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AndisArt

simmars-forum-threads SimMars - Overall Progress

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This looks quite great, must be one of those times when production peaks.

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Posted:
Last Online: A long, long time ago... 
 

Wow great to see that this project is still going strong. I thought all hope was lost for Mars, but it's a good thing i was wrong!

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Posted:
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I think mostly TimeMaster, Timcravey and Evillions revived it. Then Andisart came back and it's going strong. Also, those Beta 3 pics are looking nice.

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  • Original Poster
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    New finalized additions:

    Reward BATs by Timcravey

    Hydrology Research Center (resident trigger: 33,000)

    hydrology.jpg

    Farmers Market (resident trigger 10,000)

    farmersmarket.jpg

    Weather Station (resident trigger: 5,000)

    weatherstation.jpg

    Park BAT by timcravey

    Soccer Stadium

    soccerstadium.jpg

    Reward BAT by crushedcar

    Colony Administration Center

    colonyadmin.jpg


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    Posted:
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    Make the requirements a bit higher like 120,000 for the baseball staduim. My Simmars cities usually have a pop. over 250,000 in large. 120,000 in meduim. And 70,000 for small. I'm using a racdical cheat mod and all those similar to it including CAM. So it would be better for all of us.

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  • Original Poster
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    SimMars is not being made for CAM or similar mods but for the regular SimCity values. Maybe in the future we can create a mod though that adapts the SimMars values to CAM and similar


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    Posted:
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    Like you already have that money office thing that gives 65,000 per month thanks to TIm. Anyways, what I'm saying is that you have at-least over 70,000 or 80,000 for a requirement. Additionally, in my non-cheat cities, (When I first tried out Simmars.) my overall pop. of a city or mean was about 80,000 just everything put together. Even some of my cheat cities has a pop. less than 60,000 since I didn't fill in much of the land provided.

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  • Original Poster
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    Ideally there should be a steady progress of unlockable rewards as your colony grows, just like with the MAXIS rewards. I'm keeping track of the trigger numbers and there are already rewards above 50.000 residents:

    50.000 Prepo Inn

    60.000 Plymouth Center for Colony Strategies

    80.000 Nuclear Power Plant

    The list will grow as more BATs are added to the mod. Also, once we find out how to add additional conditions to the Reward LUA scripts, the resident number will not be the only condition required for a lot of the BATs.


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    Posted:
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    Ask Simgoober? Or someone else who knows how to make rewards?

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    Posted:
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    Check in the BAT workshop. You can help us if you like SimMars, then join us!

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  • Original Poster
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    As usual, there are no release dates set since they will only have to be changed again and again anyway.

    It's ready when it's ready 2.gif


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    Posted:
    Last Online: A long, long time ago... 
     

    I'd say. . . a few months.

    Can't wait till Gamma!! But that will take a really long time 15.gif

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  • Original Poster
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    Latest additions:

    BATs by timcravey:

    Commercial Service:

    youngersister.jpg

    Underground Apartments:

    undergroundapartments.jpg

    Schmeat Factory (I-m)

    schmeatfactory.jpg

    Burroughs Building

    projectbarsoom21.jpg

    M-House (R$$)

    mhouse.jpg

    ExhaustVent (I-m)

    exhaustvent.jpg

    Martian College of Arts & Design

    artschool.jpg

    BAT by Evillions, modding by timcravey

    Sands Insurrance

    sandsinsurrance.jpg

    BAT by renemone, modding by timcravey

    Renedius Foundation (LM with jobs)

    renediusfoundation.jpg

    BAT by bdswim

    MartianOne QG Designer

    martianoneqgdesigner.jpg

    BAT by crushedcar

    Communication Post (Reward)

    commk.jpg

    BATs by Shoji_sim

    Community Garden

    commgarden.jpg

    Alpha Condos (Residential)

    alphacondos.jpg

    • Like 1

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  • Original Poster
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    Further update of finalized content:

    Modding by bdwim

    De-compressoin blowout - Fire transformed!  

    blowout.jpg

    New highwaytexture

    newhighway.jpg

    BATs by timcravey

    iBot HQ

    ibotshq.jpg

    Mayor statues

    mayorstatues.jpg

    Grobot Store

    grobotstore.jpg

    Oro Theater (Landmark)

    orotheater.jpg

    Music Hall (Reward)

    musichallg.jpg

    Convention Center

    conventioncenter.jpg

    Casino

    casinon.jpg

    Tormbati Condos

    tormbaticondos.jpg

    Dao Homes

    daohomes.jpg

    Levi's Genes

    levisgenescs.jpg

    Gaga Vision (CS)

    gagavisioncs.jpg

    BATs by renemone

    Grocery Tower

    grocerytower.jpg

    Ardos Office Building

    ardos.jpg

    Gamma Apartments

    gammaapartments.jpg

    Renedius Mall

    renediusmall.jpg

    BAT by evillions

    Phobos Apartment Tower

    phobosapartmenttower.jpg

    • Like 1

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    Posted:
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    Wow I'm new here at Simtropolis and this mod is great I've played the beta 2 already and it's great just curios but what will be the mayor things in simmars beta 3 i don't know new car models new bats just asking if you can replay

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  • Original Poster
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    Hi Simville and welcome to Simtropolis!

    Cool you like SimMars 9.gif

    Beta 3 basically feature everything that is being posted in this thread since Beta 2 release.

    The type of content is up to the creators. As you can see we have more modding done, more MAXIS content removed and a ton of new BATs (many of them rewards and landmarks).

    We are also gonna have the first car models ingame in the next release 4.gif


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  • Original Poster
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    New BATs finalized:

    BAT by renemone:

    Deimos Office

    deimosoffice.jpg

    All below BATs by timcravey

    Aries Corp.

    ariescorp.jpg

    Cemetary

    cemetaryz.jpg

    City Squares

    citysquares.jpg

    Fiador Residential and CS

    fiadorrescs.jpg

    Llama Plaza

    llamasofmarsplaza.jpg

    Magnet Plaza

    magnetplaza.png

    Mosque

    mosqueday.jpg

    mosquenite.jpg

    New Plazas

    newplazas.jpg

    Nu-U Mall

    nuumall.jpg

    Playground

    playground.jpg

    Plaza Aphrodite

    plazaaphrodite.jpg

    Push Hands Accupuncture and Massage

    pushhands.jpg

    Sirius Business Tower

    siriusbusinesstower.jpg

    Small Sports Hall

    smsportshall.jpg

    Sports Arena

    sportsarena.jpg

    Villa Uranius

    villavilarius.jpg

    Zubrin House / Apartments

    zubrinhouseapartments.jpg

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    Posted:
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    Give me the gmax file of Zubrin House / Apartments. I bet I can make it a highrise as a 1x2.

    EDIT: This gives me so many ideas! But HOW CAN I MAKE MY BUILDINGS GROW! AH!! Just what do I have to do? Like replace those maxis blockers or what? Use dusktroopers?

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  • Original Poster
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    Evillions, Tim has the gmax of Zubrin. Regarding making the BATs grow, as I said, use a Plugins folder with only the SimMars textures and props in it (or temporarily remove the "Mods" folder) while creating the .desc and .lot files and you should not have any problems.

    I'm creating a tutorial on this, just didnt have the time before.


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    Posted:
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    Originally posted by: andisart

    Here's some new urban scene for you to enjoy:

    quote>

    Urban?! That's suburban to my cities!

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