.
     
    If anyone else is having problems with these items, such as crashing - with the latest version, please be sure to let us know, thanx.

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    Posted:
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    Date:7/21/2004 6:19:37 PM
    Author:Tropod
     
    @Dargor; I just find it highly unusual, that no one else has reported this problem. I myself do not have any problems with them. Could you post a pic showing any of the Puzzle Pieces on a Slope [it'll help me]. Also post a pic showing the Cursor with this item [Road over Rail Puzzle Piece]; & also the set-up in which the game crashes when using these. I can't see anything in the files that would suggest that this should be happening at all, & it's why I ask for these things of you. The fact that you've said it's 'crashing 7 out of 8 times' & taking into account whatever else, suggests to me that it's not necessarily the NAM that's the problem, but rather maybe something else.
     
    If anyone else is having problems with these items, such as crashing - with the latest version, please be sure to let us know, thanx.

    quote>

    I am glad you don't have a problem with them. But I was sure of that, otherwise you would not have released the mod the way it is now... probably 2.gif I don't understand any of your questions regarding the screenshots you'd like me to take in the game, so let me ask you to elaborate...

    You want me to place a single 1x1 railtrack and place a road-to-puzzle piece over it?  That doesn't make sense to me... 42.gif

    What do you mean with 'set-up in which the game crashes when using these' ? The location in the city, location or circumstences?

    It crashed in all different circumstances... when I just made a rail (leading to nowhere) and placed the road-piece. It crashed once when the rail was next to a railway-station, one time there were some spaces...

    Anyway, I will try to come up with some screenshots, but I already decided not to use that road-piece anymore... Thanks for your help.

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    Posted:
    Last Online: A long, long time ago... 
     

    Date:7/21/2004 5:15:30 PM
    Author:gambit529

    regarding bridges..not puzzle pieces. 

    lets say you make a bridge...and the start/end tiles of the bridge  were extended over some land (like 10 tiles in)  is it possible to have roads (etc.) under them. 

    quote>

    You can NOT build roads or other networks under the actual bridge. This means any part of the bridge, be it the repeaters, the support sections, or the end sections. It is not possible to build under those.

    Now as Tropod has said, you CAN have some variations. I have situations in which I have a elevated highways that are bridges, and then the highway is extended a little bit to allow a road to pass under, and after that I lower it to a ground highway, and possibly the merge it into an avenue.

    Also as he said, you can use the puzzle pieces to get the same effect. Whoever posted that pic, it may have been Frogface, did it, and did it well might I add.

    JEC -

    sorry, i did not make myself very clear. what i meant is for two one way roads to connect into one bridge,

    That would be an avenue bridge, with two oneways connecting to it just before the start/end of the bridge.

    TGC

     

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    Posted:
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    overpass.jpg
    this the pic TGC?

    this was by total accident , but with a bit of tweaking and working out distances you could get it looking much better.

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    Posted:
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    That's the one.
     
    BTW what is that BAT building to the upper right of the avenue puzzle pieces ??? I kind of like that. It's a nice looking suburban commercial building.
     
    TGC

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    Posted:
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    this may have been mentioned before, IS IT POSSIBLE TO ALLOW ROADS TO PASS UNDER THE ACTUAL BRIDGE ITSELF; BETWEEN THE RAMP AND THE WATER.?

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    Posted:
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    Date: 7/21/2004 7:49:35 PM
    Author:
    this may have been mentioned before, IS IT POSSIBLE TO ALLOW ROADS TO PASS UNDER THE ACTUAL BRIDGE ITSELF; BETWEEN THE RAMP AND THE WATER.?
    quote>

    nope, its this way or else, it isnt possible or feasible (unless tropod says otherwise lol)

    TGC: its made by oneil , cant remember what its called but a little search under his BAT's should get you it easily :P

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    Posted:
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    Date:7/21/2004 7:49:35 PM
    Author:thpwrthtbe

    this may have been mentioned before, IS IT POSSIBLE TO ALLOW ROADS TO PASS UNDER THE ACTUAL BRIDGE ITSELF; BETWEEN THE RAMP AND THE WATER.?
    quote>

    the power that be,

    I addressed your question on THIS page, four posts up from your first one, before you even asked it. Scroll up a bit to see what I said about that. Or you could just look at Frogface's post which is 2 replies up from this one.

    TGC

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    Posted:
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    Is it possible to have puzzle piece on and off ramps?? I think it'd be pretty cool :)

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    Posted:
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    here's a better view of what the problem is:
    /idealbb/files/puente2.jpg
    how could i make this function on a ploppable lot: having the two one way roads connect to one side (where the roads are seperated) and then merge them together with the curve. i'm not sure really how to explain it, maybe the picture can do it for me. this is why i can't just make it an avenue bridge and have the one-ways connect later, it's part of the model.
    the center piece that supports the whole structure is causing my little dilemma.
    of course i could just make it not as wide to fit inbetween the one-way roads, but it won't look as good.
    thanks for the help so far, i really appreciate it
     
    one last thing, it also serves as a pedestrian bridge. would that be possible to have pedestrians walk through the middle section?

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    Posted:
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    do both of your one ways go the same way? or is it like an avenue but with a tile in between that comes back togethor for a bridge?

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    Posted:
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    JEC,
     
    You won't be able to make that a lot.
     
    Lots can not span water. They can be created to be all in the water or  partially in the water. To my knowledge it is not possible for a lot to start on land, cross water, and then end on the other side.
     
    Now you could make two lots, but it wouldn't function as a road, it would simply be eye candy. Transit enabled lots can not be connected to each other to make a throughway (does that make sense ?)   
     
    You would need to have a road in between the two lots for it to be able to transfer the traffic from one lot to the next.
     
    Chozo

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    Posted:
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    Date:7/21/2004 11:54:34 PM
    Author:The Great Chozo

    JEC,
     
    You won't be able to make that a lot.
     
    Lots can not span water. They can be created to be all in the water or  partially in the water. To my knowledge it is not possible for a lot to start on land, cross water, and then end on the other side.
     
    Now you could make two lots, but it wouldn't function as a road, it would simply be eye candy. Transit enabled lots can not be connected to each other to make a throughway (does that make sense ?)   
     
    You would need to have a road in between the two lots for it to be able to transfer the traffic from one lot to the next.
     
    Chozo

    quote>

     

     

    Chozo, go the lex and do a search for 'dams' you'll see some lots that are spanning accross water, (it can be done post-rush hour also.. i've done it)

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    Posted:
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    Date:7/21/2004 9:35:43 PM
    Author:Antipex

    Is it possible to have puzzle piece on and off ramps??  I think it'd be pretty cool :)
    quote>

    Exactly what I was wondering about recently. I'd like to be able to design my own ramps, having them up and over a road or rail just before the highway.

    Also, is there any way to keep the puzzle-pieces above water?

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    Posted:
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    Date:7/22/2004 12:22:24 AM
    Author:jbizzle

    Chozo, go the lex and do a search for 'dams' you'll see some lots that are spanning accross water, (it can be done post-rush hour also.. i've done it)

    quote>

     

    Yeah about that post.

    I was mistaken about the spanning water issue. Sorry abou that.

    Thanks for the heads up Jbizzle, and Tropod.

    TGC

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    Posted:
    Last Online: A long, long time ago... 
     

    That means that, if my computer ever gets fixed properly, I CAN restart my Old London Bridge project? I was hoping to make it a residential and/or commercial lot (possibly releasing two versions for that) that also functioned as a transit-enabled bridge. Would that be possible?

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    Posted:
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    Tropod
     
    earlier you mentnioned something about bridges and why would we need them in the mod.  I think we have a huge need for DN bridges. 
     
    The real need would be rail mono and el.  For those of you who wonder do bridges like this exist the answer is yes.  The brooklyn bridge is a double decker bridge with rail on the bottom and road on top.  I dont know of any other examples off the top of my head. 
     
    Ill leave it up to you if we need this hopefully you could use the bridges with in the game.

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  • Original Poster
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    I've been thinking/discussing Double-Decker Bridges, with some people [by Bridges; I'm referring to the games proper Bridges, not Puzzle Pieces].
    Right now, it's mainly a bit of theory being discussed. The actual practical aspect of this has to yet to looked into &/or tested. The main reason for this is because of the Start/Ends of the bridges, and how they'll be handled. Something that would need investigating really, before [proper] double-decker bridges were even started on. So yes, this has/is already being thought of & being contemplated.
     
     
    @wildhalcyon; see a post of mine a few back [the top post on this page maybe]; and also read the other posts on this page. This has already been answered really.
     
     
     
    I'd just like to remind people; this thread has NOTHING, absolutely NOTHING whatsoever, to do with LOTS &/or LOT files. It's why this thread is in the Open Modding forum, and not the LOT forum 19.gif.

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    Posted:
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    How about something like this : /idealbb/files/interchange7.JPG
    somebody suggested earlier in this thread that you make a one way road turn into an on ramp or an off ramp that turns into a oneway road. I think this would be a nice addition to that if it ever gets released.

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    Posted:
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    I'm having some problems with the ped mall tiles...I'm using the latest version of the NAM. It seems that in some places people can't get to the buildings when they are oriented to the tiles...

    simcityshot.jpg

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    Posted:
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    @ EVERYONE , I suggest you read the READ ME, and look at the Q & A which can be linked to from the READ ME.

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