-
Content Count
9 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
0 Clean SlateAbout silverwood
-
Rank
Freshman
-
I have a simmilar problem, I have a city on an island. The next tile over is an industrial center. A small bit of land comes across the city limit into the island city and I built a ferry (car and passenger) on it, it has power. There is a matching station on the island city. Although 200 or so people come off the island ferry, none of them go to the other terminal. There are no other terminals in the surrounding cities, and there are plenty of jobs in the industrial city. I have built the Island city twice, the first time people did commute to the industrial town, but when i deleted the island city and rebuilt it, the residents never went back to the industrial city.
-
Ok I have my largest city in the region, LaGrande, with about 44,000 sims. Now the area near downtown is far from the industrial sector so I put industry in the next town over, Edgarton, to generate jobs. Next to that town is the extremly small town of Roseburg, pop. 103 with 3 $$CS. But almost 1,000 people from LaGrande are driving straight through Edgarton to Roseburg where there are no jobs available, and when I play Roseburg, the 1,000 LaGrande people aren't there. This also happens in my small port town of Pennington. There is a small island in the bay that has been developed. A small part of that island is part of another city: Needham. On the Needham part of the island there are 6 houses. This island is not connected to the rest of Needham where there are jobs. Nevertheless 400 people drive from Pennington to Needham, but they are not found when I play Needham. I'm very confused, and this is messing with unemployment rates in these cities, anyone know what I'm going through? I have very few mods. Sorry about the confusing directions, I'd put up pictures but I can't right now.
-
I have a couple new things... 1) The last 4 squares of a landfill 2) The game taking all my rewards away after it just gave them to me. It took my Solar Plants away after I built 1! I tried to use a cheat to get it since I had already earned it, but the game didn't recognize it. <-- Does that one make sense? 3) Repeating buildings 5 in a row. Except for row apartments. This one was shorter, yay.
-
OK, I tried eliminating any roads within 3 tiles of my landfill...nothing. I tried turning it into a rectangle, then the thing would say it was filling to full and efficiency would drop to zero even though there was still open space. Very frustrated, so help would be appreciated. I try to avoid downloading, because it slows my compy.
-
Originally posted by: frdrcklim 2. Airports every city.quote> I don't have that problem. My largest city wanted an airport, but had no space for it, so i started a new city next to it and put the airport there. Now the airport is used by the larger city. Anyway these are the things I hate in no order: 1) Unrealistic airports, the International has only one tiny building! But I'm too lazy to build one from the STEX stuff so I shouldn't complain. 2) Agriculture demand in large cities. If you want to work in the farms, move to the country! 3) Traffic. I hate how the neighborhoods become congested because the residents don't understand they should take the higher capacity routes! 4) No diagonal bridges, even though the front cover clearly shows curving bridges, but I guess it's just a picture, not the real game. 5) U-Drive-It and My-Sim. I only get a My-Sim so I can drive the car around. But other cars dissappear in U-Drive-It which makes it less fun. And your car goes faster than everyone else except on highways, which is just annoying. And SC drivers are bad. Also as my friend put it: "All My-Sims basically are is another advisor." And we definitly don't need one more of them. 6) No more fountains and marinas are a reward. Fountains made a great entrance into fancy neighborhoods. And Marinas shouldn't require a certain percentage of water, which I think was said earlier... 7) Dilapidation is just kind of weird. I can't see medium wealth people becoming mansion squatters, but that's just me... Also it's too spread out, instead of one neighborhood going bad, it can be all over the city in small pockets, too random. Commutes. Find another way to work! There are subways. Or find a job closer to home! That would be more realistic. 9) Message bombardment when newly opening a city. Pointless pop-ups: If it's not a disaster or an offer/reward, I can get to it later when I have the time. OK, that's everything. Obviously I like to complain
-
No pics now, but maybe later. My worst city is probably North Sun Island, but the whole Sun Island area sucks. I planned it to be a really nice island metropolis but instead its 4 cities are all slums. North SI is severely polluted, which is causing "downtown" to be abandoned. Recently the toxic waste plant was demolished because the city didn't need the money anymore because city expenses were reduced by demolishing all the parks. South SI is the 3rd largest city in the region, but is a giant slum. Same with East and West. Also North SI is my first city so it's laid out TERIBBLY. Before my worst were LaGrande and Rushing. LaGrande, the region's largest city, suffered from high poverty rates, high unemployment, high traffic, high pollution, long commutes, underdevelopment and high abandonment/dilapidation. Rushing suffered from high poverty rates, high pollution, underdevelopment and high abandonment/dilapidation and it was the second largest city in the region. Neither city made any money. Then a glitch reset my game and I redid those cities and both are great now, YAY! Wow...that was longer than I thought.
-
silverwood joined the community
