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What you HATE about SC4...

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Originally posted by: mal7798 What is the deal with the annoyance with the music? I've never had the music on at all. Is it difficult to figure out how to turn it off?quote>

Curiously, I've had the opposite experience recently. Always played with it off, watching tv in the background. Then my laptop blew up. Only place to play is a desktop in a room with no tv, so I tried it with the music. I never knew what I was missing, the music is great! Ok, maybe the same mix of songs over and over will eventually wear on me, but one can add stuff easy enough.

On-topic, two things I've always hated. The stupid, stupid, stupid freight system. "Shortest route to nearest edge" ... means if there's a freight station/seaport across the street, they'll drive 20 miles past it, if the tracks/water doesn't get them to the nearest map edge. I wish freight was persistent between cities, at least with a "get it out of the region" strategy, i.e. a seaport, tracks, or roads that "connect" to a region edge. Would make planning out an entire freight system... well, necessary, nevermind worth it.

Other thing is education having the same degree of effect for everyone it touches. If you give your sims enough education to become rocket scientists, you end up with a city full of nothing but rocket scientists, who then yell at you and flee because there ain't enough rockets. In the real world, not everyone has enough brain to learn. Some become rocket scientists, sure, but many more end up flipping burgers forever, no matter how much school and opportunity you give them. In SC4 you have to deliberately hold back education to keep enough less-than-geniuses to make a city functional.

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Two things that really annoy me about SC4:

1.  The lack of surface water at different altitudes.

2.  Inconsistent scale within the game.  How difficult would it have been to scale everything to the height of a sim?  It's almost as if all the teams making content were given a different set of scale guidelines.  What's worse is that custom content allows us as a community to do something about it, but we missed the opportunity.

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Although I think the dilapidation feature is an excellent idea, I think it was done half-heartedly and could have been made much better, and the way it works in this game, it is actually contradictory to realism. In real life, dilapidation follows an economic decline in a neighborhood, but in this game, a sudden dramatic improvement often leads to dilapidation. For example, if I plop some sort of utility to dramatically reduce pollution, this improves desirability, which suddenly encourages high income people to flock to my city in droves. But once they build their condominiums and move into them, they realize that there are not enough high paying jobs for them and they high tail it out of town. Then their condominiums become encrusted with filth, and the same low-income people who were content with their plain but decent tenements but were kicked out to make room for the condos move right back into those condos--now covered with dirt--that replaced their clean tenements. It's also pretty strange that when I plop down an air purifier, the result after a brief year or so is a bunch of DIRTY buildings in the place of where clean ones were before when the air was dirty.

I've tried to increase tax rates for middles and highs to avoid this, but this appears to reduce all residential demand.

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Everything is great about SimCity 4. The music is better than SimCity Societies (really, SCS's music makes SC2K's music sound like SC3K's). One thing I hate about it is that the traffic and pollution and crime problems are can be much of a pain just like the previous SimCity games in the series. The worst thing I hate about it is the commute is always long in large cities, even when the resident's work place is barely just down the street, in the list the Commute is always too long for them and causes the building to be abandoned often.

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what i really hate aqbout simcity4 is the advisors, always popping up when your trying to do something and providing you with useless information

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Originally posted by: Cornish terrorist what i really hate aqbout simcity4 is the advisors, always popping up when your trying to do something and providing you with useless informationquote>
 

I have something to add to that...

And the fact that I'm trying to start the game and out of nowhere there is 50 messages...

Also the fact it crshes sometimes... It hasn't happened since the 30th of April...


This signature does not exist. Continue on.

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I definitely hate the advisors, lack of humans and disappearing cars. Oh right the repeated building styles also is annoying but I guess they could not do much

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Originally posted by: Cornish terrorist what i really hate aqbout simcity4 is the advisors, always popping up when your trying to do something and providing you with useless informationquote>

You can make the advisors not bother you. Go into your options and turn "urgent advice diaglogs" off.

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We got the message there the first time, dark_lord 555.

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Go easy on dark lord, he's new 4.gif

1. Grid.

2. Airports every city.

3. If no connectivity to other city (Which I don't do because of reconcile edges), feels like freight goes nowhere. If you're an island freight trips are long. I build a port but advisors bug you about connecting to other cities

4. Sandbox makes you really lonely, I want to see my neighboring cities.

5. Like said above, reconcile edges. When you do that on developed land, almost all of your precious work gets demolished. Don't you just hate that.

6. Walton Plaza lol.

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1. Grid.

2. No diagonal bridges of any kind.

3. Cars have priority (therefore grid).

4. Unrealistic dilapidation.

5. No ability to create lakes and streams at higher altitudes (SC2K could do it).

5. No hydroelectric power plants (SC2K had them).

6. Advisers popping up a million times just when you launch a city.

7. No tunnels across rivers.

8. Cannot make bridges cross city tile boundary.

9. Treeless streets, roads, highways (unless you have mods).

10. No curved streets (unless you have NAM).


"Whether it be the sweeping eagle in his flight, or the open apple-blossom, the toiling work-horse, the blithe swan, the branching oak, the winding stream at its base, the drifting clouds, over all the coursing sun, form ever follows function, and this is the law."

—Louis H. Sullivan, "The tall office building artistically considered." Lippincott's Magazine, March 1896.

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Commute times...even with NAM they are ridiculous. 10 tile commutes are medium, buildings dilapidate.

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Sometimes, when I'm driving on a highway (no mod), and especially when I'm driving a bus straight, the occasional vehicle trying to pass by will suddenly hit me and crash off! This damages the vehicle too. Anyone know why?

Oh yeah, and no diagonal bridges or underwater tunnels!

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The thing i hate and find most annoying is the difficulty in starting up and developing a new city, it takes forever to even begin to see results and not loose all your money in the process 15.gif

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My pet peeve is the "fire breaks." Just when you're in the middle of trying to figure out where to put that next subway station or whether or not to rezone some area that is dying out, you're suddenly taken to the fire location and have to play fire chief. I have a public saftey advisor who periodically bothers me with stupid information, why can't he dispatch the fire trucks? I'm busy makin' a city!


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GOOD TEXTURES ARE MADE, NOT FOUND.
(I get tired of saying that in BAT threads.)

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Random crashes, the fact that there isnt some way to easily make gridded roads and such.

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i also hate the repetitivness of the maxis buildings, especially when a big city has the same towerblocks everywhere thank good for custom content.

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I hate the lack of a post office, unless you dl one from STEX or other sites. You can't control what buildings grow in certain city sections. Unless you have a mod or props to do it, there is no realistic environment, waterway, or landmass alteration to go with the climate you want, i.e.: desert, subarctic, tropical. The interconnectivity between cities is superficial at best. Road capacities fill up way too fast and Sims never take the shorter routes to work no matter what.

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no natural water except at sea level. The repetitiveness of buildings. constant conflict between transit systems like roads and rail. Lack of creativeness with highway on and off ramps. no mix between res and commercial buildings. (to start)

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Originally posted by: frdrcklim 2. Airports every city.

quote>

 

I don't have that problem. My largest city wanted an airport, but had no space for it, so i started a new city next to it and put the airport there. Now the airport is used by the larger city.

Anyway these are the things I hate in no order:

1) Unrealistic airports, the International has only one tiny building! But I'm too lazy to build one from the STEX stuff so I shouldn't complain.

2) Agriculture demand in large cities. If you want to work in the farms, move to the country!

3) Traffic. I hate how the neighborhoods become congested because the residents don't understand they should take the higher capacity routes!

4) No diagonal bridges, even though the front cover clearly shows curving bridges, but I guess it's just a picture, not the real game.

5) U-Drive-It and My-Sim. I only get a My-Sim so I can drive the car around. But other cars dissappear in U-Drive-It which makes it less fun. And your car goes faster than everyone else except on highways, which is just annoying. And SC drivers are bad. Also as my friend put it: "All My-Sims basically are is another advisor." And we definitly don't need one more of them.

6) No more fountains and marinas are a reward. Fountains made a great entrance into fancy neighborhoods. And Marinas shouldn't require a certain percentage of water, which I think was said earlier...

7) Dilapidation is just kind of weird. I can't see medium wealth people becoming mansion squatters, but that's just me... Also it's too spread out, instead of one neighborhood going bad, it can be all over the city in small pockets, too random.

8) Commutes. Find another way to work! There are subways. Or find a job closer to home! That would be more realistic.

9) Message bombardment when newly opening a city. Pointless pop-ups: If it's not a disaster or an offer/reward, I can get to it later when I have the time.

OK, that's everything. Obviously I like to complain 3.gif

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I like the SC4 Rush hour..... but kind of difficult to zone the large cities..... the residents are unnormal..... because if i use the car to crash the resident... the resident haven't injure.... Moreover, if cars accident on the road,haven't got police, fire rescue,ambulance to rescue.... UNNORMAL ......

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   What I hate about the game is the disasters, not that they occur, but they lack good ones, like the old hurricane and flood from the original game. Not just that, but why didn't Maxis release more building sets? Are they getting lazy, thinking the mod community will do it all for them?

  

   The music can be boring, but you can put in mp3s in the que, just not control which songs play. I wish that you couldnt get music until you have a radio station in the region though. And that you could get ads on the radio.

   Horrible thought with that, just what does Dr. Vu sound like?

"Greetings SimNation, This is Dr. Vu of Vu's Tires! Come on down to our local store and give us your hard earned cash and we'll give you back the tires your grandfather buried in the creek generations ago! And as a bonus, we'll even through in a spare tire from our labs that has traction like a sneaker on hot asphalt! Just don't go looking for the soles of your kids shoes."

Hmmmm, maybe I should start a thread on Dr. Vu-isms.

-CalicoJack

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