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autoVino

autoVino's bat projects

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    thanks for the comments everyone!  These last few days I was busy and I"ll probably be a bit busy these next few days as well.  If I can get my renderer going (I haven't tried yet after re-installing my new drives) then I should be ready to finally export the building! 31.gif

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Originally posted by: bixel hey look, not to rush you or anything, but I got a simcity here just STARVING for some BATS. GET ON WITH RELEASEING THIS ALLREDDY!!!! 17.gifquote>
     

    hey, it's going slowly but steadily 2.gif

    I've upped the sampling quality on this one and the fg settings on this one quite a bit (maybe a bit too much) so it will probably take a good deal of time.  I could probably lower the fg quality for the smaller zooms, it's the detailed zooms that I want good quality.

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    That does look great! I like the shape and colors!

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    will do! 2.gif (you posted an image, but unfortunatly imageshack is "blocked" by the server firewall... and as far as I know there is no way to turn it off without administrative privalages, which I don't have.  but to the point, I can't see it.  I assume it's a picture of those boxes?)

    I'll fix it and start another render (and lower the fg settings a tad bit to speed it up)

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  • Original Poster
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    nope.  it's a "security" measure of some sort.

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  • Original Poster
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    here's a preview with the service boxes a bit lower.  better?
    0000-1.jpg
    I'm re-rendering it.  I'll probably have to take a break tomorrow from render and pause it because office 2007 takes up a lot of memory, as does the render.

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    The new box heights are excelent; a much better relationship to the parapet. However I wish they had an applied texture. I don't knwo exactly what they're supposed to be, but it just seems off to me to see a perfect gray box on the top of a building. Other than that, the exterior, night renders, and overall form is really nice. I will look foward to this release!

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    0000n.jpg

    naturally, I'm having rendering problems because I'm messing with the scripts. 22.gif

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  • Original Poster
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    gamma correction?  I think this one looks better, will have a night preview in a few minutes (maybe 30, lol)

    gamma_correction.jpg

    gamma_correction4.jpg

    gamma corrected night^

    unfortunatly, when I save the image in 3ds max it turns off gamma correction?

    this is what I mean:

    what?

    this is the same image as above (without the background though, but saved as a png and not pring-screen copied out of 3ds max).  Why does it do that?


    these should be better:

    day gamma correctionnight gamma correction 

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: autoVinonope. it's a "security" measure of some sort.quote>

    So, does that mean the City Journals, for the most part, are just a bunch of words? Or do you just not bother venturing in there?

    And when you see people professing their love for a building that has just been shown, do you get angry that you can't see the picture and go out and kick a wallaby?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    1. yup, most of them are just a bunch of text with red "x"s.  Now I just don't venture in that field.

    2. Used to, I complained to the administrator and was told it was a "security" measure.  Now I tend to stay with my own bat thread... kind a makes me feel anti-social 22.gif

    But some threads do work and that's a good thing 19.gif

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  • Original Poster
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    okay major update (breakthrough for my renderins?)

    I've edited the rendering script so that it would take away the bulk of the unneeded renderings (which in the long run in the rendering of the buildng should save me at least a whole entire day!) but the way I did this shouldn't work since it was just a maatter of adding a small script that adapts the night alpha files from the night render and not from a second seperate render.  Once that was done I got a whole lot of errors and I just deleted the places that caused the errors until everything worked.  That is what worries me is that it seems to work when I deleted an aweful lot of alpha correction script.  I rendered a test file and it came through.  The output files were correct (not the correct id, but this can be fixed easily in reader and could be just an extranious error).  The batch command didn't yell at me, and it looks fine in the reader.  Now all I need to do  is make sure that it comes out right in the game, which is the key here. 

    So anyone willing to help me out?

    here's the message I posted in 3ds troubleshooting thread:

    the problem is that you need these files when the computer is dicing up therender image into 246x256px squares (it seems to work when your render image is smaller than 256 by 256)

    hmm... it worked... but it wasn't supposed to which makes me worried 47.gif.  I got rid of completely of a huge alpha editing section.  The output files came out right, and that batch command didn't get angry at me either.  Now I just need to make sure that it won't crash the game. 41.gif

    seems okay to me with the script, only problem is that it requiers a little bit of post production in the reader with id's.  This maybe because I got a bit messy with my models though.  Anyone willing to test it out and post a picture of it (preferably from photobucket because imageshack is blocked for me) day and night and report any nusual problems.

    http://www.mediafire.com/?dzymwm0hbjx

    A word of warning, this is only the model file first off, and do not, I repeat DO NOT place this building in an existing city or region for that fact (not the fact that it's a model but the fact that it's alpha files were created in a different way than usual).  It seems to run fine in reader for me but I have no clue what it can do in the game, especially the night alpha files since they are made in a completely different (and more efficient) way than they are normally.  Use at your own risk.

    here's a preview so that oyu'd know what to expect (I was too lazy to put the pictures together so I just picked one of the output files)

    0000-2.jpg 

    quote>

    If this works than a whole lot of time problmes will be solved 4.gif.

    weather's bad tomorrow... "snow day" as they call it so schools are officially closed.  I'll be in the university for most of the day pretending that the weather is good and maybe off and on will be able to work on the render and check to see if it's going all right.

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  • Original Poster
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    Updates (no pictures)

    Render of the full building finally finished.  The only problem is that gamma wasn't saved correctly,but that should be fixable in photoshop (and we'll see if we even need gamma correction for the game)

    Succesfully (finally) installed the game after many attempts.

    Have to go work right now so I probably won't be able to do much of anything else tonight.

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  • Original Poster
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    a_little_work.jpg

    good news: it worked!

    bad news: it will take a lot of time to tediosly sort out the files so that they would be put together in the correct order.  I don't want to runanother render since it takes up a lot of computer power and I need to use my computer often for other more important obligations.

    Anyone know how to adjust gamma in photoshop?  In maxscript?  the latter would be nice for the future, the former would be nice for now.

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    Posted:
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    Uh...oopsies?3.gif

    That's basically all I can say about that...


    Gsig.jpg

    "With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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