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xxbydesign

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About xxbydesign

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  1. Incinerator (Updated V2)

    fantastic; ive been needing an option for my cities that are too small to support a decent sized dump that don't necessarily need to stay 100% clean. Great work!
  2. no road zots in the middle of farms

    The same thing happens with my farms. In my experience, I think it stems from zoning odd shaped farm lots, as I can see you do as well. When I zone my lots, I zone smaller rectangles over one another, overlapping zones until I have the shape I want. My guess is that these smaller lots, which don't always touch a road, might be read by the program as not having road access, even though they have been developed as an incorporated whole. I find that if I drag a road over the existing road after the zot appears, the problem goes away in a couple months. But it is annoying!
  3. 300 North LaSalle

    a beautful piece that is almost there... something this spectacular would be lit more celebratory at night. Spots and crown lighting would make this epic. 3.5/5 (I rounded to four :)
  4. Modular Commuter Station Platforms

    Brilliant!! Is each lot transit enabled? I.E. Does each need road access, or will just one piece suffice and the others follow suite? I cant wait to see more variation applied to this idea. Great work!
  5. No Road-Street Stop Mod

    THANK YOU!!! I always thought the game got the traffic system wrong, and now I can plan my roads the way they SHOULD work. Amazing!
  6. Residential Row Houses

    I think this is an excellent idea because it's not a "new" one. Maxis provided a few w2w residential options, but not many, and if given the choice the game engine prefers to build towers, but a lot, A LOT of cities have relatively "low" residential neighborhoods. I would love to see a range of styles for rowhouses assigned to different stylesets so you can viusally tell when different rowhouses were built. Keep up the great work! @Spike345: Corner properties with overhanging bays/window boxes would be a great addition. Unfortunately I do not know if there is any way to restrict a particular building to only developing on corner lots. Does the game system recognize when a model is only intended for use in zones with two sides adjacent to a road? And wouldn't the bay window be a part of the buidling model and not be allowed to overhang the lot? I'm very new to modeling and would maybe like to add my own creations to this thread. Any assistance would be welcome.
  7. The Meridian Condominiums

    i don't know; i think the nighlighting kills it... but the detail and the intricacy of the design is flawless. 9/10
  8. Sandbox Test Region

    uh, really? Ever heard of new region? What a waste.
  9. Trouble with SC4Terraformer

    I checked the version of SC4TF I had installed and found that it was not the most current version. I uninstalled my copy, downloaded SC4TF v1.1 (which is the current version), and reinstalled the newer software. The program now works exactly as described and I am very happy to be able to use the many great maps avaliable on the stex. Thank you everyone for your comments and assistance. If necessary, this thread can now be removed. Thank you again.
  10. Crisis in south Anderson

    Do both; widen the road for more dense commercial development on the strip, but provide a grid of small steets for local traffic and to establish better boundaries between residential and commercial development.
  11. Trouble with SC4Terraformer

    Sorry about creating this thread in the wrong forum; thank you tungston for moving it appropriately. SC4BOY: The config file is in place (and is of my own editing, which I ahve done successfully in the past). The readme says to create a folder in my Regions folder with the config inside it. It then says to open the region folder from SC4Terraformer, which always opens the folder successfuly and I get a blank region with my desired city tiles in place thanks to my custom config. However, upon trying to import the image in Global Tools, I am met with a message that says the downloaded file is invalid. Question: does the .SC4M file need to be in the same created region file with the config? yunxiang: I will look to see what version of SC4Terraformer I have installed. If there is an update page I would appreciate the link. Also, I do not have SC4Mapper as a program on my computer. Is this causing the error? The readme does not specify if one or both programs would suffice to instal a map. Thank you for your feedback and assistance. Hopefuly with you help I can get this to work. Thanks again!
  12. I recently tried to download a couple fo NHP's fantastic maps from the STEX, but when I try to render them in SC4 Terraformer, it always errors at the same step. In the readme with the file, I am supposed to use the Global Tools button to Import Image, that is the .SC4M file that came with the zip folder (it is, at this point, already extracted). Every time I try to Import Image, it says that it is not a valid image file. What is happening here? The map comes from a reliable source (NHP + Simtropolis) and recieves great reviews, meaning it is working for other players. What am I doing wrong? Do I need an updated version of SC4Terraformer? Am I missing a step? I searched the Omnibus and all I could find was the same walkthrough I get in the attached readme files in my download. I would appreciate some help with this. Thank you in advance.
  13. Highway's

    Check the Omnibus; you're bound to find some help/ideas there.
  14. Sim's and there lack of education

    I noticed that too, Jumpthefence; I was hoping it was a joke... but i guess not. Jumpthefence is correct too in that the age of your sims matters a great deal. Only place those schools that will benefit the population they will ultimately serve (that which is within the orange service ring). If they are mostly R$, they will need elementary schools; once built, it will not take long for R$$ and C$$ and I$$ to move into town. R$$ needs continuing education, hence the high schools, which will attract $$$ residents, buisnesses, and industry. Libraries and Museums are like support systems, so to speak, and will boost what the schools already provide. This is what I have garnered from playing the game. Hope it helps!
  15. How to force sparse zoning?

    why don't you just zone larger lots?? Hold down +ctrl while zoning and it wont subdivide the lot. Also, you could always try purposefully leaving space between zones. Maybe I'm misunderstanding the question but it seems like modding is the harder solution.
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